mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 10:19:59 +01:00
Starting implementation of overlay in GeometryView to inform on the
current action (Rotation, Scaling).
This commit is contained in:
@@ -312,6 +312,7 @@ set(VMIX_RSC_FILES
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./rsc/mesh/icon_lock.ply
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./rsc/mesh/icon_unlock.ply
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./rsc/mesh/icon_circle.ply
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./rsc/mesh/icon_square.ply
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./rsc/mesh/icon_clock.ply
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./rsc/mesh/icon_grid.ply
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./rsc/mesh/h_line.ply
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@@ -293,8 +293,9 @@ Symbol::Symbol(Type t, glm::vec3 pos) : Node(), type_(t)
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icons[LOCK] = new Mesh("mesh/icon_lock.ply");
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icons[UNLOCK] = new Mesh("mesh/icon_unlock.ply");
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icons[CIRCLE] = new Mesh("mesh/icon_circle.ply");
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icons[SQUARE] = new Mesh("mesh/icon_square.ply");
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icons[CLOCK] = new Mesh("mesh/icon_clock.ply");
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icons[CLOCK] = new Mesh("mesh/icon_grid.ply");
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icons[GRID] = new Mesh("mesh/icon_grid.ply");
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icons[EMPTY] = new Mesh("mesh/icon_empty.ply");
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}
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@@ -57,7 +57,7 @@ protected:
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class Symbol : public Node
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{
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public:
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typedef enum { POINT = 0, IMAGE, VIDEO, SESSION, CLONE, RENDER, DOTS, BUSY, LOCK, UNLOCK, CIRCLE, CLOCK, GRID, EMPTY } Type;
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typedef enum { POINT = 0, IMAGE, VIDEO, SESSION, CLONE, RENDER, DOTS, BUSY, LOCK, UNLOCK, CIRCLE, SQUARE, CLOCK, GRID, EMPTY } Type;
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Symbol(Type t = POINT, glm::vec3 pos = glm::vec3(0.f));
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~Symbol();
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@@ -444,7 +444,7 @@ void UserInterface::handleMouse()
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navigator.showPannelSource( Mixer::manager().indexCurrentSource() );
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// indicate to view that an action can be initiated (e.g. grab)
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Mixer::manager().view()->storeStatus();
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Mixer::manager().view()->initiate();
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}
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// no source is selected
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else
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@@ -464,6 +464,7 @@ void UserInterface::handleMouse()
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view_drag = nullptr;
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mousedown = false;
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picked = { nullptr, glm::vec2(0.f) };
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Mixer::manager().view()->terminate();
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}
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if ( ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left) )
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@@ -490,7 +491,7 @@ void UserInterface::handleMouse()
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view_drag = Mixer::manager().view();
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// indicate to view that an action can be initiated (e.g. grab)
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Mixer::manager().view()->storeStatus();
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Mixer::manager().view()->initiate();
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}
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// only operate if the view didn't change
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@@ -529,6 +530,7 @@ void UserInterface::handleMouse()
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// cancel all operations on view when interacting on GUI
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view_drag = nullptr;
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mousedown = false;
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Mixer::manager().view()->terminate();
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}
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}
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96
View.cpp
96
View.cpp
@@ -107,7 +107,7 @@ std::pair<Node *, glm::vec2> View::pick(glm::vec2 P)
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return pick;
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}
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void View::storeStatus()
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void View::initiate()
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{
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for (auto sit = Mixer::manager().session()->begin();
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sit != Mixer::manager().session()->end(); sit++){
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@@ -620,23 +620,39 @@ GeometryView::GeometryView() : View(GEOMETRY)
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Surface *rect = new Surface;
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scene.bg()->attach(rect);
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// Geometry Scene foreground
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Frame *border = new Frame(Frame::SHARP, Frame::THIN, Frame::NONE);
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border->color = glm::vec4( COLOR_FRAME, 1.f );
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scene.fg()->attach(border);
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// selection box
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// selection_box_ = new Box;
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// selection_box_->visible_ = false;
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// scene.ws()->attach(selection_box_);
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// User interface foreground
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Group *g = new Group;
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Symbol *s = new Symbol(Symbol::CLOCK);
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g->attach(s);
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Symbol *d = new Symbol(Symbol::POINT);
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d->color = glm::vec4(0.f, 0.f, 0.f, 0.25f);
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d->scale_ = glm::vec3(28.f, 28.f, 1.f);
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d->translation_.z = -0.1;
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g->attach(d);
