mirror of
https://github.com/game-stop/veejay.git
synced 2025-12-18 13:49:58 +01:00
212 lines
5.9 KiB
C
212 lines
5.9 KiB
C
/*
|
|
* Linux VeeJay
|
|
*
|
|
* Copyright(C)2004 Niels Elburg <nwelburg@gmail.com>
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License , or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
|
|
*/
|
|
#include <stdint.h>
|
|
#include <stdio.h>
|
|
#include <libvjmem/vjmem.h>
|
|
#include "rgbkey.h"
|
|
#include <stdlib.h>
|
|
#include <math.h>
|
|
#include "common.h"
|
|
|
|
/*
|
|
* originally from http://gc-films.com/chromakey.html
|
|
*/
|
|
|
|
vj_effect *rgbkey_init(int w,int h)
|
|
{
|
|
vj_effect *ve;
|
|
ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
|
|
ve->num_params = 7;
|
|
ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
|
|
ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
|
|
ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
|
|
ve->defaults[0] = 15; /* tolerance near */
|
|
ve->defaults[1] = 0; /* r */
|
|
ve->defaults[2] = 255; /* g */
|
|
ve->defaults[3] = 0; /* b */
|
|
ve->defaults[4] = 1; /* tolerance far */
|
|
ve->defaults[5] = 1; /* show selection */
|
|
ve->defaults[6] = 0; /* use alpha */
|
|
|
|
ve->limits[0][0] = 1;
|
|
ve->limits[1][0] = 255;
|
|
|
|
ve->limits[0][1] = 0;
|
|
ve->limits[1][1] = 255;
|
|
|
|
ve->limits[0][2] = 0;
|
|
ve->limits[1][2] = 255;
|
|
|
|
ve->limits[0][3] = 0;
|
|
ve->limits[1][3] = 255;
|
|
|
|
ve->limits[0][4] = 0;
|
|
ve->limits[1][4] = 255;
|
|
|
|
ve->limits[0][5] = 0;
|
|
ve->limits[1][5] = 1;
|
|
|
|
ve->limits[0][6] = 0;
|
|
ve->limits[1][6] = 4; /* logical alpha operator */
|
|
|
|
ve->param_description = vje_build_param_list(ve->num_params, "Tolerance Near", "Red", "Green", "Blue", "Tolerance Far", "Show FG", "Alpa operator");
|
|
ve->has_user = 0;
|
|
ve->description = "Chroma Key (RGB)";
|
|
ve->extra_frame = 1;
|
|
ve->sub_format = 1;
|
|
ve->rgb_conv = 1;
|
|
ve->parallel = 1;
|
|
return ve;
|
|
}
|
|
|
|
static inline double color_distance( uint8_t Cb, uint8_t Cr, int Cbk, int Crk, int dA, int dB )
|
|
{
|
|
double tmp = 0.0;
|
|
fast_sqrt( tmp, (Cbk - Cb) * (Cbk-Cb) + (Crk - Cr) * (Crk - Cr) );
|
|
if( tmp < dA ) { /* near color key == bg */
|
|
return 0.0;
|
|
}
|
|
if( tmp < dB ) { /* middle region */
|
|
return (tmp - dA)/(dB - dA); /* distance to key color */
|
|
}
|
|
return 1.0; /* far from color key == fg */
|
|
}
|
|
|
|
|
|
|
|
void rgbkey_apply(VJFrame *frame, VJFrame *frame2, int width,int height, int tola, int r, int g,int b, int tolb, int show, int alpha)
|
|
{
|
|
unsigned int pos;
|
|
uint8_t *Y = frame->data[0];
|
|
uint8_t *Cb = frame->data[1];
|
|
uint8_t *Cr = frame->data[2];
|
|
uint8_t *Y2 = frame2->data[0];
|
|
uint8_t *Cb2= frame2->data[1];
|
|
uint8_t *Cr2= frame2->data[2];
|
|
uint8_t *B = frame2->data[3];
|
|
uint8_t *A = frame->data[3];
|
