Files
veejay/veejay-current/bio2jack/bio2jack.c
Niels Elburg 17ba3113e1 replace malloc/memcpy for veejay_memcpy, vj_malloc, lower max bytes buffered to .4 seconds
git-svn-id: svn://code.dyne.org/veejay/trunk@772 eb8d1916-c9e9-0310-b8de-cf0c9472ead5
2007-02-08 20:07:33 +00:00

1742 lines
56 KiB
C

/*
* Copyright 2003 Chris Morgan <cmorgan@alum.wpi.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* NOTE: All functions that take a jack_driver_t* do NOT lock the device, in order to get a */
/* jack_driver_t* you must call getDriver() which will pthread_mutex_lock() */
#include <config.h>
#ifdef HAVE_JACK
#include <stdio.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include <fcntl.h>
#include <math.h>
#include <unistd.h>
#include <inttypes.h>
#include <jack/jack.h>
#include <pthread.h>
#include <sys/time.h>
#include <libvjmem/vjmem.h>
#include "bio2jack.h"
//FIXME: this is only true if we actually have messages
//FIXME: probably want to send all state changing messages like:
// setting reset, stopped, paused etc through messages
// if we don't do this we run the risk of setting reset, then
// sending a message and having things execute not in the order that
// the user sent them
/* enable/disable TRACING through the JACK_Callback() function */
/* this can sometimes be too much information */
/* NOTE: need to enable the general tracing as well */
#define CALLBACK_TRACE 0
/* set to 1 for verbose output */
#define VERBOSE_OUTPUT 0
/* set to 1 to enable tracing */
#define TRACE_ENABLE 0
/* set to 1 to enable tracing of getDriver() and releaseDriver() */
#define TRACE_getReleaseDevice 0
#define OUTFILE stderr
#if TRACE_ENABLE
#define TRACE(...) fprintf(OUTFILE, "%s:", __FUNCTION__), \
fprintf(OUTFILE, __VA_ARGS__), \
fflush(OUTFILE);
#else
#define TRACE(...) do{}while(0)
#endif
#define min(a,b) (((a) < (b)) ? (a) : (b))
#define max(a,b) (((a) < (b)) ? (b) : (a))
/* Structure that holds a packet of wave output data from the client */
typedef struct wave_header_s
{
char* pData; /* pointer to the audio data */
long size; /* number of bytes pointed to by pData */
struct wave_header_s *pNext; /* pointer to the next wave_header_s */
} wave_header_t;
enum cmd_enum { CMD_SET_POSITION };
/* message passing structure */
typedef struct message_s
{
enum cmd_enum command;
long data;
struct message_s *pNext; /* pointer to the next message */
} message_t;
#define MAX_OUTPUT_PORTS 10
typedef struct jack_driver_s
{
int deviceID; /* id of this device */
long sample_rate; /* samples(frames) per second */
unsigned long num_input_channels; /* number of input channels(1 is mono, 2 stereo etc..) */
unsigned long num_output_channels; /* number of output channels(1 is mono, 2 stereo etc..) */
unsigned long bits_per_channel;
unsigned long bytes_per_output_frame; /* (num_output_channels * bits_per_channel) / 8 */
unsigned long bytes_per_input_frame; /* (num_input_channels * bits_per_channel) / 8 */
unsigned long latencyMS; /* latency in ms between writing and actual audio output of the written data */
long clientBytesInJack; /* number of INPUT bytes we wrote to jack(not necessary the number of bytes we wrote to jack */
unsigned long buffer_size; /* number of bytes in the buffer allocated for processing data in JACK_Callback */
char* sound_buffer;
struct timeval previousTime; /* time of last JACK_Callback() write to jack, allows for MS accurate bytes played */
unsigned long num_ticks;
unsigned long chunk_size;
unsigned long written_client_bytes; /* input bytes we wrote to jack, not necessarily actual bytes we wrote to jack due to channel and other conversion */
unsigned long played_client_bytes; /* input bytes that jack has played */
unsigned long client_bytes; /* total bytes written by the client via JACK_Write() */
jack_port_t* output_port[MAX_OUTPUT_PORTS]; /* output ports */
jack_client_t* client; /* pointer to jack client */
char **jack_port_name; /* user given strings for the port names, can be NULL */
unsigned int jack_port_name_count; /* the number of port names given */
unsigned long jack_port_flags; /* flags to be passed to jack when opening the output ports */
wave_header_t* pPlayPtr; /* pointer to the current wave header */
long playptr_offset; /* offset to not yet written bytes in pPlayPtr */
enum status_enum state; /* one of PLAYING, PAUSED, STOPPED, CLOSED, RESET etc*/
unsigned int volume[MAX_OUTPUT_PORTS]; /* percentage of sample value to preserve, 100 would be no attenuation */
enum JACK_VOLUME_TYPE volumeEffectType; /* linear or dbAttenuation, if dbAttenuation volume is the number of dBs of
attenuation to apply, 0 volume being no attenation, full volume */
long position_byte_offset; /* an offset that we will apply to returned position queries to achieve */
/* the position that the user of the driver desires set */
bool in_use; /* true if this device is currently in use */
message_t *pMessages; /* linked list of messages we are sending to the callback process */
pthread_mutex_t mutex;
/* variables used for trying to restart the connection to jack */
bool jackd_died; /* true if jackd has died and we should try to restart it */
struct timeval last_reconnect_attempt;
} jack_driver_t;
/* enable/disable code that allows us to close a device without actually closing the jack device */
/* this works around the issue where jack doesn't always close devices by the time the close function call returns */
#define JACK_CLOSE_HACK 1
typedef jack_default_audio_sample_t sample_t;
typedef jack_nframes_t nframes_t;
/* allocate devices for output */
static int first_free_device = 0;
#define MAX_OUTDEVICES 10
static jack_driver_t outDev[MAX_OUTDEVICES];
/* default audio buffer size */
//#define SECONDS .25
#define SECONDS .4
static long MAX_BUFFERED_BYTES = (16 * 2 * (44100/(1/SECONDS))) / 8; /* 16 bits, 2 channels .25 seconds */
//static long MAX_BUFFERED_BYTES = (16 * 2 * (44100/(1/SECONDS))) / 4; /* 16 bits, 2 channels .25 seconds */
#if JACK_CLOSE_HACK
static void JACK_CloseDevice(jack_driver_t* this, bool close_client);
#else
static void JACK_CloseDevice(jack_driver_t* this);
#endif
/* Prototypes */
static int JACK_OpenDevice(jack_driver_t* this);
static long JACK_GetBytesStoredFromThis(jack_driver_t *this);
static void JACK_ResetFromThis(jack_driver_t *this);
/* Return the difference between two timeval structures in terms of milliseconds */
long TimeValDifference(struct timeval *start, struct timeval *end)
