mirror of
https://github.com/game-stop/veejay.git
synced 2025-12-15 12:20:03 +01:00
backported obsolete resampler from ffmpeg (issue #12) added lvdshared plugins to facilite #16 on local machine via shared memory fixes to reloaded ui (maximize screen and others) added -b and -a to reloaded commandline to resp. enable beta feature (SRT) and to connect to all (local running veejays) fixes to built-in FX solve issue #23 in reloaded (samplelist load image) add VIMS_GET_SHM_EXT to query remote veejay properties add VIMS_GET_SAMPLE_IMAGE to grab any frame (issue #23) add VIMS_SPLIT_CONNECT_SHM to request part of frame via shm fixes to general error messages and warnings replaced env VEEJAY_SCREEN_SIZE with VEEJAY_DESKTOP_GEOMETRY added env VEEJAY_VIDEO_POSITION bump version to 1.5.58
157 lines
3.9 KiB
C
157 lines
3.9 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2002 Niels Elburg <elburg@hio.hen.nl>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include <config.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include "scratcher.h"
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#include "common.h"
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#include "opacity.h"
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#include <libvjmem/vjmem.h>
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static uint8_t *frame[4] = { NULL,NULL,NULL,NULL };
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static int nframe = 0;
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static int nreverse = 0;
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vj_effect *scratcher_init(int w, int h)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 3;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->limits[0][0] = 0;
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ve->limits[1][0] = 255;
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ve->limits[0][1] = 1;
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ve->limits[1][1] = (MAX_SCRATCH_FRAMES-1);
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ve->limits[0][2] = 0;
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ve->limits[1][2] = 1;
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ve->defaults[0] = 150;
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ve->defaults[1] = 8;
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ve->defaults[2] = 1;
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ve->description = "Overlay Scratcher";
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ve->sub_format = 0;
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ve->extra_frame = 1;
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ve->has_user = 0;
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ve->param_description = vje_build_param_list(ve->num_params, "Opacity", "Scratch buffer", "PingPong");
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return ve;
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}
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void scratcher_free() {
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if(frame[0])
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free(frame[0]);
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frame[0] = NULL;
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frame[1] = NULL;
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frame[2] = NULL;
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}
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int scratcher_malloc(int w, int h)
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{
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/* need memory for bounce mode ... */
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frame[0] =
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(uint8_t *) vj_malloc(w * h * 2 * sizeof(uint8_t) * MAX_SCRATCH_FRAMES);
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if(!frame[0]) return 0;
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veejay_memset( frame[0], pixel_Y_lo_, w * h * MAX_SCRATCH_FRAMES );
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frame[1] =
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frame[0] + ( w * h * MAX_SCRATCH_FRAMES );
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frame[2] =
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frame[1] + ( ((w*h)/4) * MAX_SCRATCH_FRAMES );
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veejay_memset( frame[1], 128, ((w * h)/4 ) * MAX_SCRATCH_FRAMES);
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veejay_memset( frame[2], 128, ((w * h)/4) * MAX_SCRATCH_FRAMES);
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return 1;
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}
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void store_frame(VJFrame *src, int w, int h, int n, int no_reverse)
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{
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int uv_len = src->uv_len;
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int strides[4] = { (w * h), uv_len, uv_len , 0 };
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uint8_t *dest[4] = {
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frame[0] + (w*h*nframe),
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frame[1] + (uv_len*nframe),
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frame[2] + (uv_len*nframe),
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NULL };
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if (!nreverse) {
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vj_frame_copy( src->data, dest, strides );
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} else {
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vj_frame_copy( dest, src->data, strides );
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}
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if (nreverse)
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nframe--;
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else
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nframe++;
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if (nframe >= n) {
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if (no_reverse == 0) {
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nreverse = 1;
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nframe = n - 1;
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} else {
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nframe = 0;
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}
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}
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if (nframe == 0)
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nreverse = 0;
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}
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void scratcher_apply(VJFrame *src,
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int width, int height, int opacity, int n,
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int no_reverse)
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{
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unsigned int len = src->len;
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int offset = len * nframe;
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int uv_len = src->uv_len;
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int uv_offset = uv_len * nframe;
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VJFrame copy;
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if (nframe== 0) {
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int strides[4] = { len, uv_len, uv_len, 0 };
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vj_frame_copy( src->data, frame, strides );
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return;
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}
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VJFrame srcB;
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veejay_memcpy( &srcB, src, sizeof(VJFrame) );
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srcB.data[0] = frame[0] + offset;
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srcB.data[1] = frame[1] + uv_offset;
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srcB.data[2] = frame[2] + uv_offset;
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opacity_applyN( src, &srcB, src->width,src->height, opacity );
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copy.uv_len = src->uv_len;
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copy.data[0] = frame[0];
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copy.data[1] = frame[1];
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copy.data[2] = frame[2];
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store_frame( ©, width, height, n, no_reverse);
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}
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