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https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
Remove debug info
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@@ -502,9 +502,6 @@ GLFWmonitor *RenderingWindow::monitor()
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// pick at the coordinates given or at pos of window
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int x, y;
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glfwGetWindowPos(window_, &x, &y);
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Log::Info("testing window monitor at %d %d", x, y );
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return monitorAt(x, y);
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}
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@@ -594,14 +591,10 @@ bool RenderingWindow::init(int id, GLFWwindow *share)
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Log::Error("Failed to create GLFW Window %d", id_);
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return false;
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}
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Log::Info("Window size %d %d", winset.w, winset.h);
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// set position
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glfwSetWindowPos(window_, winset.x, winset.y);
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Log::Info("Window position %d %d", winset.x, winset.y);
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/// CALLBACKS
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// store global ref to pointers (used by callbacks)
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GLFW_window_[window_] = this;
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@@ -631,8 +624,6 @@ bool RenderingWindow::init(int id, GLFWwindow *share)
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// DPI scaling (retina)
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dpi_scale_ = float(window_attributes_.viewport.y) / float(winset.h);
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Log::Info("Window Frame Buffer sixe %d %d", window_attributes_.viewport.x, window_attributes_.viewport.y);
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// This hint can improve the speed of texturing when perspective-correct texture coordinate interpolation isn't needed
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glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
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//
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@@ -1834,8 +1834,9 @@ void SourcePreview::Render(float width, bool controlbutton)
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source_->render();
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// draw preview
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ImVec2 preview_size(width, width / source_->frame()->aspectRatio());
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ImGui::Image((void*)(uintptr_t) source_->frame()->texture(), preview_size);
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FrameBuffer *frame = source_->frame();
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ImVec2 preview_size(width, width / frame->aspectRatio());
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ImGui::Image((void*)(uintptr_t) frame->texture(), preview_size);
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if (controlbutton && source_->ready()) {
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ImVec2 pos = ImGui::GetCursorPos();
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@@ -1845,6 +1846,7 @@ void SourcePreview::Render(float width, bool controlbutton)
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ImGui::SetCursorPos(pos);
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}
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ImGui::Text("%s ", label_.c_str());
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ImGui::Text("%d x %d %s", frame->width(), frame->height(), frame->use_alpha() ? "RGBA" : "RGB");
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}
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}
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}
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