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57 lines
1.6 KiB
C
57 lines
1.6 KiB
C
#include <netinet/in.h>
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#include <sys/time.h>
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#include <sys/types.h>
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#include <unistd.h>
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#ifndef OSCH
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#define OSCH
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#ifndef TRUE
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typedef int Boolean;
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#define TRUE 1
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#define FALSE 0
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#endif
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/* Fixed byte width types */
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typedef int int4; /* 4 byte int */
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typedef struct NetworkReturnAddressStruct_t {
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struct sockaddr_in cl_addr; /* client information */
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struct sockaddr_in my_addr; /* us */
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int clilen;
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int sockfd;
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fd_set readfds;
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struct timeval tv;
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int fdmax;
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} NetworkReturnAddressStruct;
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typedef struct OSCPacketBuffer_struct {
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char *buf; /* Contents of network packet go here */
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int n; /* Overall size of packet */
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int refcount; /* # queued things using memory from this buffer */
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struct OSCPacketBuffer_struct *nextFree; /* For linked list of free packets */
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Boolean returnAddrOK; /* Because returnAddr points to memory we need to
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store future return addresses, we set this
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field to FALSE in situations where a packet
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buffer "has no return address" instead of
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setting returnAddr to 0 */
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void *returnAddr; /* Addr of client this packet is from */
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/* This was of type NetworkReturnAddressPtr, but the constness
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was making it impossible for me to initialize it. There's
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probably a better way that I don't understand. */
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} OSCPacketBuffer;
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struct OSCReceiveMemoryTuner {
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void *(*InitTimeMemoryAllocator)(int numBytes);
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void *(*RealTimeMemoryAllocator)(int numBytes);
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int receiveBufferSize;
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int numReceiveBuffers;
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int numQueuedObjects;
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int numCallbackListNodes;
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};
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#endif
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