|
int iy,iu,iv;
|
|
_rgb2yuv(r,g,b,iy,iu,iv);
|
|
|
|
if( alpha == 0 ) {
|
|
for (pos = (width * height); pos != 0; pos--) {
|
|
double d = color_distance( Cb[pos],Cr[pos],iu,iv,tola,tolb );
|
|
uint8_t op1 = (d * 255);
|
|
if( op1 == 0 ) {
|
|
Y[pos] = Y2[pos];
|
|
Cb[pos] = Cb2[pos];
|
|
Cr[pos] = Cr2[pos];
|
|
}
|
|
else {
|
|
uint8_t op0 = op1;
|
|
op1 = 255 - op1;
|
|
Y[pos] = ( (op0 * Y[pos]) + (op1 * Y2[pos])) >> 8;;
|
|
Cb[pos] = ( (op0 * Cb[pos]) + (op1 * Cb2[pos]))>> 8;
|
|
Cr[pos] = ( (op0 * Cr[pos]) + (op1 * Cr2[pos]))>>8;
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
switch(alpha) {
|
|
case 1:
|
|
for (pos = (width * height); pos != 0; pos--) {
|
|
if( A[pos] == 0 )
|
|
continue;
|
|
double d = color_distance( Cb[pos],Cr[pos],iu,iv,tola,tolb );
|
|
uint8_t op1 = (d * 255);
|
|
if( op1 == 0 ) {
|
|
Y[pos] = Y2[pos];
|
|
Cb[pos] = Cb2[pos];
|
|
Cr[pos] = Cr2[pos];
|
|
}
|
|
else {
|
|
uint8_t op0 = op1;
|
|
op1 = 255 - op1;
|
|
Y[pos] = ( (op0 * Y[pos]) + (op1 * Y2[pos])) >> 8;;
|
|
Cb[pos] = ( (op0 * Cb[pos]) + (op1 * Cb2[pos]))>> 8;
|
|
Cr[pos] = ( (op0 * Cr[pos]) + (op1 * Cr2[pos]))>>8;
|
|
}
|
|
}
|
|
break;
|
|
case 2:
|
|
for (pos = (width * height); pos != 0; pos--) {
|
|
if( A[pos] == 0 && B[pos] == 0)
|
|
continue;
|
|
double d = color_distance( Cb[pos],Cr[pos],iu,iv,tola,tolb );
|
|
uint8_t op1 = (d * 255);
|
|
if( op1 == 0 ) {
|
|
Y[pos] = Y2[pos];
|
|
Cb[pos] = Cb2[pos];
|
|
Cr[pos] = Cr2[pos];
|
|
}
|
|
else {
|
|
uint8_t op0 = op1;
|
|
op1 = 255 - op1;
|
|
Y[pos] = ( (op0 * Y[pos]) + (op1 * Y2[pos])) >> 8;;
|
|
Cb[pos] = ( (op0 * Cb[pos]) + (op1 * Cb2[pos]))>> 8;
|
|
Cr[pos] = ( (op0 * Cr[pos]) + (op1 * Cr2[pos]))>>8;
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
for (pos = (width * height); pos != 0; pos--) {
|
|
if( A[pos] == 0 || B[pos] == 0)
|
|
continue;
|
|
double d = color_distance( Cb[pos],Cr[pos],iu,iv,tola,tolb );
|
|
uint8_t op1 = (d * 255);
|
|
if( op1 == 0 ) {
|
|
Y[pos] = Y2[pos];
|
|
Cb[pos] = Cb2[pos];
|
|
Cr[pos] = Cr2[pos];
|
|
}
|
|
else {
|
|
uint8_t op0 = op1;
|
|
op1 = 255 - op1;
|
|
Y[pos] = ( (op0 * Y[pos]) + (op1 * Y2[pos])) >> 8;;
|
|
Cb[pos] = ( (op0 * Cb[pos]) + (op1 * Cb2[pos]))>> 8;
|
|
Cr[pos] = ( (op0 * Cr[pos]) + (op1 * Cr2[pos]))>>8;
|
|
}
|
|
}
|
|
break;
|
|
case 4:
|
|
for (pos = (width * height); pos != 0; pos--) {
|
|
if( B[pos] == 0 )
|
|
continue;
|
|
double d = color_distance( Cb[pos],Cr[pos],iu,iv,tola,tolb );
|
|
uint8_t op1 = (d * 255);
|
|
if( op1 == 0 ) {
|
|
Y[pos] = Y2[pos];
|
|
Cb[pos] = Cb2[pos];
|
|
Cr[pos] = Cr2[pos];
|
|
}
|
|
else {
|
|
uint8_t op0 = op1;
|
|
op1 = 255 - op1;
|
|
Y[pos] = ( (op0 * Y[pos]) + (op1 * Y2[pos])) >> 8;;
|
|
Cb[pos] = ( (op0 * Cb[pos]) + (op1 * Cb2[pos]))>> 8;
|
|
Cr[pos] = ( (op0 * Cr[pos]) + (op1 * Cr2[pos]))>>8;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|