Remove debug info

This commit is contained in:
brunoherbelin
2020-09-26 20:02:36 +02:00
parent 89891a18e5
commit 39ceea9690
2 changed files with 4 additions and 11 deletions

View File

@@ -502,9 +502,6 @@ GLFWmonitor *RenderingWindow::monitor()
// pick at the coordinates given or at pos of window
int x, y;
glfwGetWindowPos(window_, &x, &y);
Log::Info("testing window monitor at %d %d", x, y );
return monitorAt(x, y);
}
@@ -594,14 +591,10 @@ bool RenderingWindow::init(int id, GLFWwindow *share)
Log::Error("Failed to create GLFW Window %d", id_);
return false;
}
Log::Info("Window size %d %d", winset.w, winset.h);
// set position
glfwSetWindowPos(window_, winset.x, winset.y);
Log::Info("Window position %d %d", winset.x, winset.y);
/// CALLBACKS
// store global ref to pointers (used by callbacks)
GLFW_window_[window_] = this;
@@ -631,8 +624,6 @@ bool RenderingWindow::init(int id, GLFWwindow *share)
// DPI scaling (retina)
dpi_scale_ = float(window_attributes_.viewport.y) / float(winset.h);
Log::Info("Window Frame Buffer sixe %d %d", window_attributes_.viewport.x, window_attributes_.viewport.y);
// This hint can improve the speed of texturing when perspective-correct texture coordinate interpolation isn't needed
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
//

View File

@@ -1834,8 +1834,9 @@ void SourcePreview::Render(float width, bool controlbutton)
source_->render();
// draw preview
ImVec2 preview_size(width, width / source_->frame()->aspectRatio());
ImGui::Image((void*)(uintptr_t) source_->frame()->texture(), preview_size);
FrameBuffer *frame = source_->frame();
ImVec2 preview_size(width, width / frame->aspectRatio());
ImGui::Image((void*)(uintptr_t) frame->texture(), preview_size);
if (controlbutton && source_->ready()) {
ImVec2 pos = ImGui::GetCursorPos();
@@ -1845,6 +1846,7 @@ void SourcePreview::Render(float width, bool controlbutton)
ImGui::SetCursorPos(pos);
}
ImGui::Text("%s ", label_.c_str());
ImGui::Text("%d x %d %s", frame->width(), frame->height(), frame->use_alpha() ? "RGBA" : "RGB");
}
}
}