mirror of
https://github.com/game-stop/veejay.git
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201 lines
5.6 KiB
C
201 lines
5.6 KiB
C
/*
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* Linux VeeJay
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*
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* Copyright(C)2005 Niels Elburg <elburg@looze.net>
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*
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* vvMaskStop - ported from vvFFPP_basic
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* Copyright(C)2005 Maciek Szczesniak <maciek@visualvinyl.net>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License , or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307 , USA.
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*/
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#include <config.h>
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#include <stdlib.h>
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#include "common.h"
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#include "split.h"
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#include <stdlib.h>
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#include <stdio.h>
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static uint8_t *vvmaskstop_buffer[6];
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static unsigned int frq_frame;
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static unsigned int frq_mask;
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vj_effect *maskstop_init(int width , int height)
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{
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vj_effect *ve = (vj_effect *) vj_calloc(sizeof(vj_effect));
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ve->num_params = 4;
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ve->defaults = (int *) vj_calloc(sizeof(int) * ve->num_params); /* default values */
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ve->limits[0] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* min */
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ve->limits[1] = (int *) vj_calloc(sizeof(int) * ve->num_params); /* max */
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ve->defaults[0] = 0; // negate mask
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ve->defaults[1] = 0; // swap mask/frame
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ve->defaults[2] = 80; // hold frame freq
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ve->defaults[3] = 20; // hold mask freq
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ve->limits[0][0] = 0;
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ve->limits[1][0] = 1;
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ve->limits[0][1] = 0;
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ve->limits[1][1] = 1;
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ve->limits[0][2] = 0;
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ve->limits[1][2] = 255;
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ve->limits[0][3] = 0;
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ve->limits[1][3] = 255;
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ve->param_description = vje_build_param_list( ve->num_params, "Negate Mask", "Swap Mask/Frame", "Hold Frame Frequency", "Hold Mask Frequency");
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ve->description = "vvMaskStop";
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ve->sub_format = 1;
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ve->extra_frame = 0;
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ve->has_user = 0;
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frq_frame = 256;
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frq_mask = 256;
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return ve;
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}
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int maskstop_malloc(int width, int height)
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{
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int i;
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vvmaskstop_buffer[0] = (uint8_t*) vj_malloc( sizeof(uint8_t) * width * height * 6 );
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for( i = 1; i < 6; i ++ )
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vvmaskstop_buffer[i] = vvmaskstop_buffer[(i-1)] + (width * height);
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veejay_memset( vvmaskstop_buffer[1], 128, (width*height)*2);
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veejay_memset( vvmaskstop_buffer[2], 128, (width*height)*2);
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return 1;
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}
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void maskstop_free() {
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if(vvmaskstop_buffer[0])
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free(vvmaskstop_buffer[0]);
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int i;
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for(i = 0 ;i < 6 ; i++)
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vvmaskstop_buffer[i] = NULL;
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}
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void maskstop_apply( VJFrame *frame, int width, int height, int negmask, int swapmask, int framefreq, int maskfreq) {
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int i=0;
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const unsigned int len = frame->len;
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uint8_t *Yframe = vvmaskstop_buffer[0];
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uint8_t *Uframe = vvmaskstop_buffer[1];
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uint8_t *Vframe = vvmaskstop_buffer[2];
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uint8_t *Ymask = vvmaskstop_buffer[3];
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uint8_t *Umask = vvmaskstop_buffer[4];
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uint8_t *Vmask = vvmaskstop_buffer[5];
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uint8_t *Ydest = frame->data[0];
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uint8_t *Udest = frame->data[1];
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uint8_t *Vdest = frame->data[2];
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float val, valN;
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frq_frame = frq_frame + framefreq;
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frq_mask = frq_mask + maskfreq;
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if (frq_frame > 255) {
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veejay_memcpy(Yframe, Ydest, len);
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veejay_memcpy(Uframe, Udest, len);
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veejay_memcpy(Vframe, Vdest, len);
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frq_frame = 0;
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}
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if (frq_mask > 255) {
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veejay_memcpy(Ymask, Ydest, len);
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veejay_memcpy(Umask, Udest, len);
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veejay_memcpy(Vmask, Vdest, len);
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frq_mask = 0;
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}
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// negmask acts like transparency mask: new p = ((p0 * a) + (p1 * (255-a))) / 255
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if(swapmask && negmask)
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{
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for( i = 0; i < len; i ++ )
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{
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Ydest[i] = ((Yframe[i] * Ymask[i]) + ((0xff-Ydest[i]) * (0xff-Ymask[i])))>>8;
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Udest[i] = ((Uframe[i] * Umask[i]) + ((0xff-Udest[i]) * (0xff-Umask[i])))>>8;
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Vdest[i] = ((Vframe[i] * Vmask[i]) + ((0xff-Vdest[i]) * (0xff-Vmask[i])))>>8;
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}
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}
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if(swapmask && !negmask)
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{
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for( i = 0; i < len ; i ++ )
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{
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Ydest[i] = ((Yframe[i] * (0xff-Ymask[i]) + (Ydest[i] * Ymask[i])))>>8;
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Udest[i] = ((Uframe[i] * (0xff-Umask[i]) + (Udest[i] * Umask[i])))>>8;
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Vdest[i] = ((Vframe[i] * (0xff-Vmask[i]) + (Vdest[i] * Vmask[i])))>>8;
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}
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}
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if(!swapmask && negmask)
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{
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for( i = 0; i < len; i ++ )
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{
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Ydest[i] = ((Ymask[i] * Yframe[i]) + ( (0xff-Ydest[i]) * (0xff-Yframe[i])) ) >> 8;
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Udest[i] = ((Umask[i] * Uframe[i]) + ( (0xff-Udest[i]) * (0xff-Uframe[i])) ) >> 8;
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Vdest[i] = ((Vmask[i] * Vframe[i]) + ( (0xff-Vdest[i]) * (0xff-Vframe[i])) ) >> 8;
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}
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}
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if(!swapmask && !negmask)
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{
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for( i = 0; i < len; i ++ )
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{
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Ydest[i] = ((Ymask[i] * (0xff-Yframe[i])) + ( Ydest[i] * Yframe[i]) ) >> 8;
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Udest[i] = ((Umask[i] * (0xff-Uframe[i])) + ( Udest[i] * Uframe[i]) ) >> 8;
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Vdest[i] = ((Vmask[i] * (0xff-Vframe[i])) + ( Vdest[i] * Vframe[i]) ) >> 8;
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}
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}
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/*
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for (i = 0; i < len; i++) {
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if (swapmask) {
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if (negmask) {
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val = (float)Ymask[i]/255;
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valN = (float)1 - val;
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} else {
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valN = (float)Ymask[i]/255;
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val = (float)1 - valN;
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}
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Ydest[i] = (uint8_t) Yframe[i] * val + Ydest[i] * valN;
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Udest[i] = (uint8_t) Uframe[i] * val + Udest[i] * valN;
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Vdest[i] = (uint8_t) Vframe[i] * val + Vdest[i] * valN;
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} else {
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if (negmask) {
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val = (float)Yframe[i]/255;
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valN = (float)1 - val;
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} else {
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valN = (float)Yframe[i]/255;
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val = (float)1 - valN;
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}
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Ydest[i] = (uint8_t) Ymask[i] * val + Ydest[i] * valN;
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Udest[i] = (uint8_t) Umask[i] * val + Udest[i] * valN;
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Vdest[i] = (uint8_t) Vmask[i] * val + Vdest[i] * valN;
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}
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}
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*/
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}
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