{
double long ms; /* milliseconds value */
ms = end->tv_sec - start->tv_sec; /* compute seconds difference */
ms*=(double)1000; /* convert to milliseconds */
ms+=(double)(end->tv_usec - start->tv_usec) / (double)1000; /* add on microseconds difference */
return (long)ms;
}
/* get a device and lock the devices mutex */
/* */
/* also attempt to reconnect to jack since this function is called */
/* from most other bio2jack functions it provides a good point to attempt */
/* reconnection */
jack_driver_t *getDriver(int deviceID)
{
jack_driver_t *this = &outDev[deviceID];
#if TRACE_getReleaseDevice
TRACE("deviceID == %d\n", deviceID);
#endif
pthread_mutex_lock(&this->mutex);
/* should we try to restart the jack server? */
if(this->jackd_died && this->client == 0)
{
struct timeval now;
gettimeofday(&now, 0);
/* wait 250ms before trying again */
if(TimeValDifference(&this->last_reconnect_attempt, &now) >= 250)
{
JACK_OpenDevice(this);
this->last_reconnect_attempt = now;
}
}
return this;
}
/* release a device's mutex */
void releaseDriver(jack_driver_t *this)
{
#if TRACE_getReleaseDevice
TRACE("deviceID == %d\n", this->deviceID);
#endif
pthread_mutex_unlock(&this->mutex);
}
/* Return a string corresponding to the input state */
char* DEBUGSTATE(enum status_enum state)
{
if(state == PLAYING)
return "PLAYING";
else if(state == PAUSED)
return "PAUSED";
else if(state == STOPPED)
return "STOPPED";
else if(state == CLOSED)
return "CLOSED";
else if(state == RESET)
return "RESET";
else
return "unknown state";
}
#define SAMPLE_MAX_16BIT 32767.0f
/* floating point volume routine */
/* volume should be a value between 0.0 and 1.0 */
static void float_volume_effect(sample_t *buf, unsigned long nsamples, float volume)
{
if(volume < 0) volume = 0;
if(volume > 1.0) volume = 1.0;
while (nsamples--)
{
*buf = (*buf) * volume;
buf++;
}
}
/* convert from any number of source channels to any number of destination channels */
static void sample_move_d16_d16(short *dst, short *src,
unsigned long nsamples, int nDstChannels, int nSrcChannels)
{
int nSrcCount, nDstCount;
TRACE("nsamples == %ld, nDstChannels == %d, nSrcChannels == %d\n", nsamples, nDstChannels, nSrcChannels);
if(!nSrcChannels && !nDstChannels)
{
//ERR("nSrcChannels of %d, nDstChannels of %d, can't have zero channels\n", nSrcChannels, nDstChannels);
return; /* in the off chance we have zero channels somewhere */
}
while(nsamples--)
{
nSrcCount = nSrcChannels;
nDstCount = nDstChannels;
/* loop until all of our destination channels are filled */
while(nDstCount)
{
nSrcCount--;
nDstCount--;
*dst = *src; /* copy the data over */
dst++;
src++;
/* if we ran out of source channels but not destination channels */
/* then start the src channels back where we were */
if(!nSrcCount && nDstCount)
{
src-=nSrcChannels;
nSrcCount = nSrcChannels;
}
}
/* advance the the position */
src+=nSrcCount;
dst+=nDstCount;
}
}
/* convert from 16 bit to floating point */
/* channels to a buffer that will hold a single channel stream */
/* src_skip is in terms of 16bit samples */
static void sample_move_d16_s16 (sample_t *dst, short *src,
unsigned long nsamples, unsigned long src_skip)
{
/* ALERT: signed sign-extension portability !!! */
while (nsamples--)
{
*dst = (*src) / SAMPLE_MAX_16BIT;
dst++;
src += src_skip;
}
}
/* fill dst buffer with nsamples worth of silence */
void sample_silence_dS (sample_t *dst, unsigned long nsamples)
{
/* ALERT: signed sign-extension portability !!! */
while (nsamples--)
{
*dst = 0;
dst++;
}
}
/******************************************************************
* JACK_callback
*
* everytime the jack server wants something from us it calls this
* function, so we either deliver it some sound to play or deliver it nothing
* to play
*/
static int JACK_callback (nframes_t nframes, void *arg)
{
sample_t* out_buffer[MAX_OUTPUT_PORTS];
jack_driver_t* this = (jack_driver_t*)arg;
int i;
#if CALLBACK_TRACE
TRACE("nframes %ld, sizeof(sample_t) == %d\n", (long)nframes, sizeof(sample_t));
#endif
// if(!this->client)
// ERR("client is closed, this is weird...\n");
if(nframes != this->chunk_size)
this->chunk_size = nframes;
/* retrieve the buffers for the output ports */
for(i = 0; i < this->num_output_channels; i++)
out_buffer[i] = (sample_t *) jack_port_get_buffer(this->output_port[i], nframes);
#if 0
/* process one message */
if(this->pMessages)
{
message_t *msg = this->pMessages;
/* process a set position command */
if(msg->command == CMD_SET_POSITION)
{
/* set the position byte offset based on the client_bytes and the desired */
/* offset */
this->position_byte_offset = msg->data - this->client_bytes;
/* make all positions the same location */
//FIXME: add the two other counters to this as well
this->written_jack_bytes = this->played_bytes = this->client_bytes;
this->clientBytesInJack = 0; /* no bytes left in jack else we will get bad byte counts */
if(this->pPlayPtr != 0)
{
TRACE("ERROR, setting position but pPlayPtr != 0\n");
TRACE("state == %s\n", DEBUGSTATE(this->state));
}
TRACE("deviceID(%d), setting position to byte offset of %ld\n", this->deviceID, msg->data);
}
#if 0
if(msg->command == WRITTEN)
{
this->client_bytes = msg->data;
TRACE("deviceID(%d), setting client_bytes to %d\n", this->deviceID, this->client_bytes);
} else if(msg->command == WRITTEN_TO_JACK)
{
this->written_jack_bytes = msg->data;
TRACE("deviceID(%d), setting written_jack_bytes to %d\n", this->deviceID, this->written_jack_bytes);
}
else if(msg->command == PLAYED) /* type is PLAYED */
{
this->played_bytes = msg->data;
TRACE("deviceID(%d), setting played_bytes to %d\n", this->deviceID, this->played_bytes);
} else
{
//ERR("unknown type for this->setType\n");
}
#endif
this->pMessages = msg->pNext; /* take this message off of the queue */
free(msg); /* free up its memory */
}
#endif
/* handle playing state */
if(this->state == PLAYING)
{
unsigned long jackFramesAvailable = nframes; /* frames we have left to write to jack */
unsigned long inputFramesAvailable; /* frames we have available this loop */
unsigned long numFramesToWrite; /* num frames we are writing this loop */
long written, read;
char* buffer;
written = read = 0;
#if CALLBACK_TRACE
TRACE("playing... jackFramesAvailable = %ld\n", jackFramesAvailable);
#endif
#if JACK_CLOSE_HACK
if(this->in_use == FALSE)
{
/* output silence if nothing is being outputted */
