mirror of
https://github.com/vondas-network/videobeaux.git
synced 2026-01-24 15:51:10 +01:00
3.0 KiB
3.0 KiB
digital_boss
Description
Applies a “busted Game Boy–style digital boss” effect to the video — producing harsh bitmap artifacts, limited 8-bit tonal mapping, flicker, false edges, and unstable block transitions reminiscent of corrupted handheld-console graphics.
The effect aims to evoke a glitched, retro, boss-fight visual language.
Purpose
digital_boss is intended for creators who want to:
- simulate broken handheld-console graphics,
- add 8-bit or pseudo-Game-Boy stylistic decay,
- impose limited palettes, blocky edges, or sprite-like motion,
- create glitchy boss-battle ambience,
- stylize footage for music videos, live visuals, or retro-digital art.
How It Works
- Palette Reduction
The image is remapped into a restricted tonal palette similar to classic handheld consoles. - Block Artifacting
Block-based distortions mimic corrupted tiles or unstable frame buffer graphics. - Edge Reinforcement
Contours are emphasized in a way similar to sprite outlines or tile boundaries. - Temporal Instability
Slight flicker or jitter introduces the feel of a malfunctioning digital system. - Encoding
Output uses global Videobeaux encoding settings (codec, CRF, pixel format, presets).
Program Template
videobeaux -P digital_boss \
-i input.mp4 \
-o output.mp4
Arguments
- (No additional program-specific arguments; uses global videobeaux options only.)
Real World Example
videobeaux -P digital_boss \
-i myvideo.mp4 \
-o digital_boss_styled.mp4
Program Output
Technical Notes
- Compression interacts strongly with this effect — higher CRF may enhance the gritty retro look.
- Because the effect uses hard palette steps, gradients may posterize or flicker dramatically.
- Best used on footage with strong shapes, characters, or silhouettes.
- High-motion content will exaggerate jitter and tile instability.
Recommended Usage
- Retro boss-fight sequences or video-game-themed edits.
- Concert visuals or projection loops with digital-grunge aesthetics.
- Glitch-art animation, collage, and experimental video.
- Stylized narrative inserts to break realism.
- Layering with
bad_predator,blur_pix, orhash_fingerprintfor extreme digital corruption.
Quality Tips
- Lower CRF (higher quality) preserves cleaner tile boundaries; higher CRF increases noisy decay.
- Combine with
convert_dimsto produce Game-Boy-like square aspect ratios. - Pre-apply
gamma_fixfor more even tonal distribution before palette reduction. - If the effect feels too clean, pair with
bad_animationfor extra jitter or cadence disruption. - Chain before heavy compression if you want the compression to participate in the aesthetic.