Files
veejay/veejay-current/veejay-server/libOSC/OSC-priority-queue.h
Niels Elburg d8e6f98d53 Initial checkin of veejay 1.4
git-svn-id: svn://code.dyne.org/veejay/trunk@1172 eb8d1916-c9e9-0310-b8de-cf0c9472ead5
2008-11-10 20:16:24 +00:00

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3.3 KiB
C

/*
Copyright © 1998. The Regents of the University of California (Regents).
All Rights Reserved.
Written by Matt Wright, The Center for New Music and Audio Technologies,
University of California, Berkeley.
Permission to use, copy, modify, distribute, and distribute modified versions
of this software and its documentation without fee and without a signed
licensing agreement, is hereby granted, provided that the above copyright
notice, this paragraph and the following two paragraphs appear in all copies,
modifications, and distributions.
IN NO EVENT SHALL REGENTS BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT,
SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING
OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF REGENTS HAS
BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
REGENTS SPECIFICALLY DISCLAIMS ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE SOFTWARE AND ACCOMPANYING DOCUMENTATION, IF ANY, PROVIDED
HEREUNDER IS PROVIDED "AS IS". REGENTS HAS NO OBLIGATION TO PROVIDE
MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
The OpenSound Control WWW page is
http://www.cnmat.berkeley.edu/OpenSoundControl
*/
/* OSC-priority-queue.h
Interface to priority queue used by OSC time tag scheduler
Matt Wright, 3/13/98
*/
/* include OSC-timetag.h before this file. */
/* This queue manages pointers to data objects. It doesn't care what's in the
objects except that the first element has to be an OSCTimeTag. So whatever
data you want to store, cast your pointer to it to a pointer to this type. */
typedef struct {
OSCTimeTag timetag;
/* There will be other stuff... */
} *OSCSchedulableObject;
typedef struct OSCQueueStruct *OSCQueue;
/* Make a new queue, or return 0 for failure. */
OSCQueue OSCNewQueue(int maxItems, void *(*InitTimeMalloc)(int numBytes));
/* Put something into the queue. Return FALSE if quque is full. */
Boolean OSCQueueInsert(OSCQueue q, OSCSchedulableObject o);
/* What's the time tag of the earliest item in the queue?
Return OSCTT_BiggestPossibleTimeTag() if queue is empty. */
OSCTimeTag OSCQueueEarliestTimeTag(OSCQueue q);
/* Remove the item from the front of the queue. Fatal error
if the queue is empty. */
OSCSchedulableObject OSCQueueRemoveEarliest(OSCQueue q);
/* Interface for examining items currently stored on the queue:
- To start, call OSCQueueScanStart().
- Then each subsequent call to OSCQueueScanNext() returns a pointer to an
OSCSchedulableObject that is stored on the queue, until
OSCQueueScanNext() returns 0 to indicate that all objects on the queue
have been scanned.
The objects returned by OSCQueueScanNext() come in chronological order (or
approximately chronological order, depending on the underlying queue data
structure).
If you call OSCQueueRemoveCurrentScanItem(), the object most recently
returned by OSCQueueScanNext() will be removed from the queue.
If there are any insertions or deletions to the queue, the sequence of
scanned objects must still include every object in the queue. This may
cause a particular object to be returned more than once by
OSCQueueScanNext().
*/
void OSCQueueScanStart(OSCQueue q);
OSCSchedulableObject OSCQueueScanNext(OSCQueue q);
void OSCQueueRemoveCurrentScanItem(OSCQueue q);