Files
veejay/veejay-current/veejay-server/libvje/effects/complexinvert.c
2023-10-11 04:12:24 +02:00

105 lines
3.3 KiB
C

/*
* Linux VeeJay
*
* Copyright(C)2004 Niels Elburg <nwelburg@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License , or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
*/
#include "common.h"
#include <veejaycore/vjmem.h>
#include "complexinvert.h"
vj_effect *complexinvert_init(int w, int h)
{
vj_effect *ve;
ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
ve->num_params = 5;
ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
ve->defaults[0] = 3000; /* angle */
ve->defaults[1] = 0; /* r */
ve->defaults[2] = 0; /* g */
ve->defaults[3] = 255; /* b */
ve->defaults[4] = 0; /* noise suppression*/
ve->limits[0][0] = 1;
ve->limits[1][0] = 9000;
ve->parallel = 1;
ve->limits[0][1] = 0;
ve->limits[1][1] = 255;
ve->limits[0][2] = 0;
ve->limits[1][2] = 255;
ve->limits[0][3] = 0;
ve->limits[1][3] = 255;
ve->limits[0][4] = 0;
ve->limits[1][4] = 100;
ve->has_user = 0;
ve->description = "Complex Invert (RGB)";
ve->extra_frame = 0;
ve->sub_format = 1;
ve->rgb_conv = 1;
ve->parallel = 1;
ve->param_description = vje_build_param_list(
ve->num_params, "Angle", "Red", "Green", "Blue", "Noise suppression" );
return ve;
}
void complexinvert_apply(void *ptr, VJFrame *frame, int *args) {
int i_angle = args[0];
int r = args[1];
int g = args[2];
int b = args[3];
int i_noise = args[4];
uint8_t *Y = frame->data[0];
uint8_t *Cb = frame->data[1];
uint8_t *Cr = frame->data[2];
const int len = frame->len;
unsigned int pos;
int iy = pixel_Y_lo_;
int iu = 128;
int iv = 128;
_rgb2yuv(r, g, b, iy, iu, iv);
int cb = (iu * 0xff) / 255;
int cr = (iv * 0xff) / 255;
int noiseThreshold = (i_noise * 255) / 100;
noiseThreshold *= noiseThreshold;
float angle = (float) (i_angle * 0.01) * (M_PI / 180.0f);
int accept_angle_tg = (int)(15.0f * tanf(angle));
for (pos = 0; pos < len; pos++) {
int xx = (((Cb[pos]) * cb) + ((Cr[pos]) * cr)) >> 7;
int yy = (((Cr[pos]) * cb) - ((Cb[pos]) * cr)) >> 7;
int distanceSquared = (xx * xx) + (yy * yy);
int val = (xx * accept_angle_tg) >> 4;
//TODO: blur Y into temporary buffer and use Y[pos] = 0xff - blurredBuffer[pos]
if ((abs(yy) < val) && (distanceSquared >= noiseThreshold)) {
Y[pos] = 0xff - Y[pos];
Cb[pos] = 0xff - Cb[pos];
Cr[pos] = 0xff - Cr[pos];
}
}
}