Tentative design of Layer View. Fix of UV coordinates for Mesh.

This commit is contained in:
brunoherbelin
2020-05-17 22:27:38 +02:00
parent 569a097c4a
commit 69a58de026
8 changed files with 84 additions and 59 deletions

7
View.h
View File

@@ -19,7 +19,7 @@ public:
virtual void update (float dt);
virtual void draw () = 0;
virtual void zoom (float) {}
virtual void drag (glm::vec2, glm::vec2) {}
virtual void drag (glm::vec2, glm::vec2);
virtual void grab (glm::vec2, glm::vec2, Source*, std::pair<Node *, glm::vec2>) {}
virtual void restoreSettings();
@@ -40,7 +40,6 @@ public:
void draw () override;
void zoom (float factor) override;
void drag (glm::vec2 from, glm::vec2 to) override;
void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2>) override;
private:
@@ -72,7 +71,6 @@ public:
void draw () override;
void zoom (float factor) override;
void drag (glm::vec2 from, glm::vec2 to) override;
void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick) override;
private:
@@ -87,11 +85,10 @@ public:
void draw () override;
void zoom (float factor) override;
void drag (glm::vec2 from, glm::vec2 to) override;
void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick) override;
private:
float aspect_ratio;
};