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Minor improvement: mixing view shifted right
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@@ -52,7 +52,7 @@ uint textureMixingQuadratic();
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MixingView::MixingView() : View(MIXING), limbo_scale_(MIXING_MIN_THRESHOLD)
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{
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scene.root()->scale_ = glm::vec3(MIXING_DEFAULT_SCALE, MIXING_DEFAULT_SCALE, 1.0f);
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scene.root()->translation_ = glm::vec3(0.0f, 0.0f, 0.0f);
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scene.root()->translation_ = glm::vec3(0.5f, 0.0f, 0.0f);
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// read default settings
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if ( Settings::application.views[mode_].name.empty() )
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// no settings found: store application default
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