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65 lines
3.0 KiB
Markdown
65 lines
3.0 KiB
Markdown
# digital_boss
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## Description
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Applies a “busted Game Boy–style digital boss” effect to the video — producing harsh bitmap artifacts, limited 8-bit tonal mapping, flicker, false edges, and unstable block transitions reminiscent of corrupted handheld-console graphics.
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The effect aims to evoke a glitched, retro, boss-fight visual language.
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## Purpose
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`digital_boss` is intended for creators who want to:
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- simulate broken handheld-console graphics,
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- add 8-bit or pseudo-Game-Boy stylistic decay,
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- impose limited palettes, blocky edges, or sprite-like motion,
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- create glitchy boss-battle ambience,
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- stylize footage for music videos, live visuals, or retro-digital art.
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## How It Works
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1. **Palette Reduction**
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The image is remapped into a restricted tonal palette similar to classic handheld consoles.
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2. **Block Artifacting**
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Block-based distortions mimic corrupted tiles or unstable frame buffer graphics.
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3. **Edge Reinforcement**
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Contours are emphasized in a way similar to sprite outlines or tile boundaries.
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4. **Temporal Instability**
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Slight flicker or jitter introduces the feel of a malfunctioning digital system.
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5. **Encoding**
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Output uses global Videobeaux encoding settings (codec, CRF, pixel format, presets).
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## Program Template
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videobeaux -P digital_boss \
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-i input.mp4 \
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-o output.mp4
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## Arguments
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- *(No additional program-specific arguments; uses global videobeaux options only.)*
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## Real World Example
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videobeaux -P digital_boss \
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-i myvideo.mp4 \
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-o digital_boss_styled.mp4
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## Program Output
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<video controls preload="metadata" style="max-width:100%; border-radius:8px; margin:1em 0;">
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<source src="https://github.com/user-attachments/assets/23958066-f384-4801-9d91-5b2df6081a31" type="video/mp4">
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Your browser does not support the video tag.
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</video>
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## Technical Notes
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- Compression interacts strongly with this effect — higher CRF may enhance the gritty retro look.
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- Because the effect uses hard palette steps, gradients may posterize or flicker dramatically.
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- Best used on footage with strong shapes, characters, or silhouettes.
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- High-motion content will exaggerate jitter and tile instability.
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## Recommended Usage
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- Retro boss-fight sequences or video-game-themed edits.
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- Concert visuals or projection loops with digital-grunge aesthetics.
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- Glitch-art animation, collage, and experimental video.
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- Stylized narrative inserts to break realism.
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- Layering with `bad_predator`, `blur_pix`, or `hash_fingerprint` for extreme digital corruption.
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## Quality Tips
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- Lower CRF (higher quality) preserves cleaner tile boundaries; higher CRF increases noisy decay.
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- Combine with `convert_dims` to produce Game-Boy-like square aspect ratios.
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- Pre-apply `gamma_fix` for more even tonal distribution before palette reduction.
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- If the effect feels too clean, pair with `bad_animation` for extra jitter or cadence disruption.
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- Chain before heavy compression if you want the compression to participate in the aesthetic.
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