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https://github.com/game-stop/veejay.git
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105 lines
3.3 KiB
C
105 lines
3.3 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2004 Niels Elburg <nwelburg@gmail.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include "common.h"
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#include <veejaycore/vjmem.h>
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#include "complexinvert.h"
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vj_effect *complexinvert_init(int w, int h)
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{
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vj_effect *ve;
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ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 5;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->defaults[0] = 3000; /* angle */
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ve->defaults[1] = 0; /* r */
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ve->defaults[2] = 0; /* g */
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ve->defaults[3] = 255; /* b */
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ve->defaults[4] = 0; /* noise suppression*/
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ve->limits[0][0] = 1;
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ve->limits[1][0] = 9000;
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ve->parallel = 1;
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ve->limits[0][1] = 0;
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ve->limits[1][1] = 255;
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ve->limits[0][2] = 0;
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ve->limits[1][2] = 255;
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ve->limits[0][3] = 0;
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ve->limits[1][3] = 255;
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ve->limits[0][4] = 0;
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ve->limits[1][4] = 100;
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ve->has_user = 0;
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ve->description = "Complex Invert (RGB)";
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ve->extra_frame = 0;
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ve->sub_format = 1;
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ve->rgb_conv = 1;
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ve->parallel = 1;
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ve->param_description = vje_build_param_list(
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ve->num_params, "Angle", "Red", "Green", "Blue", "Noise suppression" );
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return ve;
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}
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void complexinvert_apply(void *ptr, VJFrame *frame, int *args) {
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int i_angle = args[0];
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int r = args[1];
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int g = args[2];
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int b = args[3];
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int i_noise = args[4];
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uint8_t *Y = frame->data[0];
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uint8_t *Cb = frame->data[1];
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uint8_t *Cr = frame->data[2];
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const int len = frame->len;
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unsigned int pos;
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int iy = pixel_Y_lo_;
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int iu = 128;
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int iv = 128;
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_rgb2yuv(r, g, b, iy, iu, iv);
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int cb = (iu * 0xff) / 255;
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int cr = (iv * 0xff) / 255;
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int noiseThreshold = (i_noise * 255) / 100;
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noiseThreshold *= noiseThreshold;
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float angle = (float) (i_angle * 0.01) * (M_PI / 180.0f);
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int accept_angle_tg = (int)(15.0f * tanf(angle));
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for (pos = 0; pos < len; pos++) {
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int xx = (((Cb[pos]) * cb) + ((Cr[pos]) * cr)) >> 7;
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int yy = (((Cr[pos]) * cb) - ((Cb[pos]) * cr)) >> 7;
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int distanceSquared = (xx * xx) + (yy * yy);
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int val = (xx * accept_angle_tg) >> 4;
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//TODO: blur Y into temporary buffer and use Y[pos] = 0xff - blurredBuffer[pos]
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if ((abs(yy) < val) && (distanceSquared >= noiseThreshold)) {
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Y[pos] = 0xff - Y[pos];
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Cb[pos] = 0xff - Cb[pos];
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Cr[pos] = 0xff - Cr[pos];
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}
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}
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}
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