Files
veejay/veejay-current/veejay-server/libvje/internal.h
2023-12-04 00:15:07 +01:00

584 lines
19 KiB
C

/* veejay - Linux VeeJay
* (C) 2002-2004 Niels Elburg <nwelburg@gmail.com>
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef VJE_INTERNAL_H
#define VJE_INTERNAL_H
#define VJE_MAX_ARGS 10
#define VJE_INVALID_ARGS -1
#define VJE_NEED_INIT -2
#define VJE_NO_FRAMES -3
#define VJE_SUCCESS 0
#include "./effects/3bar.h"
#include "./effects/alpha2img.h"
#include "./effects/alphablend.h"
#include "./effects/alphadampen.h"
#include "./effects/alphafill.h"
#include "./effects/alphaflatten.h"
#include "./effects/alphanegate.h"
#include "./effects/alphaselect2.h"
#include "./effects/alphaselect.h"
#include "./effects/alphatransition.h"
#include "./effects/autoeq.h"
#include "./effects/average-blend.h"
#include "./effects/average.h"
#include "./effects/baltantv.h"
#include "./effects/bathroom.h"
#include "./effects/bgpush.h"
#include "./effects/bgsubtractgauss.h"
#include "./effects/bgsubtract.h"
#include "./effects/binaryoverlays.h"
#include "./effects/blob.h"
#include "./effects/bloom.h"
#include "./effects/boids.h"
#include "./effects/borders.h"
#include "./effects/bwotsu.h"
#include "./effects/bwselect.h"
#include "./effects/cali.h"
#include "./effects/cartonize.h"
#include "./effects/chameleonblend.h"
#include "./effects/chameleon.h"
#include "./effects/channeloverlay.h"
#include "./effects/chromamagickalpha.h"
#include "./effects/chromamagick.h"
#include "./effects/chromapalette.h"
#include "./effects/chromascratcher.h"
#include "./effects/chromium.h"
#include "./effects/colflash.h"
#include "./effects/colmorphology.h"
#include "./effects/coloradjust.h"
#include "./effects/color.h"
#include "./effects/colorhis.h"
#include "./effects/colormap.h"
#include "./effects/colorshift.h"
#include "./effects/common.h"
#include "./effects/complexinvert.h"
#include "./effects/complexopacity.h"
#include "./effects/complexsaturate.h"
#include "./effects/complexsync.h"
#include "./effects/complexthreshold.h"
#include "./effects/constantblend.h"
#include "./effects/contrast.h"
#include "./effects/crosspixel.h"
#include "./effects/cutstop.h"
#include "./effects/deinterlace.h"
#include "./effects/dices.h"
#include "./effects/diff.h"
#include "./effects/diffimg.h"
#include "./effects/diffmap.h"
#include "./effects/dissolve.h"
#include "./effects/distort.h"
#include "./effects/dither.h"
#include "./effects/dotillism.h"
#include "./effects/dummy.h"
#include "./effects/dupmagic.h"
#include "./effects/emboss.h"
