BugFix: more stable use of FBOs for delay

This commit is contained in:
Bruno Herbelin
2022-05-03 23:29:18 +02:00
parent f66d73e385
commit 158ea1984f

View File

@@ -158,12 +158,6 @@ void CloneSource::update(float dt)
if (!paused_ && active_) if (!paused_ && active_)
{ {
// if temporary FBO was pending to be deleted, delete it now
if (garbage_image_ != nullptr) {
delete garbage_image_;
garbage_image_ = nullptr;
}
// Reset elapsed timer on request (init or replay) // Reset elapsed timer on request (init or replay)
if ( timer_reset_ ) { if ( timer_reset_ ) {
g_timer_start(timer_); g_timer_start(timer_);
@@ -173,8 +167,14 @@ void CloneSource::update(float dt)
double now = g_timer_elapsed (timer_, NULL); double now = g_timer_elapsed (timer_, NULL);
// is the total buffer of images longer than delay ? // is the total buffer of images longer than delay ?
if ( now - elapsed_.front() > delay_ ) if ( !images_.empty() && now - elapsed_.front() > delay_ )
{ {
// if temporary FBO was pending to be deleted, delete it now
if (garbage_image_ != nullptr) {
delete garbage_image_;
garbage_image_ = nullptr;
}
// remember FBO to be reused if needed (see below) or deleted later // remember FBO to be reused if needed (see below) or deleted later
garbage_image_ = images_.front(); garbage_image_ = images_.front();
@@ -182,15 +182,15 @@ void CloneSource::update(float dt)
images_.pop(); images_.pop();
elapsed_.pop(); elapsed_.pop();
timestamps_.pop(); timestamps_.pop();
} }
// add image to queue to accumulate buffer images until delay reached // add image to queue to accumulate buffer images until delay reached (with margin)
if ( images_.empty() || now - elapsed_.front() < delay_ + (dt * 0.001) ) if ( images_.empty() || now - elapsed_.front() < delay_ + (dt * 0.002) )
{ {
// create a FBO if none can be reused (from above) and test for RAM in GPU // create a FBO if none can be reused (from above) and test for RAM in GPU
if (garbage_image_ == nullptr && ( images_.empty() || Rendering::shouldHaveEnoughMemory(origin_->frame()->resolution(), origin_->frame()->use_alpha()) ) ) if (garbage_image_ == nullptr && ( images_.empty() || Rendering::shouldHaveEnoughMemory(origin_->frame()->resolution(), origin_->frame()->use_alpha()) ) ){
garbage_image_ = new FrameBuffer( origin_->frame()->resolution(), origin_->frame()->use_alpha() ); garbage_image_ = new FrameBuffer( origin_->frame()->resolution(), origin_->frame()->use_alpha() );
}
// image available // image available
if (garbage_image_ != nullptr) { if (garbage_image_ != nullptr) {
// add element to queue (back) // add element to queue (back)
@@ -202,7 +202,7 @@ void CloneSource::update(float dt)
} }
else { else {
// set delay to maximum affordable // set delay to maximum affordable
delay_ = now - elapsed_.front() - (dt * 0.001); delay_ = now - elapsed_.front() - (dt * 0.002);
Log::Warning("Cannot satisfy delay for Clone %s: not enough RAM in graphics card.", name_.c_str()); Log::Warning("Cannot satisfy delay for Clone %s: not enough RAM in graphics card.", name_.c_str());
} }
} }
@@ -214,7 +214,6 @@ void CloneSource::update(float dt)
// update the surface to be rendered with the oldest image (front) // update the surface to be rendered with the oldest image (front)
filter_render_->setInputTexture( images_.front()->texture() ); filter_render_->setInputTexture( images_.front()->texture() );
} }
} }
@@ -233,16 +232,12 @@ void CloneSource::setDelay(double second)
void CloneSource::setFilter(const ImageFilter &filter, std::promise<std::string> *ret) void CloneSource::setFilter(const ImageFilter &filter, std::promise<std::string> *ret)
{ {
// filter_shader_->setFilter(filter, ret);
if (filter_render_) if (filter_render_)
filter_render_->setFilter(filter, ret); filter_render_->setFilter(filter, ret);
} }
ImageFilter CloneSource::filter() const ImageFilter CloneSource::filter() const
{ {
// return filter_shader_->filter();
if (filter_render_) if (filter_render_)
return filter_render_->filter(); return filter_render_->filter();
@@ -310,8 +305,8 @@ guint64 CloneSource::playtime () const
uint CloneSource::texture() const uint CloneSource::texture() const
{ {
if (!images_.empty()) if (origin_)
return images_.front()->texture(); return origin_->frame()->texture();
else else
return Resource::getTextureBlack(); return Resource::getTextureBlack();
} }