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https://github.com/brunoherbelin/vimix.git
synced 2025-12-12 02:40:00 +01:00
BugFix: more stable use of FBOs for delay
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@@ -158,12 +158,6 @@ void CloneSource::update(float dt)
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if (!paused_ && active_)
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{
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// if temporary FBO was pending to be deleted, delete it now
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if (garbage_image_ != nullptr) {
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delete garbage_image_;
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garbage_image_ = nullptr;
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}
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// Reset elapsed timer on request (init or replay)
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if ( timer_reset_ ) {
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g_timer_start(timer_);
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@@ -173,8 +167,14 @@ void CloneSource::update(float dt)
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double now = g_timer_elapsed (timer_, NULL);
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// is the total buffer of images longer than delay ?
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if ( now - elapsed_.front() > delay_ )
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if ( !images_.empty() && now - elapsed_.front() > delay_ )
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{
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// if temporary FBO was pending to be deleted, delete it now
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if (garbage_image_ != nullptr) {
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delete garbage_image_;
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garbage_image_ = nullptr;
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}
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// remember FBO to be reused if needed (see below) or deleted later
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garbage_image_ = images_.front();
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@@ -182,15 +182,15 @@ void CloneSource::update(float dt)
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images_.pop();
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elapsed_.pop();
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timestamps_.pop();
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}
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// add image to queue to accumulate buffer images until delay reached
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if ( images_.empty() || now - elapsed_.front() < delay_ + (dt * 0.001) )
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// add image to queue to accumulate buffer images until delay reached (with margin)
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if ( images_.empty() || now - elapsed_.front() < delay_ + (dt * 0.002) )
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{
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// create a FBO if none can be reused (from above) and test for RAM in GPU
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if (garbage_image_ == nullptr && ( images_.empty() || Rendering::shouldHaveEnoughMemory(origin_->frame()->resolution(), origin_->frame()->use_alpha()) ) )
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if (garbage_image_ == nullptr && ( images_.empty() || Rendering::shouldHaveEnoughMemory(origin_->frame()->resolution(), origin_->frame()->use_alpha()) ) ){
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garbage_image_ = new FrameBuffer( origin_->frame()->resolution(), origin_->frame()->use_alpha() );
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}
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// image available
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if (garbage_image_ != nullptr) {
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// add element to queue (back)
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@@ -202,7 +202,7 @@ void CloneSource::update(float dt)
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}
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else {
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// set delay to maximum affordable
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delay_ = now - elapsed_.front() - (dt * 0.001);
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delay_ = now - elapsed_.front() - (dt * 0.002);
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Log::Warning("Cannot satisfy delay for Clone %s: not enough RAM in graphics card.", name_.c_str());
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}
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}
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@@ -214,7 +214,6 @@ void CloneSource::update(float dt)
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// update the surface to be rendered with the oldest image (front)
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filter_render_->setInputTexture( images_.front()->texture() );
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}
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}
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@@ -233,16 +232,12 @@ void CloneSource::setDelay(double second)
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void CloneSource::setFilter(const ImageFilter &filter, std::promise<std::string> *ret)
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{
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// filter_shader_->setFilter(filter, ret);
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if (filter_render_)
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filter_render_->setFilter(filter, ret);
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}
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ImageFilter CloneSource::filter() const
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{
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// return filter_shader_->filter();
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if (filter_render_)
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return filter_render_->filter();
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@@ -310,8 +305,8 @@ guint64 CloneSource::playtime () const
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uint CloneSource::texture() const
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{
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if (!images_.empty())
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return images_.front()->texture();
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if (origin_)
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return origin_->frame()->texture();
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else
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return Resource::getTextureBlack();
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}
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