#include "./effects/enhancemask.h"
#include "./effects/fadecolor.h"
#include "./effects/fadecolorrgb.h"
#include "./effects/feathermask.h"
#include "./effects/fibdownscale.h"
#include "./effects/fisheye.h"
#include "./effects/flare.h"
#include "./effects/flip.h"
#include "./effects/frameborder.h"
#include "./effects/gammacompr.h"
#include "./effects/gamma.h"
#include "./effects/gaussblur.h"
#include "./effects/ghost.h"
#include "./effects/greyselect.h"
#include "./effects/halftone.h"
#include "./effects/iris.h"
#include "./effects/isolate.h"
#include "./effects/keyselect.h"
#include "./effects/killchroma.h"
#include "./effects/levelcorrection.h"
#include "./effects/lumablend.h"
#include "./effects/lumakeyalpha.h"
#include "./effects/lumakey.h"
#include "./effects/lumamagick.h"
#include "./effects/lumamask.h"
#include "./effects/magicalphaoverlays.h"
#include "./effects/magicmirror.h"
#include "./effects/magicoverlaysalpha.h"
#include "./effects/magicoverlays.h"
#include "./effects/magicscratcher.h"
#include "./effects/mask.h"
#include "./effects/maskstop.h"
#include "./effects/masktransition.h"
#include "./effects/meanfilter.h"
#include "./effects/median.h"
#include "./effects/mirrors2.h"
#include "./effects/mirrors.h"
#include "./effects/mixtoalpha.h"
#include "./effects/morphology.h"
#include "./effects/motionblur.h"
#include "./effects/motionmap.h"
#include "./effects/mtracer.h"
#include "./effects/negatechannel.h"
#include "./effects/negation.h"
#include "./effects/neighbours2.h"
#include "./effects/neighbours3.h"
#include "./effects/neighbours4.h"
#include "./effects/neighbours5.h"
#include "./effects/neighbours.h"
#include "./effects/nervous.h"
#include "./effects/noiseadd.h"
#include "./effects/noisepencil.h"
#include "./effects/opacityadv.h"
#include "./effects/opacity.h"
#include "./effects/opacitythreshold.h"
#include "./effects/overclock.h"
#include "./effects/passthrough.h"
#include "./effects/pencilsketch2.h"
#include "./effects/pencilsketch.h"
#include "./effects/perspective.h"
#include "./effects/photoplay.h"
#include "./effects/picinpic.h"
#include "./effects/pixelate.h"
#include "./effects/pixelsortalpha.h"
#include "./effects/pixelsort.h"
#include "./effects/porterduff.h"
#include "./effects/posterize2.h"
#include "./effects/posterize.h"
#include "./effects/radcor.h"
#include "./effects/radialblur.h"
#include "./effects/radioactive.h"
#include "./effects/randnoise.h"
#include "./effects/raster.h"
#include "./effects/rawman.h"
#include "./effects/rawval.h"
#include "./effects/reflection.h"