for(i = 0; i < this->num_output_channels; i++)
sample_silence_dS(out_buffer[i], nframes);
return 0;
}
#endif
/* see if our buffer is large enough for the data we are writing */
/* ie. Buffer_size < (bytes we already wrote + bytes we are going to write in this loop) */
/* Note: sound_buffer is always filled with 16-bit data */
/* so frame * 2 bytes(16 bits) * X output channels */
if(this->buffer_size < (jackFramesAvailable * sizeof(short) * this->num_output_channels))
{
//ERR("our buffer must have changed size\n");
//ERR("allocated %ld bytes, need %ld bytes\n", this->buffer_size,
// jackFramesAvailable * sizeof(short) * this->num_output_channels);
return 0;
}
/* while we have jackBytesLeft and a wave header to be played */
while(jackFramesAvailable && this->pPlayPtr)
{
/* (bytes of data) / (2 bytes(16 bits) * X input channels) == frames */
inputFramesAvailable = (this->pPlayPtr->size - this->playptr_offset) / (sizeof(short) * this->num_input_channels);
#if CALLBACK_TRACE
TRACE("inputFramesAvailable == %ld, jackFramesAvailable == %ld\n", inputFramesAvailable, jackFramesAvailable);
#endif
buffer = this->pPlayPtr->pData + this->playptr_offset;
/* convert to actual frames based on the format */
if(this->bits_per_channel == 8)
inputFramesAvailable<<=1; /* multiply by 2 to get actual frames after conversion from 8 to 16 bits */
numFramesToWrite = min(jackFramesAvailable, inputFramesAvailable); /* write as many bytes as we have space remaining, or as much as we have data to write */
#if CALLBACK_TRACE
TRACE("inputFramesAvailable after conversion %ld\n", inputFramesAvailable);
TRACE("nframes == %d, jackFramesAvailable == %ld,\n\tthis->num_input_channels == %ld, this->num_output_channels == %ld\n",
nframes, jackFramesAvailable, this->num_input_channels, this->num_output_channels);
#endif
/* convert from 8 bit to 16 bit and mono to stereo if necessary */
/* otherwise just memcpy to the output buffer */
// if(this->bits_per_channel == 8)
// {
// sample_move_d8_d16 ((short*)this->sound_buffer + ((jackBytesAvailableThisCallback - jackBytesLeft) / sizeof(short)),
// buffer, jackBytesToWrite, this->num_channels);
// } else if(this->num_channels == 1)
/* 16 bit input samples */
/* if we have a mismatch of channels we need to lose or duplicate data */
if(this->num_input_channels != this->num_output_channels)
{
sample_move_d16_d16((short*)this->sound_buffer + ((nframes - jackFramesAvailable) * this->bits_per_channel * this->num_output_channels) / (sizeof(short) * 8),
(short*)buffer, numFramesToWrite, this->num_output_channels, this->num_input_channels);
} else /* just copy the memory over */
{
veejay_memcpy(this->sound_buffer + ((nframes - jackFramesAvailable) * this->bits_per_channel * this->num_output_channels) / 8,
buffer, (numFramesToWrite * this->bits_per_channel * this->num_input_channels) / 8);
}
/* advance to the next wave header if possible, or advance pointer */
/* inside of the current header if we haven't completed it */
if(numFramesToWrite == inputFramesAvailable)
{
wave_header_t* pOldHeader;
#if CALLBACK_TRACE
TRACE("numFramesToWrite == inputFramesAvailable, advancing to next header\n");
#endif
free(this->pPlayPtr->pData); /* free the data we've played */
this->playptr_offset = 0;
pOldHeader = this->pPlayPtr;
this->pPlayPtr = this->pPlayPtr->pNext;
free(pOldHeader); /* free the wave header structure that we just finished playing */
}
else
{
/* else advance by the bytes we took in to write */
this->playptr_offset+=((numFramesToWrite * this->bits_per_channel * this->num_input_channels) / 8);
}
/* add on what we wrote */
written+=((numFramesToWrite * this->bits_per_channel * this->num_output_channels) / 8);
read+=((numFramesToWrite * this->bits_per_channel * this->num_input_channels) / 8);
jackFramesAvailable-=numFramesToWrite; /* take away what was written */
#if CALLBACK_TRACE
TRACE("jackFramesAvailable == %ld\n", jackFramesAvailable);
#endif
} /* while(jackFramesAvailable && this->pPlayPtr) */
gettimeofday(&this->previousTime, 0); /* record the current time */
this->written_client_bytes+=read;
this->played_client_bytes+=this->clientBytesInJack; /* move forward by the previous bytes we wrote since those must have finished by now */
this->clientBytesInJack = read; /* record the input bytes we wrote to jack */
this->num_ticks ++;
/* Now that we have finished filling the buffer either until it is full or until */
/* we have run out of application sound data to process, output */
/* the audio to the jack server */
/* convert from stereo 16 bit to single channel 32 bit float */
/* for each output channel */
/* NOTE: we skip over the number shorts(16 bits) we have output channels as the channel data */
/* is encoded like chan1,chan2,chan3,chan1,chan2,chan3... */
for(i = 0; i < this->num_output_channels; i++)
{
sample_move_d16_s16(out_buffer[i], (short*)this->sound_buffer + i,
(nframes - jackFramesAvailable), this->num_output_channels);
/* apply volume to the floating value */
if(this->volumeEffectType == dbAttenuation)
{
/* assume the volume setting is dB of attenuation, a volume of 0 */
/* is 0dB attenuation */
float volume = powf(10.0, -((float)this->volume[i]) / 20.0);
float_volume_effect(out_buffer[i], (nframes - jackFramesAvailable),
volume);
} else
{
float_volume_effect(out_buffer[i], (nframes - jackFramesAvailable),
((float)this->volume[i] / 100.0));
}
}
/* see if we still have jackBytesLeft here, if we do that means that we
ran out of wave data to play and had a buffer underrun, fill in
the rest of the space with zero bytes so at least there is silence */
if(jackFramesAvailable)
{
#if CALLBACK_TRACE
TRACE("buffer underrun of %ld frames\n", jackFramesAvailable);
#endif
for(i = 0 ; i < this->num_output_channels; i++)
sample_silence_dS(out_buffer[i] + (nframes - jackFramesAvailable), jackFramesAvailable);
}
}
else if(this->state == PAUSED ||
this->state == STOPPED ||
this->state == CLOSED || this->state == RESET)
{
#if CALLBACK_TRACE
TRACE("PAUSED or STOPPED or CLOSED, outputting silence\n");
#endif
gettimeofday(&this->previousTime, 0); /* record the current time */
/* output silence if nothing is being outputted */
for(i = 0; i < this->num_output_channels; i++)
sample_silence_dS(out_buffer[i], nframes);
/* if we were told to reset then zero out some variables */
/* and transition to STOPPED */
if(this->state == RESET)
{
wave_header_t *wh = this->pPlayPtr;
this->written_client_bytes = 0;