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overlay_rotation_clock_ = g;
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overlay_rotation_clock_->scale_ = glm::vec3(0.25f, 0.25f, 1.f);
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scene.fg()->attach(overlay_rotation_clock_);
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overlay_rotation_clock_->visible_ = false;
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overlay_rotation_circle_ = new Symbol(Symbol::CIRCLE);
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overlay_rotation_circle_->scale_ = glm::vec3(0.25f, 0.25f, 1.f);
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scene.fg()->attach(overlay_rotation_circle_);
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overlay_rotation_circle_->visible_ = false;
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Symbol *circle = new Symbol(Symbol::CIRCLE);
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circle->scale_ = glm::vec3(0.3f, 0.3f, 1.f);
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scene.fg()->attach(circle);
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overlay_grid_ = new Symbol(Symbol::GRID);
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overlay_grid_->scale_ = glm::vec3(1.f, 1.f, 1.f);
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scene.fg()->attach(overlay_grid_);
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overlay_grid_->visible_ = false;
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Symbol *clock = new Symbol(Symbol::CLOCK);
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clock->scale_ = glm::vec3(0.3f, 0.3f, 1.f);
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scene.fg()->attach(clock);
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overlay_scaling_ = new Symbol(Symbol::SQUARE);
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overlay_scaling_->scale_ = glm::vec3(0.25f, 0.25f, 1.f);
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scene.fg()->attach(overlay_scaling_);
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overlay_scaling_->visible_ = false;
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}
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@@ -782,6 +798,12 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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// picking on the resizing handles in the corners
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if ( pick.first == s->handle_[Handles::RESIZE] ) {
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overlay_scaling_->visible_ = true;
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glm::vec4 icon = corner_to_scene_transform * glm::vec4(0.f, 0.f, 0.f, 1.f);
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overlay_scaling_->translation_.x = icon.x;
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overlay_scaling_->translation_.y = icon.y;
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overlay_scaling_->update(0);
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// RESIZE CORNER
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// proportional SCALING with SHIFT
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if (UserInterface::manager().shiftModifier()) {
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@@ -826,6 +848,12 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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// picking on the BORDER RESIZING handles left or right
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else if ( pick.first == s->handle_[Handles::RESIZE_H] ) {
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overlay_scaling_->visible_ = true;
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glm::vec4 icon = corner_to_scene_transform * glm::vec4(0.f, 1.f, 0.f, 1.f);
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overlay_scaling_->translation_.x = icon.x;
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overlay_scaling_->translation_.y = icon.y;
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overlay_scaling_->update(0);
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// SHIFT: HORIZONTAL SCALE to restore source aspect ratio
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if (UserInterface::manager().shiftModifier()) {
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sourceNode->scale_.x = ABS(sourceNode->scale_.y) * SIGN(sourceNode->scale_.x);
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@@ -858,6 +886,12 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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// picking on the BORDER RESIZING handles top or bottom
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else if ( pick.first == s->handle_[Handles::RESIZE_V] ) {
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overlay_scaling_->visible_ = true;
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glm::vec4 icon = corner_to_scene_transform * glm::vec4(1.f, 0.f, 0.f, 1.f);
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overlay_scaling_->translation_.x = icon.x;
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overlay_scaling_->translation_.y = icon.y;
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overlay_scaling_->update(0);
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// SHIFT: VERTICAL SCALE to restore source aspect ratio
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if (UserInterface::manager().shiftModifier()) {
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sourceNode->scale_.y = ABS(sourceNode->scale_.x) * SIGN(sourceNode->scale_.y);
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@@ -890,6 +924,11 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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// picking on the CENTRER SCALING handle
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else if ( pick.first == s->handle_[Handles::SCALE] ) {
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overlay_scaling_->visible_ = true;
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overlay_scaling_->translation_.x = s->stored_status_->translation_.x;
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overlay_scaling_->translation_.y = s->stored_status_->translation_.y;
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overlay_scaling_->update(0);
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// PROPORTIONAL ONLY
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if (UserInterface::manager().shiftModifier()) {
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float factor = glm::length( glm::vec2( source_to ) ) / glm::length( glm::vec2( source_from ) );
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@@ -911,6 +950,12 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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else if ( pick.first == s->handle_[Handles::ROTATE] ) {
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// ROTATION on CENTER
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overlay_rotation_clock_->visible_ = false;
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overlay_rotation_circle_->visible_ = true;
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overlay_rotation_circle_->translation_.x = s->stored_status_->translation_.x;
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overlay_rotation_circle_->translation_.y = s->stored_status_->translation_.y;
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overlay_rotation_circle_->update(0);