#include "./effects/revtv.h"
#include "./effects/rgbchannel.h"
#include "./effects/rgbkey.h"
#include "./effects/rgbkeysmooth.h"
#include "./effects/ripple.h"
#include "./effects/rotozoom.h"
#include "./effects/scratcher.h"
#include "./effects/shapewipe.h"
#include "./effects/sinoids.h"
#include "./effects/slice.h"
#include "./effects/slicer.h"
#include "./effects/smear.h"
#include "./effects/smuck.h"
#include "./effects/softblur.h"
#include "./effects/solarize.h"
#include "./effects/split.h"
#include "./effects/squares.h"
#include "./effects/stretch.h"
#include "./effects/swirl.h"
#include "./effects/threshold.h"
#include "./effects/timedistort.h"
#include "./effects/toalpha.h"
#include "./effects/tracer.h"
#include "./effects/transblend.h"
#include "./effects/transcarot.h"
#include "./effects/transform.h"
#include "./effects/transline.h"
#include "./effects/transop.h"
#include "./effects/travelmatte.h"
#include "./effects/tripplicity.h"
#include "./effects/uvcorrect.h"
#include "./effects/vbar.h"
#include "./effects/videoplay.h"
#include "./effects/videowall.h"
#include "./effects/water.h"
#include "./effects/waterrippletv.h"
#include "./effects/whiteframe.h"
#include "./effects/widthmirror.h"
#include "./effects/wipe.h"
#include "./effects/zoom.h"
#include "./effects/buffer.h"
#include "./effects/blackreplace.h"
#include "./effects/rainbowshift.h"
#include "./effects/vintagefilm.h"
#include "./effects/mirrordistortion.h"
#include "./effects/shutterdrag.h"
#include "./effects/pointilism.h"
#include "./effects/smartblur.h"
#include "./effects/wave.h"
#include "./effects/ripplewave.h"
#include "./effects/luminouswave.h"
#include "./effects/melt.h"
#include "./effects/camerabounce.h"
#include "./effects/flashopacity.h"
#include "./effects/colortemp.h"
#include "./effects/cosmichue.h"
#include "./effects/glitch.h"
#include "./effects/sobel.h"
#include "./effects/colortap.h"
#include "./effects/edgeglow.h"
#include "./effects/histomatch.h"
#include "./effects/gradientfield.h"
#include "./effects/tiler.h"
#include "./effects/rotate.h"
#include "./effects/strobo.h"
#include "./effects/boxfit.h"
#include "./effects/flower.h"
#include "./effects/warppers.h"
#include "./effects/spherize.h"
#include "./effects/aquatex.h"
#include "./effects/circlefit.h"
#include "./effects/balloon.h"
#include "./effects/scanline.h"
#include "./effects/trimirror.h"
#include "./effects/hexmirror.h"
#include "./effects/fragmenttv.h"
#define VJ_IMAGE_EFFECT_MIN 48
#define VJ_IMAGE_EFFECT_MAX 199
#define VJ_VIDEO_EFFECT_MIN 200
#define VJ_VIDEO_EFFECT_MAX 264