this->played_client_bytes = 0; /* number of the clients bytes that jack has played */
this->client_bytes = 0; /* bytes that the client wrote to use */
this->clientBytesInJack = 0; /* number of input bytes in jack(not necessary the number of bytes written to jack) */
this->pPlayPtr = 0;
this->playptr_offset = 0;
this->position_byte_offset = 0;
/* free up all of the buffers of audio that are queued */
/* NOTE: this needs to be done inside of the callback because */
/* the callback could be using any of these buffers */
wh = this->pPlayPtr;
while(wh)
{
wh = wh->pNext;
free(this->pPlayPtr->pData); /* free up the app data */
free(this->pPlayPtr); /* free the structure itself */
this->pPlayPtr = wh;
}
this->state = STOPPED; /* transition to STOPPED */
}
}
#if CALLBACK_TRACE
TRACE("done\n");
#endif
return 0;
}
/******************************************************************
* JACK_bufsize
*
* Called whenever the jack server changes the the max number
* of frames passed to JACK_callback
*/
static int JACK_bufsize (nframes_t nframes, void *arg)
{
jack_driver_t* this = (jack_driver_t*)arg;
unsigned long buffer_required;
TRACE("the maximum buffer size is now %lu frames\n", (long)nframes);
/* make sure the callback routine has adequate memory for the nframes it will get */
/* ie. Buffer_size < (bytes we already wrote + bytes we are going to write in this loop) */
/* frames * 2 bytes in 16 bits * X channels of output */
buffer_required = nframes * sizeof(short) * this->num_output_channels;
if(this->buffer_size < buffer_required)
{
TRACE("expanding buffer from this->buffer_size == %ld, to %ld\n",
this->buffer_size, buffer_required);
this->buffer_size = buffer_required;
this->sound_buffer = realloc(this->sound_buffer, this->buffer_size);
/* if we don't have a buffer then error out */
if(!this->sound_buffer)
{
//ERR("error allocating sound_buffer memory\n");
return 0;
}
}
TRACE("called\n");
return 0;
}
long JACK_OutputStatus(int deviceID,long int *sec, long int *usec)
{
jack_driver_t *this = &outDev[deviceID];
*sec = (long int) this->previousTime.tv_sec;
*usec = (long int) this->previousTime.tv_usec;
return this->num_ticks * this->chunk_size;
}
/******************************************************************
* JACK_srate
*/
int JACK_srate (nframes_t nframes, void *arg)
{
TRACE("the sample rate is now %lu/sec\n", (long)nframes);
return 0;
}
/******************************************************************
* JACK_shutdown
*
* if this is called then jack shut down... handle this appropriately */
void JACK_shutdown(void* arg)
{
jack_driver_t* this = (jack_driver_t*)arg;
this->client = 0; /* reset client */
this->jackd_died = TRUE;
TRACE("jack shutdown, setting client to 0 and jackd_died to true\n");
TRACE("trying to reconnect right now\n");
/* lets see if we can't reestablish the connection */
if(JACK_OpenDevice(this) != ERR_SUCCESS)
{
//ERR("unable to reconnect with jack\n");
}
}
/******************************************************************
* JACK_Error
*
* Callback for jack errors
*/
static void JACK_Error(const char *desc)
{
//ERR("%s\n", desc);
}
#if 0
/******************************************************************
* JACK_SendMessage
*
* put a message on the message queue of a driver */
static bool JACK_SendMessage(jack_driver_t* this, enum cmd_enum command, long data)
{
message_t *newMessage;
message_t **m;
newMessage = (message_t*)malloc(sizeof(message_t));
if(!newMessage)
{
//ERR("error allocating new message\n");
return FALSE;
}
newMessage->command = command;
newMessage->data = data;
newMessage->pNext = 0; /* setup the next pointer to point to null */
/* now setup the last pointer in the existing array to point to this header */
/* we use a pointer to a pointer here just to make this code more elegant */
/* and in case pMessages is null it makes that condition clean */
for(m = &(this->pMessages); *m; m = &((*m)->pNext));
*m = newMessage; /* point it to this new message */
return TRUE;
}
#endif
/******************************************************************
* JACK_OpenDevice
*
* RETURNS: ERR_SUCCESS upon success
*/
static int JACK_OpenDevice(jack_driver_t* this)
{
const char** ports;
unsigned int i;
char client_name[64];
int failed = 0;
TRACE("creating jack client and setting up callbacks\n");
#if JACK_CLOSE_HACK
/* see if this device is already open */
if(this->client)
{
/* if this device is already in use then it is bad for us to be in here */
if(this->in_use)
return ERR_OPENING_JACK;
TRACE("using existing client\n");
this->in_use = TRUE;
return ERR_SUCCESS;
}
#endif
/* zero out the buffer pointer and the size of the buffer */
this->sound_buffer = 0;
this->buffer_size = 0;
this->playptr_offset = 0;
/* set up an error handler */
jack_set_error_function(JACK_Error);
/* try to become a client of the JACK server */
snprintf(client_name, sizeof(client_name), "bio2jack_%d_%d", 0, getpid());
TRACE("client name '%s'\n", client_name);
if ((this->client = jack_client_new(client_name)) == 0)
{
/* try once more */
if ((this->client = jack_client_new(client_name)) == 0)
{
//ERR("jack server not running?\n");
return ERR_OPENING_JACK;
}
}
TRACE("setting up jack callbacks\n");
/* JACK server to call `JACK_callback()' whenever
there is work to be done. */
jack_set_process_callback(this->client, JACK_callback, this);
/* setup a buffer size callback */
jack_set_buffer_size_callback(this->client, JACK_bufsize, this);
/* tell the JACK server to call `srate()' whenever
the sample rate of the system changes. */
jack_set_sample_rate_callback(this->client, JACK_srate, this);
/* tell the JACK server to call `jack_shutdown()' if
it ever shuts down, either entirely, or if it
just decides to stop calling us. */
jack_on_shutdown(this->client, JACK_shutdown, this);
/* display the current sample rate. once the client is activated
(see below), you should rely on your own sample rate
callback (see above) for this value. */
this->sample_rate = jack_get_sample_rate(this->client);
TRACE("engine sample rate: %lu\n", this->sample_rate);
/* create the output ports */
TRACE("creating output ports\n");
for(i = 0; i < this->num_output_channels; i++)
{
char portname[32];
sprintf(portname, "out_%d", i);
TRACE("port %d is named '%s'\n", i, portname);
/* NOTE: Yes, this is supposed to be JackPortIsOutput since this is an output */
/* port FROM bio2jack */