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// rotation center to center of source (disregarding scale)
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glm::mat4 T = glm::translate(glm::identity<glm::mat4>(), s->stored_status_->translation_);
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source_from = glm::inverse(T) * glm::vec4( scene_from, 1.f );
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@@ -924,6 +969,10 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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if (UserInterface::manager().altModifier()) {
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degrees = (degrees / 10) * 10;
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sourceNode->rotation_.z = glm::radians( float(degrees) );
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overlay_rotation_clock_->visible_ = true;
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overlay_rotation_clock_->translation_.x = s->stored_status_->translation_.x;
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overlay_rotation_clock_->translation_.y = s->stored_status_->translation_.y;
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overlay_rotation_clock_->update(0);
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}
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// show cursor for rotation
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ret.type = Cursor_Hand;
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@@ -961,14 +1010,6 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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info << ", " << sourceNode->translation_.y << ")";
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}
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}
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// // don't have a handle, we can only move the source
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// else {
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// sourceNode->translation_ = start_translation + gl_Position_to - gl_Position_from;
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// ret.type = Cursor_ResizeAll;
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// info << "Position (" << std::fixed << std::setprecision(3) << sourceNode->translation_.x;
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// info << ", " << sourceNode->translation_.y << ")";
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// }
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// request update
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s->touch();
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@@ -977,13 +1018,22 @@ View::Cursor GeometryView::grab (Source *s, glm::vec2 from, glm::vec2 to, std::p
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return ret;
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}
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View::Cursor GeometryView::over (Source*, glm::vec2, std::pair<Node *, glm::vec2>)
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{
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View::Cursor ret = Cursor_Arrow;
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return ret;
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void GeometryView::terminate()
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{
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overlay_rotation_clock_->visible_ = false;
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overlay_rotation_circle_->visible_ = false;
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overlay_grid_->visible_ = false;
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overlay_scaling_->visible_ = false;
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}
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//View::Cursor GeometryView::over (Source*, glm::vec2, std::pair<Node *, glm::vec2>)
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//{
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// View::Cursor ret = Cursor_Arrow;
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// return ret;
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//}
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View::Cursor GeometryView::drag (glm::vec2 from, glm::vec2 to)
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{
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Cursor ret = View::drag(from, to);
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15
View.h
15
View.h
@@ -57,15 +57,16 @@ public:
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virtual Cursor drag (glm::vec2, glm::vec2);
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// grab a source provided a start and an end point in screen coordinates and the picking point
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virtual void storeStatus();
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virtual void initiate();
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virtual void terminate() {}
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virtual Cursor grab (Source*, glm::vec2, glm::vec2, std::pair<Node *, glm::vec2>) {
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return Cursor();
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}
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// test mouse over provided a point in screen coordinates and the picking point
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virtual Cursor over (Source*, glm::vec2, std::pair<Node *, glm::vec2>) {
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return Cursor();
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}
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// // test mouse over provided a point in screen coordinates and the picking point
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// virtual Cursor over (Source*, glm::vec2, std::pair<Node *, glm::vec2>) {
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// return Cursor();
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// }
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// accessible scene
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Scene scene;
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@@ -142,12 +143,14 @@ public:
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std::pair<Node *, glm::vec2> pick(glm::vec2 P) override;
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Cursor grab (Source *s, glm::vec2 from, glm::vec2 to, std::pair<Node *, glm::vec2> pick) override;
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Cursor over (Source *s, glm::vec2 pos, std::pair<Node *, glm::vec2> pick) override;
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// Cursor over (Source *s, glm::vec2 pos, std::pair<Node *, glm::vec2> pick) override;
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Cursor drag (glm::vec2, glm::vec2) override;
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void terminate();
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private:
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Node *overlay_rotation_circle_;
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Node *overlay_rotation_clock_;
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Node *overlay_scaling_;
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Node *overlay_grid_;
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};
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