#define VJ_VIDEO_COUNT (VJ_VIDEO_EFFECT_MAX - VJ_VIDEO_EFFECT_MIN + 1)
#define VJ_PLUGIN 500
enum {
VJ_EFFECT_LUM_RED = 65,
VJ_EFFECT_LUM_BLUE = 35,
VJ_EFFECT_LUM_WHITE = 235,
VJ_EFFECT_LUM_BLACK = 16,
VJ_EFFECT_LUM_YELLOW = 162,
VJ_EFFECT_LUM_CYAN = 131,
VJ_EFFECT_LUM_GREEN = 112,
VJ_EFFECT_LUM_MAGNETA = 84,
};
enum {
VJ_EFFECT_CB_RED = 100,
VJ_EFFECT_CB_WHITE = 128,
VJ_EFFECT_CB_YELLOW = 44,
VJ_EFFECT_CB_CYAN = 156,
VJ_EFFECT_CB_MAGNETA = 184,
VJ_EFFECT_CB_BLUE = 212,
VJ_EFFECT_CB_GREEN = 72,
VJ_EFFECT_CB_BLACK = 128,
};
enum {
VJ_EFFECT_CR_RED = 212,
VJ_EFFECT_CR_WHITE = 128,
VJ_EFFECT_CR_YELLOW = 142,
VJ_EFFECT_CR_CYAN = 44,
VJ_EFFECT_CR_MAGNETA = 198,
VJ_EFFECT_CR_BLUE = 114,
VJ_EFFECT_CR_GREEN = 58,
VJ_EFFECT_CR_BLACK = 128,
};
enum {
VJ_EFFECT_COLOR_YELLOW = 7,
VJ_EFFECT_COLOR_RED = 6,
VJ_EFFECT_COLOR_BLUE = 5,
VJ_EFFECT_COLOR_MAGNETA = 4,
VJ_EFFECT_COLOR_CYAN = 3,
VJ_EFFECT_COLOR_GREEN = 2,
VJ_EFFECT_COLOR_BLACK = 1,
VJ_EFFECT_COLOR_WHITE = 0,
};
enum {
/* video effects */
VJ_VIDEO_EFFECT_OVERLAYMAGIC = 201,
VJ_VIDEO_EFFECT_LUMAMAGICK = 202,
VJ_VIDEO_EFFECT_DIFF = 203,
VJ_VIDEO_EFFECT_OPACITY = 204,
VJ_VIDEO_EFFECT_LUMAKEY = 205,
VJ_VIDEO_EFFECT_RGBKEY = 206,
VJ_VIDEO_EFFECT_CHROMAMAGICK = 207,
VJ_VIDEO_EFFECT_LUMABLEND = 208,
VJ_VIDEO_EFFECT_SPLIT = 209,
VJ_VIDEO_EFFECT_BORDERS = 210,
VJ_VIDEO_EFFECT_FRAMEBORDER = 211,
VJ_VIDEO_EFFECT_CHANNELOVERLAY = 212,
VJ_VIDEO_EFFECT_TRANSOP = 213,
VJ_VIDEO_EFFECT_CAROT = 214,
VJ_VIDEO_EFFECT_LINE = 215,
VJ_VIDEO_EFFECT_TRANSBLEND = 216,
VJ_VIDEO_EFFECT_FADECOLOR = 217,
VJ_VIDEO_EFFECT_FADECOLORRGB = 218,
VJ_VIDEO_EFFECT_WHITEFRAME = 219,
//VJ_VIDEO_EFFECT_DIFFIMG = 220,
VJ_VIDEO_EFFECT_MASK = 220,
VJ_VIDEO_EFFECT_THRESHOLDSMOOTH = 221,
VJ_VIDEO_EFFECT_THRESHOLD = 222,
VJ_VIDEO_EFFECT_RGBKEYSMOOTH = 223,
VJ_VIDEO_EFFECT_WIPE = 224,
VJ_VIDEO_EFFECT_TRACER = 225,
VJ_VIDEO_EFFECT_MTRACER = 226,
VJ_VIDEO_EFFECT_DUPMAGIC = 227,
VJ_VIDEO_EFFECT_KEYSELECT = 228,
VJ_VIDEO_EFFECT_COMPLEXTHRESHOLD = 229,
VJ_VIDEO_EFFECT_COMPLEXSYNC = 230,
VJ_VIDEO_EFFECT_3BAR = 231,
VJ_VIDEO_EFFECT_VBAR = 232,
VJ_VIDEO_EFFECT_LUMAMASK = 233,
VJ_VIDEO_EFFECT_BINARYOVERLAY = 234,
VJ_VIDEO_EFFECT_DISSOLVE = 235,
VJ_VIDEO_EFFECT_TRIPPLICITY = 236,
VJ_VIDEO_EFFECT_VIDEOPLAY = 237,
VJ_VIDEO_EFFECT_VIDEOWALL = 238,
VJ_VIDEO_EFFECT_EXTTHRESHOLD = 239,
VJ_VIDEO_EFFECT_EXTDIFF = 240,
VJ_VIDEO_EFFECT_PICINPIC = 241,
VJ_VIDEO_EFFECT_CHAMBLEND = 242,
VJ_VIDEO_EFFECT_RADIOACTIVE = 243,
VJ_VIDEO_EFFECT_IRIS = 244,
VJ_VIDEO_EFFECT_RIPPLETV = 245,
VJ_VIDEO_EFFECT_SLICER = 246,