this->output_port[i] = jack_port_register(this->client, portname,
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsOutput,
0);
}
/* set the initial buffer size */
JACK_bufsize(jack_get_buffer_size(this->client), this);
#if JACK_CLOSE_HACK
this->in_use = TRUE;
#endif
/* tell the JACK server that we are ready to roll */
TRACE("calling jack_activate()\n");
if(jack_activate(this->client))
{
//ERR( "cannot activate client\n");
return ERR_OPENING_JACK;
}
/* determine how we are to acquire port names */
if((this->jack_port_name_count == 0) || (this->jack_port_name_count == 1))
{
if(this->jack_port_name_count == 0)
{
TRACE("jack_get_ports() passing in NULL/NULL\n");
ports = jack_get_ports(this->client, NULL, NULL, this->jack_port_flags);
}
else
{
TRACE("jack_get_ports() passing in port of '%s'\n", this->jack_port_name[0]);
ports = jack_get_ports(this->client, this->jack_port_name[0], NULL, this->jack_port_flags);
}
/* display a trace of the output ports we found */
for(i = 0; ports[i]; i++)
TRACE("ports[%d] = '%s'\n", i, ports[i]);
/* see if we have enough ports */
if(i < this->num_output_channels)
{
TRACE("ERR: jack_get_ports() failed to find ports with jack port flags of 0x%lX'\n", this->jack_port_flags);
return ERR_PORT_NOT_FOUND;
}
/* connect the ports. Note: you can't do this before
the client is activated (this may change in the future). */
for(i = 0; i < this->num_output_channels; i++)
{
TRACE("jack_connect() to port %d('%p')\n", i, this->output_port[i]);
if(jack_connect(this->client, jack_port_name(this->output_port[i]), ports[i]))
{
//ERR("cannot connect to output port %d('%s')\n", i, ports[i]);
failed = 1;
}
}
free(ports); /* free the returned array of ports */
} else
{
for(i = 0; i < this->jack_port_name_count; i++)
{
TRACE("jack_get_ports() portname %d of '%s\n", i, this->jack_port_name[i]);
ports = jack_get_ports(this->client, this->jack_port_name[i], NULL, this->jack_port_flags);
TRACE("ports[%d] = '%s'\n", 0, ports[0]); /* display a trace of the output port we found */
if(!ports)
{
//ERR("jack_get_ports() failed to find ports with jack port flags of 0x%lX'\n", this->jack_port_flags);
return ERR_PORT_NOT_FOUND;
}
/* connect the port */
TRACE("jack_connect() to port %d('%p')\n", i, this->output_port[i]);
if(jack_connect(this->client, jack_port_name(this->output_port[i]), ports[0]))
{
//ERR("cannot connect to output port %d('%s')\n", 0, ports[0]);
failed = 1;
}
free(ports); /* free the returned array of ports */
}
}
/* if something failed we need to shut the client down and return 0 */
if(failed)
{
TRACE("failed, closing and returning error\n");
JACK_CloseDevice(this, TRUE);
return ERR_OPENING_JACK;
}
TRACE("success\n");
this->jackd_died = FALSE; /* clear out this flag so we don't keep attempting to restart things */
return ERR_SUCCESS; /* return success */
}
/******************************************************************
* JACK_CloseDevice
*
* Close the connection to the server cleanly.
* If close_client is TRUE we close the client for this device instead of
* just marking the device as in_use(JACK_CLOSE_HACK only)
*/
#if JACK_CLOSE_HACK
static void JACK_CloseDevice(jack_driver_t* this, bool close_client)
#else
static void JACK_CloseDevice(jack_driver_t* this)
#endif
{
int i;
#if JACK_CLOSE_HACK
if(close_client)
{
#endif
TRACE("closing the jack client thread\n");
if(this->client)
{
//FIXME: deactivate or no, jack_client_close() is blocking...
//jack_deactivate(this->client); /* supposed to help the jack_client_close() to succeed */
TRACE("after jack_deactivate()\n");
jack_client_close(this->client);
}
JACK_ResetFromThis(this);
this->client = 0; /* reset client */
free(this->sound_buffer); /* free buffer memory */
this->sound_buffer = 0;
this->buffer_size = 0; /* zero out size of the buffer */
/* free up the port strings */
TRACE("freeing up port strings\n");
if(this->jack_port_name_count > 1)
{
for(i = 0; i < this->jack_port_name_count; i++)
free(this->jack_port_name[i]);
free(this->jack_port_name);
}
#if JACK_CLOSE_HACK
} else
{
TRACE("setting in_use to FALSE\n");
this->in_use = FALSE;
if(!this->client)
{
TRACE("critical error, closing a device that has no client\n");
}
}
#endif
}
/**************************************/
/* External interface functions below */
/**************************************/
/* Clear out any buffered data, stop playing, zero out some variables */
static void JACK_ResetFromThis(jack_driver_t *this)
{
TRACE("resetting this->deviceID(%d)\n", this->deviceID);
/* NOTE: we use the RESET state so we don't need to worry about clearing out */
/* variables that the callback modifies while the callback is running */
/* we set the state to RESET and the callback clears the variables out for us */
this->state = RESET; /* tell the callback that we are to reset, the callback will transition this to STOPPED */
}
/* Clear out any buffered data, stop playing, zero out some variables */
void JACK_Reset(int deviceID)
{
jack_driver_t *this = getDriver(deviceID);
TRACE("resetting deviceID(%d)\n", deviceID);
JACK_ResetFromThis(this);
releaseDriver(this);
}
/*
* open the audio device for writing to
*
* deviceID is set to the opened device
* if client is non-zero and in_use is FALSE then just set in_use to TRUE
*
* return value is zero upon success, non-zero upon failure
*
* if ERR_RATE_MISMATCH (*rate) will be updated with the jack servers rate
*/
int JACK_Open(int* deviceID, unsigned int bits_per_channel, unsigned long *rate, int channels)
{
/* we call through to JACK_OpenEx() */
return JACK_OpenEx(deviceID, bits_per_channel, rate, channels, channels,
NULL, 0, JackPortIsPhysical);
}
/*
* see JACK_Open() for comments
* NOTE: jack_port_name has three ways of being used:
* - NULL - finds all ports with the given flags
* - A single regex string used to retreve all port names
* - A series of port names, one for each output channel
*
* we set *deviceID
*/
int JACK_OpenEx(int* deviceID, unsigned int bits_per_channel, unsigned long *rate,
unsigned int input_channels, unsigned int output_channels, char** jack_port_name,
unsigned int jack_port_name_count, unsigned long jack_port_flags)
{
jack_driver_t *this = getDriver(first_free_device);
unsigned int i;
int retval;
TRACE("bits_per_channel=%d rate=%ld, input_channels=%d, output_channels=%d\n",
bits_per_channel, *rate, input_channels, output_channels);
if(output_channels > MAX_OUTPUT_PORTS)
{