VJ_VIDEO_EFFECT_AVERAGEBLEND = 247,
VJ_VIDEO_EFFECT_MIXTOALPHA = 248,
VJ_VIDEO_EFFECT_MAGICALPHA = 249,
VJ_VIDEO_EFFECT_TRAVELMATTE = 250,
VJ_VIDEO_EFFECT_ALPHABLEND = 251,
VJ_VIDEO_EFFECT_PORTERDUFF = 252,
VJ_VIDEO_EFFECT_LUMAKEYALPHA = 253,
VJ_VIDEO_EFFECT_CHROMAMAGICKALPHA = 254,
VJ_VIDEO_EFFECT_MAGICOVERLAYALPHA = 255,
VJ_VIDEO_EFFECT_MASKTRANSITION = 256,
VJ_VIDEO_EFFECT_PASSTHROUGH = 257,
VJ_VIDEO_EFFECT_ALPHATRANSITION = 258,
VJ_VIDEO_EFFECT_SHAPEWIPE = 259,
VJ_VIDEO_EFFECT_COMPLEXOPACITY = 260,
VJ_VIDEO_EFFECT_MELT = 261,
VJ_VIDEO_EFFECT_FLASHOPACITY = 262,
VJ_VIDEO_EFFECT_HISTOMATCH = 263,
};
enum {
/* image effects */
VJ_IMAGE_EFFECT_PIXELATE = 100,
VJ_IMAGE_EFFECT_MIRROR = 101,
VJ_IMAGE_EFFECT_MIRRORS = 102,
VJ_IMAGE_EFFECT_WIDTHMIRROR = 103,
VJ_IMAGE_EFFECT_FLIP = 104,
VJ_IMAGE_EFFECT_POSTERIZE = 105,
VJ_IMAGE_EFFECT_NEGATION = 106,
VJ_IMAGE_EFFECT_SOLARIZE = 107,
VJ_IMAGE_EFFECT_COLORADJUST = 108,
VJ_IMAGE_EFFECT_GAMMA = 109,
VJ_IMAGE_EFFECT_SOFTBLUR = 110,
VJ_IMAGE_EFFECT_REVTV = 111,
VJ_IMAGE_EFFECT_DICES = 112,
VJ_IMAGE_EFFECT_SMUCK = 113,
VJ_IMAGE_EFFECT_KILLCHROMA = 114,
VJ_IMAGE_EFFECT_EMBOSS = 115,
VJ_IMAGE_EFFECT_DITHER = 116,
VJ_IMAGE_EFFECT_RAWMAN = 117,
VJ_IMAGE_EFFECT_RAWVAL = 118,
VJ_IMAGE_EFFECT_TRANSFORM = 119,
VJ_IMAGE_EFFECT_FIBDOWNSCALE = 120,
VJ_IMAGE_EFFECT_REFLECTION = 121,
VJ_IMAGE_EFFECT_ROTOZOOM = 122,
VJ_IMAGE_EFFECT_COLORSHIFT = 123,
VJ_IMAGE_EFFECT_SCRATCHER = 124,
VJ_IMAGE_EFFECT_MAGICSCRATCHER = 125,
VJ_IMAGE_EFFECT_CHROMASCRATCHER = 126,
VJ_IMAGE_EFFECT_DISTORTION = 127,
VJ_IMAGE_EFFECT_GREYSELECT = 128,
VJ_IMAGE_EFFECT_BWSELECT = 129,
VJ_IMAGE_EFFECT_COMPLEXINVERT = 130,
VJ_IMAGE_EFFECT_COMPLEXSATURATE = 131,
VJ_IMAGE_EFFECT_ISOLATE = 132,
VJ_IMAGE_EFFECT_ENHANCEMASK = 133,
VJ_IMAGE_EFFECT_NOISEADD = 134,
VJ_IMAGE_EFFECT_CONTRAST = 135,
VJ_IMAGE_EFFECT_MOTIONBLUR = 136,
VJ_IMAGE_EFFECT_SINOIDS = 137,
VJ_IMAGE_EFFECT_AVERAGE = 138,
VJ_IMAGE_EFFECT_RIPPLE = 139,
VJ_IMAGE_EFFECT_BATHROOM = 140,
VJ_IMAGE_EFFECT_SLICE = 141,
VJ_IMAGE_EFFECT_ZOOM = 142,
VJ_IMAGE_EFFECT_DEINTERLACE = 144,
VJ_IMAGE_EFFECT_CROSSPIXEL = 145,
VJ_IMAGE_EFFECT_COLORTEST = 146,
VJ_IMAGE_EFFECT_DIFF = 147,
VJ_IMAGE_EFFECT_NOISEPENCIL = 148,
VJ_IMAGE_EFFECT_RIPPLETV = 149,
VJ_IMAGE_EFFECT_PENCILSKETCH = 143,
VJ_IMAGE_EFFECT_BGSUBTRACT = 150,
VJ_IMAGE_EFFECT_MAGICMIRROR = 151,
VJ_IMAGE_EFFECT_PIXELSMEAR = 152,
VJ_IMAGE_EFFECT_RASTER = 153,
VJ_IMAGE_EFFECT_FISHEYE = 154,
VJ_IMAGE_EFFECT_SWIRL = 155,
VJ_IMAGE_EFFECT_RADIALBLUR = 156,
VJ_IMAGE_EFFECT_CHROMIUM = 157,
VJ_IMAGE_EFFECT_CHROMAPALETTE = 158,
VJ_IMAGE_EFFECT_UVCORRECT = 159,
VJ_IMAGE_EFFECT_OVERCLOCK = 160,
VJ_IMAGE_EFFECT_CARTONIZE = 161,
VJ_IMAGE_EFFECT_NERVOUS = 162,
VJ_IMAGE_EFFECT_MORPHOLOGY = 163,
VJ_IMAGE_EFFECT_VIDBLOB = 164,
VJ_IMAGE_EFFECT_VIDBOIDS = 165,
VJ_IMAGE_EFFECT_GHOST = 166,
VJ_IMAGE_EFFECT_NEIGHBOUR = 167,
VJ_IMAGE_EFFECT_NEIGHBOUR2= 168,
VJ_IMAGE_EFFECT_NEIGHBOUR3= 169,
VJ_IMAGE_EFFECT_NEIGHBOUR4= 170,
VJ_IMAGE_EFFECT_NEIGHBOUR5= 171,
VJ_IMAGE_EFFECT_CUTSTOP = 172,
VJ_IMAGE_EFFECT_MASKSTOP = 173,
VJ_IMAGE_EFFECT_PHOTOPLAY = 174,
VJ_IMAGE_EFFECT_FLARE = 175,
VJ_IMAGE_EFFECT_CONSTANTBLEND = 176,
VJ_IMAGE_EFFECT_COLORMAP = 177,
VJ_IMAGE_EFFECT_NEGATECHANNEL = 178,
VJ_IMAGE_EFFECT_COLMORPH = 179,
VJ_IMAGE_EFFECT_COLFLASH = 180,
VJ_IMAGE_EFFECT_RGBCHANNEL = 181,
VJ_IMAGE_EFFECT_AUTOEQ = 182,
VJ_IMAGE_EFFECT_COLORHIS = 183,
VJ_IMAGE_EFFECT_MOTIONMAP = 184,
VJ_IMAGE_EFFECT_TIMEDISTORT = 185,
VJ_IMAGE_EFFECT_CHAMELEON = 186,
VJ_IMAGE_EFFECT_BALTANTV = 187,
VJ_IMAGE_EFFECT_CONTOUR = 188,
VJ_IMAGE_EFFECT_LENSCORRECTION = 189,
VJ_IMAGE_EFFECT_CALI = 190,
VJ_IMAGE_EFFECT_MEDIANFILTER = 191,
VJ_IMAGE_EFFECT_PERSPECTIVE = 192,
VJ_IMAGE_EFFECT_ALPHAFILL = 193,
VJ_IMAGE_EFFECT_ALPHA2IMG = 194,
VJ_IMAGE_EFFECT_TOALPHA = 195,
VJ_IMAGE_EFFECT_ALPHAFLATTEN = 196,
VJ_IMAGE_EFFECT_ALPHAFEATHERMASK = 197,
VJ_IMAGE_EFFECT_ALPHASELECT = 198,
VJ_IMAGE_EFFECT_ALPHASELECT2 = 199,
VJ_IMAGE_EFFECT_ALPHANEGATE = 99,
VJ_IMAGE_EFFECT_CHOKEMATTE = 98,
VJ_IMAGE_EFFECT_LEVELCORRECTION = 97,
VJ_IMAGE_EFFECT_ALPHADAMPEN = 96,
VJ_IMAGE_EFFECT_RANDNOISE = 95,
VJ_IMAGE_EFFECT_BGSUBTRACTGAUSS = 94,
VJ_IMAGE_EFFECT_BWOTSU = 93,
VJ_IMAGE_EFFECT_MEANFILTER = 92,
VJ_IMAGE_EFFECT_BGPUSH = 91,
VJ_IMAGE_EFFECT_POSTERIZE2 = 90,
VJ_IMAGE_EFFECT_PIXELSORT = 89,
VJ_IMAGE_EFFECT_PIXELSORTALPHA = 88,
VJ_IMAGE_EFFECT_CREATIVESTRETCH = 87,
VJ_IMAGE_EFFECT_BLOOM = 86,
VJ_IMAGE_EFFECT_GAMMACOMPR = 85,
VJ_IMAGE_EFFECT_SQUARES = 84,
VJ_IMAGE_EFFECT_HALFTONE = 83,
VJ_IMAGE_EFFECT_DOTILLISM = 82,
VJ_IMAGE_EFFECT_PENCILSKETCH2 = 81,
VJ_IMAGE_EFFECT_BUFFER = 80,
VJ_IMAGE_EFFECT_BLACKREPLACE = 79,
VJ_IMAGE_EFFECT_RAINBOWSHIFT = 78,
VJ_IMAGE_EFFECT_VINTAGEFILM = 77,
VJ_IMAGE_EFFECT_MIRRORDISTORTION = 76,
VJ_IMAGE_EFFECT_SHUTTERDRAG = 75,
VJ_IMAGE_EFFECT_POINTILISM = 74,
VJ_IMAGE_EFFECT_SMARTBLUR = 73,
VJ_IMAGE_EFFECT_WAVE = 72,
VJ_IMAGE_EFFECT_RIPPLEWAVE = 71,
VJ_IMAGE_EFFECT_LUMINOUSWAVE = 70,
VJ_IMAGE_EFFECT_CAMERABOUNCE = 69,
VJ_IMAGE_EFFECT_COLORTEMP = 68,
VJ_IMAGE_EFFECT_COSMICHUE = 67,
VJ_IMAGE_EFFECT_GLITCH = 66,
VJ_IMAGE_EFFECT_SOBEL = 65,
VJ_IMAGE_EFFECT_COLORTAP = 64,
VJ_IMAGE_EFFECT_EDGEGLOW = 63,