//ERR("output_channels == %d, MAX_OUTPUT_PORTS == %d\n", output_channels, MAX_OUTPUT_PORTS);
releaseDriver(this);
return ERR_TOO_MANY_OUTPUT_CHANNELS;
}
jack_port_flags|=JackPortIsInput; /* port must be input(ie we can put data into it), so mask this in */
/* check that we have the correct number of port names */
if((jack_port_name_count > 1) && (jack_port_name_count != output_channels))
{
//ERR("specified individual port names but not enough, gave %d names, need %d\n",
//jack_port_name_count, output_channels);
releaseDriver(this);
return ERR_PORT_NAME_OUTPUT_CHANNEL_MISMATCH;
} else
{
/* copy this data into the device information */
this->jack_port_flags = jack_port_flags;
this->jack_port_name_count = jack_port_name_count;
if(this->jack_port_name_count != 0)
{
this->jack_port_name = (char**)vj_malloc(sizeof(char*) * this->jack_port_name_count);
for(i = 0; i < this->jack_port_name_count; i++)
{
this->jack_port_name[i] = strdup(jack_port_name[i]);
TRACE("jack_port_name[%d] == %s\n", i, jack_port_name[i]);
}
}
else
{
this->jack_port_name = NULL;
TRACE("jack_port_name = NULL\n");
}
}
/* initialize some variables */
this->in_use = FALSE;
JACK_ResetFromThis(this); /* flushes all queued buffers, sets status to STOPPED and resets some variables */
/* this->sample_rate is set by JACK_OpenDevice() */
this->bits_per_channel = bits_per_channel;
this->num_input_channels = input_channels;
this->num_output_channels = output_channels;
this->bytes_per_input_frame = (this->bits_per_channel*this->num_input_channels)/8;
this->bytes_per_output_frame = (this->bits_per_channel*this->num_output_channels)/8;
TRACE("bytes_per_output_frame == %ld\n", this->bytes_per_output_frame);
TRACE("bytes_per_input_frame == %ld\n", this->bytes_per_input_frame);
/* make sure bytes_per_frame is valid and non-zero */
if(!this->bytes_per_output_frame)
{
//ERR("bytes_per_output_frame is zero\n");
releaseDriver(this);
return ERR_BYTES_PER_OUTPUT_FRAME_INVALID;
}
/* make sure bytes_per_frame is valid and non-zero */
if(!this->bytes_per_input_frame)
{
//ERR("bytes_per_output_frame is zero\n");
releaseDriver(this);
return ERR_BYTES_PER_INPUT_FRAME_INVALID;
}
/* go and open up the device */
retval = JACK_OpenDevice(this);
if(retval != ERR_SUCCESS)
{
TRACE("error opening jack device\n");
releaseDriver(this);
return retval;
} else
{
TRACE("succeeded opening jack device\n");
}
/* make sure the sample rate of the jack server matches that of the client */
if((long)(*rate) != this->sample_rate)
{
TRACE("rate of %ld doesn't match jack sample rate of %ld, returning error\n",
*rate, this->sample_rate);
*rate = this->sample_rate;
JACK_CloseDevice(this, TRUE);
releaseDriver(this);
return ERR_RATE_MISMATCH;
}
first_free_device++; /* record that we opened this device */
TRACE("sizeof(sample_t) == %d\n", sizeof(sample_t));
this->latencyMS = 10;
TRACE("this->latencyMS == %ldms\n", this->latencyMS);
*deviceID = this->deviceID; /* set the deviceID for the caller */
releaseDriver(this);
return ERR_SUCCESS; /* success */
}
/* Close the jack device */
//FIXME: add error handling in here at some point...
/* NOTE: return 0 for success, non-zero for failure */
int JACK_Close(int deviceID)
{
jack_driver_t* this = getDriver(deviceID);
TRACE("deviceID(%d)\n", deviceID);
#if JACK_CLOSE_HACK
JACK_CloseDevice(this, TRUE);
#else
JACK_CloseDevice(this);
#endif
JACK_ResetFromThis(this); /* reset this device to a normal starting state */
first_free_device--; /* decrement device count */
releaseDriver(this);
return 0;
}
/* If we haven't already taken in the max allowed data then create a wave header */
/* to package the audio data and attach the wave header to the end of the */
/* linked list of wave headers */
/* These wave headers will be peeled off as they are played by the callback routine */
/* Return value is the number of bytes written */
/* NOTE: this function takes the length of data to be written bytes */
long JACK_Write(int deviceID, char *data, unsigned long bytes)
{
jack_driver_t *this = getDriver(deviceID);
wave_header_t *newWaveHeader;
wave_header_t **wh;
struct timeval now;
long bytes_stored;
TRACE("deviceID(%d), bytes == %ld\n", deviceID, bytes);
gettimeofday(&now, 0);
TRACE("Starting Time = %ld.%ld\n", now.tv_sec, now.tv_usec);
/* check and see that we have enough space for this audio */
bytes_stored = JACK_GetBytesStoredFromThis(this);
TRACE("bytes stored == %ld\n", bytes_stored);
if(bytes_stored + bytes > (long)MAX_BUFFERED_BYTES) /* hackish check for now */
{
TRACE("bytes stored(%ld) + bytes(%ld) > MAX_BUFFERED_BYTES(%ld), returning 0\n", bytes_stored, bytes, MAX_BUFFERED_BYTES);
releaseDriver(this);
return 0; /* indicate that we couldn't write any bytes */
}
newWaveHeader = (wave_header_t*)vj_malloc(sizeof(wave_header_t)); /* create a wave header for this data */
if(!newWaveHeader)
{
//ERR("error allocating memory for newWaveHeader\n");
}
newWaveHeader->pData = (char*)vj_malloc(sizeof(char) * bytes); /* allocate memory for the data */
veejay_memcpy(newWaveHeader->pData, data, sizeof(char) * bytes); /* copy in the data */
newWaveHeader->size = bytes; /* update the size */
newWaveHeader->pNext = 0; /* setup the next pointer to point to null */
/* now setup the last pointer in the existing array to point to this header */
/* we use a pointer to a pointer here just to make this code more elegant */
/* and in case pQueuePtr is null it makes that condition clean */
for(wh = &(this->pPlayPtr); *wh; wh = &((*wh)->pNext));
*wh = newWaveHeader; /* point it to this new header */
this->client_bytes += bytes; /* update client_bytes */
if (!this->pPlayPtr) /* if we have no header being played then use this one */
{
this->pPlayPtr = newWaveHeader;
this->playptr_offset = 0;
}
/* if we are currently STOPPED we should start playing now... */
if (this->state == STOPPED)
{
TRACE("currently STOPPED, transitioning to PLAYING\n");
this->state = PLAYING;
}
bytes_stored = JACK_GetBytesStoredFromThis(this);
TRACE("bytes stored == %ld\n", bytes_stored);
gettimeofday(&now, 0);
TRACE("Ending Time = %ld.%ld\n", now.tv_sec, now.tv_usec);
TRACE("returning bytes written of %ld\n", bytes);
releaseDriver(this);
return bytes; /* return the number of bytes we wrote out */
}
#if 0
/* the client is exiting, close the audio device and the corresponding client */
static void JACK_exit(int deviceID)
{
jack_driver_t* this = getDriver(deviceID);
TRACE("deviceID(%d)\n", deviceID);