VJ_IMAGE_EFFECT_GRADIENTFIELD = 62,
VJ_IMAGE_EFFECT_TILER = 61,
VJ_IMAGE_EFFECT_ROTATE = 60,
VJ_IMAGE_EFFECT_STROBOTSU = 59,
VJ_IMAGE_EFFECT_BOXFIT = 58,
VJ_IMAGE_EFFECT_FLOWER = 57,
VJ_IMAGE_EFFECT_WARPPERS = 56,
VJ_IMAGE_EFFECT_SPHERIZE = 55,
VJ_IMAGE_EFFECT_AQUATEX = 54,
VJ_IMAGE_EFFECT_CIRCLEFIT = 53,
VJ_IMAGE_EFFECT_BALLOONFIT = 52,
VJ_IMAGE_EFFECT_SCANLINE = 51,
VJ_IMAGE_EFFECT_TRIMIRROR = 50,
VJ_IMAGE_EFFECT_HEXMIRROR = 49,
VJ_IMAGE_EFFECT_FRAGMENTTV = 48,
VJ_IMAGE_EFFECT_DUMMY=0,
};
#define VJ_EXT_EFFECT 500
/* luma blend types
Important : don't forget to had conresponding string in VJ_EFFECT_BLEND_STRINGS
*/
enum {
VJ_EFFECT_BLEND_ADDITIVE = 0,
VJ_EFFECT_BLEND_SUBSTRACTIVE = 1,
VJ_EFFECT_BLEND_MULTIPLY = 2,
VJ_EFFECT_BLEND_DIVIDE = 3,
VJ_EFFECT_BLEND_LIGHTEN = 4,
VJ_EFFECT_BLEND_HARDLIGHT = 5,
VJ_EFFECT_BLEND_DIFFERENCE = 6,
VJ_EFFECT_BLEND_DIFFNEGATE = 7,
VJ_EFFECT_BLEND_EXCLUSIVE = 8,
VJ_EFFECT_BLEND_BASECOLOR = 9,
VJ_EFFECT_BLEND_FREEZE = 10,
VJ_EFFECT_BLEND_UNFREEZE = 11,
VJ_EFFECT_BLEND_RELADD = 12,
VJ_EFFECT_BLEND_RELSUB = 13,
VJ_EFFECT_BLEND_MAXSEL = 14,
VJ_EFFECT_BLEND_MINSEL = 15,
VJ_EFFECT_BLEND_RELADDLUM = 16,
VJ_EFFECT_BLEND_RELSUBLUM = 17,
VJ_EFFECT_BLEND_MINSUBSEL = 18,
VJ_EFFECT_BLEND_MAXSUBSEL = 19,
VJ_EFFECT_BLEND_ADDSUBSEL = 20,
VJ_EFFECT_BLEND_ADDAVG = 21,
VJ_EFFECT_BLEND_ADDTEST2 = 22,
VJ_EFFECT_BLEND_ADDTEST3 = 23,
VJ_EFFECT_BLEND_ADDTEST4 = 24,
VJ_EFFECT_BLEND_MULSUB = 25,
VJ_EFFECT_BLEND_SOFTBURN = 26,
VJ_EFFECT_BLEND_INVERSEBURN = 27,
VJ_EFFECT_BLEND_COLORDODGE = 28,
VJ_EFFECT_BLEND_ADDDISTORT = 29,
VJ_EFFECT_BLEND_SUBDISTORT = 30,
VJ_EFFECT_BLEND_ADDTEST5 = 31,
VJ_EFFECT_BLEND_NEGDIV = 32,
VJ_EFFECT_BLEND_ADDLUM = 33,
VJ_EFFECT_BLEND_ADDTEST6 = 34,
VJ_EFFECT_BLEND_ADDTEST7 = 35,
VJ_EFFECT_BLEND_SUBSTRACTIVE2 = 36,
VJ_EFFECT_BLEND_SWAP = 37,
VJ_EFFECT_BLEND_COUNT = VJ_EFFECT_BLEND_SWAP,
};
#define VJ_EFFECT_BLEND_STRINGS "Additive", "Subtractive","Multiply","Divide","Lighten","Hardlight", \
"Difference","Difference Negate","Exclusive","Base","Freeze", \
"Unfreeze","Relative Add","Relative Subtract","Max select", "Min select", \
"Relative Luma Add", "Relative Luma Subtract", "Min Subselect", "Max Subselect", \
"Add Subselect", "Add Average", "Experimental 1","Experimental 2", "Experimental 3", \
"Multisub", "Softburn", "Inverse Burn", "Dodge", "Distorted Add", \
"Distorted Subtract", "Experimental 4", "Negation Divide", "Additive Luma", \
"Experimental Add6", "Experimental Add7", "Subtractive Clamped", "Swap"
#define VJ_NUM_BLEND_EFFECTS VJ_EFFECT_BLEND_ADDTEST7
#endif