JACK_CloseDevice(this, TRUE); /* close the device, FORCE the client to close */
releaseDriver(this);
}
#endif
/* return ERR_SUCCESS for success */
static int JACK_SetVolumeForChannelFromThis(jack_driver_t *this,
unsigned int channel,
unsigned int volume)
{
/* ensure that we have the channel we are setting volume for */
if(channel > (this->num_output_channels - 1))
{
return 1;
}
if(volume > 100) volume = 100; /* check for values in excess of max */
this->volume[channel] = volume;
return ERR_SUCCESS;
}
/* return ERR_SUCCESS for success */
int JACK_SetVolumeForChannel(int deviceID, unsigned int channel, unsigned int volume)
{
jack_driver_t *this = getDriver(deviceID);
int retval = JACK_SetVolumeForChannelFromThis(this, channel, volume);
releaseDriver(this);
return retval;
}
/* Set the volume */
/* return 0 for success */
/* NOTE: we check for invalid volume values */
int JACK_SetAllVolume(int deviceID, unsigned int volume)
{
jack_driver_t *this = getDriver(deviceID);
unsigned int i;
TRACE("deviceID(%d), setting volume of %d\n", deviceID, volume);
for(i = 0; i < this->num_output_channels; i++)
{
if(JACK_SetVolumeForChannelFromThis(this, i, volume) != ERR_SUCCESS)
{
releaseDriver(this);
return 1;
}
}
releaseDriver(this);
return ERR_SUCCESS;
}
/* Return the current volume in the inputted pointers */
/* NOTE: we check for null pointers being passed in just in case */
void JACK_GetVolumeForChannel(int deviceID, unsigned int channel, unsigned int *volume)
{
jack_driver_t *this = getDriver(deviceID);
if(volume) *volume = this->volume[channel];
#if VERBOSE_OUTPUT
if(volume)
{
TRACE("deviceID(%d), returning volume of %d for channel %d\n", deviceID, *volume, channel);
} else
{
TRACE("volume is null, can't dereference it\n");
}
#endif
releaseDriver(this);
}
/* linear means 0 volume is silence, 100 is full volume */
/* dbAttenuation means 0 volume is 0dB attenuation */
/* Bio2jack defaults to linear */
enum JACK_VOLUME_TYPE JACK_SetVolumeEffectType(int deviceID, enum JACK_VOLUME_TYPE type)
{
enum JACK_VOLUME_TYPE retval;
jack_driver_t *this = getDriver(deviceID);
TRACE("setting type of '%s'\n",
(type == dbAttenuation ? "dbAttenuation" : "linear"));
retval = this->volumeEffectType;
this->volumeEffectType = type;
releaseDriver(this);
return retval;
}
/* Controls the state of the playback(playing, paused, ...) */
int JACK_SetState(int deviceID, enum status_enum state)
{
jack_driver_t *this = getDriver(deviceID);
switch (state) {
case PAUSED:
this->state = PAUSED;
break;
case PLAYING:
this->state = PLAYING;
break;
case STOPPED:
this->state = STOPPED;
break;
default:
TRACE("unknown state of %d\n", state);
}
TRACE("%s\n", DEBUGSTATE(this->state));
releaseDriver(this);
return 0;
}
/* Retrieve the current state of the device */
enum status_enum JACK_GetState(int deviceID)
{
jack_driver_t *this = getDriver(deviceID);
enum status_enum return_val;
return_val = this->state;
releaseDriver(this);
TRACE("deviceID(%d), returning current state of %s\n", deviceID, DEBUGSTATE(return_val));
return return_val;
}
/* Retrieve the number of bytes per second we are outputting */
long JACK_GetOutputBytesPerSecond(int deviceID)
{
jack_driver_t *this = getDriver(deviceID);
long return_val;
return_val = this->bytes_per_output_frame * this->sample_rate;
releaseDriver(this);
#if VERBOSE_OUTPUT
TRACE("deviceID(%d), return_val = %ld\n", deviceID, return_val);
#endif
return return_val;
}
/* Retrieve the number of input bytes per second we are outputting */
static long JACK_GetInputBytesPerSecondFromThis(jack_driver_t *this)
{
long return_val;
return_val = this->bytes_per_input_frame * this->sample_rate;
#if VERBOSE_OUTPUT
TRACE("this->deviceID(%d), return_val = %ld\n", this->deviceID, return_val);
#endif
return return_val;
}
/* Retrieve the number of input bytes per second we are outputting */
long JACK_GetInputBytesPerSecond(int deviceID)
{
jack_driver_t *this = getDriver(deviceID);
long return_val = JACK_GetInputBytesPerSecondFromThis(this);
releaseDriver(this);
#if VERBOSE_OUTPUT
TRACE("deviceID(%d), return_val = %ld\n", deviceID, return_val);
#endif
return return_val;
}
/* Return the number of bytes we have buffered thus far for output */
/* NOTE: convert from output bytes to input bytes in here */
static long JACK_GetBytesStoredFromThis(jack_driver_t *this)
{
long return_val;
return_val = (this->client_bytes - this->played_client_bytes);
TRACE("this->deviceID(%d), return_val = %ld\n", this->deviceID, return_val);
return return_val;
}
/* Return the number of bytes we have buffered thus far for output */
/* NOTE: convert from output bytes to input bytes in here */
long JACK_GetBytesStored(int deviceID)
{
jack_driver_t *this = getDriver(deviceID);
long retval = JACK_GetBytesStoredFromThis(this);
releaseDriver(this);
TRACE("deviceID(%d), retval = %ld\n", deviceID, retval);
return retval;
}
/* Return the number of bytes we can write to the device */
long JACK_GetBytesFreeSpace(int deviceID)
{
long return_val;
return_val = MAX_BUFFERED_BYTES - JACK_GetBytesStored(deviceID);
TRACE("deviceID(%d), MAX_BUFFERED_BYTES - bytes stored == %ld\n", deviceID, return_val);
return return_val;
}
/* Get the current position of the driver, either in bytes or */
/* in milliseconds */
/* NOTE: this is position relative to input bytes, output bytes may differ greatly due to input vs. output channel count */
static long JACK_GetPositionFromThis(jack_driver_t *this, enum pos_enum position, int type)
{
long return_val = 0;
struct timeval now;
long elapsedMS;
double sec2msFactor = 1000;
char *type_str;
/* if we are reset we should return a position of 0 */
if(this->state == RESET)
{
TRACE("we are currently RESET, returning 0\n");
return 0;
}
if(type == WRITTEN)
{
type_str = "WRITTEN";
return_val = this->client_bytes;
}
else if(type == WRITTEN_TO_JACK)
{
type_str = "WRITTEN_TO_JACK";
return_val = this->written_client_bytes;
}
else if(type == PLAYED) /* account for the elapsed time for the played_bytes */
{
type_str = "PLAYED";
return_val = this->played_client_bytes;
gettimeofday(&now, 0);
elapsedMS = TimeValDifference(&this->previousTime, &now); /* find the elapsed milliseconds since last JACK_Callback() */
TRACE("elapsedMS since last callback is '%ld'\n", elapsedMS);
/* account for the bytes played since the last JACK_Callback() */
/* NOTE: [Xms * (Bytes/Sec)] * (1 sec/1,000ms) */
/* NOTE: don't do any compensation if no data has been sent to jack since the last callback */
/* as this would result a bogus computed result */
if(this->clientBytesInJack != 0)
{
return_val+=((double)elapsedMS * ((double)JACK_GetInputBytesPerSecondFromThis(this) / sec2msFactor));
} else
{
TRACE("clientBytesInJack == 0\n");
}
}
/* add on the offset */
return_val+=this->position_byte_offset;
/* convert byte position to milliseconds value if necessary */
if(position == MILLISECONDS)
return_val = ((double)return_val / (double)JACK_GetInputBytesPerSecondFromThis(this)) * (double)sec2msFactor;
TRACE("this->deviceID(%d), type(%s), return_val = %ld\n", this->deviceID, type_str, return_val);
return return_val;
}
/* Get the current position of the driver, either in bytes or */
/* in milliseconds */
/* NOTE: this is position relative to input bytes, output bytes may differ greatly due to input vs. output channel count */
long JACK_GetPosition(int deviceID, enum pos_enum position, int type)
{
jack_driver_t *this = getDriver(deviceID);
long retval = JACK_GetPositionFromThis(this, position, type);
releaseDriver(this);
TRACE("retval == %ld\n", retval);
return retval;
}
// Set position always applies to written bytes
// NOTE: we must apply this instantly because if we pass this as a message
// to the callback we risk the user sending us audio data in the mean time
// and there is no need to send this as a message, we don't modify any
// internal variables
void JACK_SetPositionFromThis(jack_driver_t *this, enum pos_enum position, long value)
{
double sec2msFactor = 1000;
#if TRACE_ENABLE
long input_value = value;
#endif
/* convert the incoming value from milliseconds into bytes */
if(position == MILLISECONDS)
value = ((double)value*(double)JACK_GetInputBytesPerSecondFromThis(this)) / sec2msFactor;
/* ensure that if the user asks for the position */
/* they will at this instant get the correct position */
this->position_byte_offset = value - this->client_bytes;
TRACE("deviceID(%d) input_value of %ld, new value of %ld, setting position_byte_offset to %ld\n",
this->deviceID, input_value, value, this->position_byte_offset);
}
// Set position always applies to written bytes
// NOTE: we must apply this instantly because if we pass this as a message
// to the callback we risk the user sending us audio data in the mean time
// and there is no need to send this as a message, we don't modify any
// internal variables
void JACK_SetPosition(int deviceID, enum pos_enum position, long value)
{
jack_driver_t *this = getDriver(deviceID);
JACK_SetPositionFromThis(this, position, value);
releaseDriver(this);
TRACE("deviceID(%d) value of %ld\n",
this->deviceID, value);
}
/* Return the number of bytes per frame, or (output_channels * bits_per_channel) / 8 */
long JACK_GetBytesPerOutputFrame(int deviceID)
{
jack_driver_t *this = getDriver(deviceID);
long return_val = this->bytes_per_output_frame;
releaseDriver(this);
TRACE("deviceID(%d), return_val = %ld\n", deviceID, return_val);
return return_val;
}
/* Return the number of bytes we buffer max */
long JACK_GetMaxBufferedBytes(int deviceID)
{
long return_val;
return_val = MAX_BUFFERED_BYTES;
TRACE("getting MAX_BUFFERED_BYTES of %ld\n", return_val);
return return_val;
}
/* Set the max number of bytes the jack driver should buffer */
void JACK_SetMaxBufferedBytes(int deviceID, long max_buffered_bytes)
{
TRACE("setting MAX_BUFFERED_BYTES to %ld, from %ld\n", max_buffered_bytes, MAX_BUFFERED_BYTES);
MAX_BUFFERED_BYTES = max_buffered_bytes;
}
/* Get the number of output channels */
int JACK_GetNumOutputChannels(int deviceID)
{
jack_driver_t *this = getDriver(deviceID);
int return_val = this->num_output_channels;
releaseDriver(this);
TRACE("getting num_output_channels of %d\n", return_val);
return return_val;
}
/* Get the number of input channels */
int JACK_GetNumInputChannels(int deviceID)
{
jack_driver_t *this = getDriver(deviceID);
int return_val = this->num_input_channels;
releaseDriver(this);
TRACE("getting num_input_channels of %d\n", return_val);
return return_val;
}
int JACK_SetNumOutputChannels(int deviceID, int channels)
{
//FIXME: todo, should we resize buffers here by checking the size in JACK_callback() the next
// time around??
return 1;
}
/* RETURNS: previous number of input channels */
int JACK_SetNumInputChannels(int deviceID, int channels)
{
jack_driver_t *this = getDriver(deviceID);
int return_val = this->num_input_channels;
#if TRACE_ENABLE
int bpif = this->bytes_per_input_frame;
#endif
long positionMS = JACK_GetPositionFromThis(this, MILLISECONDS, PLAYED);
this->num_input_channels = channels;
this->bytes_per_input_frame = (this->bits_per_channel*this->num_input_channels)/8;
JACK_SetPositionFromThis(this, MILLISECONDS, positionMS);
releaseDriver(this);
TRACE("changing num_input_channels from '%d' to '%d'\n", return_val, channels);
TRACE("bytes_per_input_frame changed from '%d' to '%ld'\n", bpif, this->bytes_per_input_frame);
return return_val;
}
/* Get the number of samples per second, the sample rate */
long JACK_GetSampleRate(int deviceID)
{
jack_driver_t *this = getDriver(deviceID);
int return_val = this->sample_rate;
releaseDriver(this);
TRACE("getting sample_rate of %d\n", return_val);
return return_val;
}
/* Initialize the jack porting libarary to a clean state */
void JACK_Init(void)
{
jack_driver_t *this;
int x, y;
TRACE("\n");
for(x = 0; x < MAX_OUTDEVICES; x++)
{
this = &outDev[x];
JACK_Reset(x);
this->deviceID = x; /* makes it easy to convert a pointer back into a deviceID */
this->client = 0;
this->in_use = FALSE;
for(y = 0; y < MAX_OUTPUT_PORTS; y++) /* make all volume 25% as a default */
this->volume[y] = 25;
this->volumeEffectType = linear;
this->state = CLOSED;
this->bytes_per_output_frame = 0;
this->bytes_per_input_frame = 0;
this->sample_rate = 0;
this->pMessages = 0; /* no messages */
this->position_byte_offset = 0; /* no offset applied now */
gettimeofday(&this->previousTime, 0); /* record the current time */
this->num_ticks = 0;
this->chunk_size = 0;
this->jackd_died = FALSE;
gettimeofday(&this->last_reconnect_attempt, 0);
pthread_mutex_init(&this->mutex, NULL);
}
TRACE("finished\n");
}
/* Get the latency, in ms, of jack */
long JACK_GetJackLatency(int deviceID)
{
jack_driver_t *this = getDriver(deviceID);
long return_val;
return_val = jack_port_get_latency(this->output_port[0]);
TRACE("got latency of %ldms\n", return_val);
releaseDriver(this);
return return_val;
}
#endif