mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
Tentative design of Layer View. Fix of UV coordinates for Mesh.
This commit is contained in:
@@ -259,6 +259,7 @@ set(VMIX_RSC_FILES
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./rsc/images/transparencygrid.png
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./rsc/images/shadow.png
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./rsc/images/shadow_dark.png
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./rsc/images/shadow_perspective.png
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./rsc/mesh/point.ply
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./rsc/mesh/disk.ply
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./rsc/mesh/shadow.ply
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@@ -270,6 +271,8 @@ set(VMIX_RSC_FILES
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./rsc/mesh/border_handles_overlay.ply
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./rsc/mesh/border_large_sharp.ply
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./rsc/mesh/border_vertical_overlay.ply
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./rsc/mesh/perspective_layer.ply
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./rsc/mesh/shadow_perspective.ply
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./rsc/mesh/circle.ply
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./rsc/mesh/icon_video.ply
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./rsc/mesh/icon_image.ply
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8
Mesh.cpp
8
Mesh.cpp
@@ -247,7 +247,7 @@ bool parsePLY(string ascii,
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has_uv = true;
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break;
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case 't':
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uv.y = parseValue<float>(stringstream);
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uv.y = -parseValue<float>(stringstream);
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has_uv = true;
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break;
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case 'r':
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@@ -403,6 +403,10 @@ Frame::Frame(Type style) : Node()
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border_ = new Mesh("mesh/border_round.ply");
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shadow_ = new Mesh("mesh/shadow.ply", "images/shadow.png");
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break;
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case ROUND_SHADOW:
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border_ = new Mesh("mesh/border_round.ply");
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shadow_ = new Mesh("mesh/shadow_perspective.ply", "images/shadow_perspective.png");
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break;
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}
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}
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@@ -471,7 +475,7 @@ Handles::Handles(Type type) : Node(), type_(type)
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handle_ = new LineSquare(color, 2);
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handle_->scale_ = glm::vec3( 0.05f, 0.05f, 1.f);
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}
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// handle_ = new Mesh("mesh/border_handles_overlay.ply");
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}
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Handles::~Handles()
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2
Mesh.h
2
Mesh.h
@@ -38,7 +38,7 @@ class Frame : public Node
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{
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public:
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typedef enum { ROUND_THIN = 0, ROUND_LARGE, SHARP_THIN, SHARP_LARGE } Type;
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typedef enum { ROUND_THIN = 0, ROUND_LARGE, SHARP_THIN, SHARP_LARGE, ROUND_SHADOW } Type;
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Frame(Type style);
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~Frame();
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@@ -50,7 +50,7 @@ Source::Source(const std::string &name) : name_(name), initialized_(false)
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// default mixing nodes
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groups_[View::LAYER] = new Group;
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frame = new Frame(Frame::ROUND_THIN);
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frame = new Frame(Frame::ROUND_SHADOW);
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frame->translation_.z = 0.1;
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frame->color = glm::vec4( COLOR_DEFAULT_SOURCE, 0.9f);
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groups_[View::LAYER]->attach(frame);
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@@ -259,6 +259,10 @@ void MediaSource::init()
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node != groups_[View::GEOMETRY]->end(); node++) {
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(*node)->scale_.x = mediaplayer_->aspectRatio();
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}
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for (NodeSet::iterator node = groups_[View::LAYER]->begin();
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node != groups_[View::LAYER]->end(); node++) {
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(*node)->scale_.x = mediaplayer_->aspectRatio();
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}
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// done init once and for all
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initialized_ = true;
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@@ -253,6 +253,8 @@ void UserInterface::handleKeyboard()
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Mixer::manager().setCurrentView(View::MIXING);
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else if (ImGui::IsKeyPressed( GLFW_KEY_F2 ))
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Mixer::manager().setCurrentView(View::GEOMETRY);
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else if (ImGui::IsKeyPressed( GLFW_KEY_F3 ))
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Mixer::manager().setCurrentView(View::LAYER);
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else if (ImGui::IsKeyPressed( GLFW_KEY_F11 ))
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Rendering::manager().ToggleFullscreen();
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else if (ImGui::IsKeyPressed( GLFW_KEY_ESCAPE )){
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99
View.cpp
99
View.cpp
@@ -44,6 +44,24 @@ void View::update(float dt)
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scene.update( dt );
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}
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void View::drag (glm::vec2 from, glm::vec2 to)
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{
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static glm::vec3 start_translation = glm::vec3(0.f);
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static glm::vec2 start_position = glm::vec2(0.f);
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if ( start_position != from ) {
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start_position = from;
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start_translation = scene.root()->translation_;
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}
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// unproject
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glm::vec3 gl_Position_from = Rendering::manager().unProject(from);
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glm::vec3 gl_Position_to = Rendering::manager().unProject(to);
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// compute delta translation
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scene.root()->translation_ = start_translation + gl_Position_to - gl_Position_from;
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}
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MixingView::MixingView() : View(MIXING)
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{
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// read default settings
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@@ -88,24 +106,6 @@ void MixingView::zoom( float factor )
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scene.root()->scale_.y = z;
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}
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void MixingView::drag (glm::vec2 from, glm::vec2 to)
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{
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static glm::vec3 start_translation = glm::vec3(0.f);
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static glm::vec2 start_position = glm::vec2(0.f);
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if ( start_position != from ) {
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start_position = from;
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start_translation = scene.root()->translation_;
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}
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// unproject
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glm::vec3 gl_Position_from = Rendering::manager().unProject(from);
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glm::vec3 gl_Position_to = Rendering::manager().unProject(to);
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// compute delta translation
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scene.root()->translation_ = start_translation + gl_Position_to - gl_Position_from;
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}
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void MixingView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2>)
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{
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@@ -264,25 +264,6 @@ void GeometryView::zoom( float factor )
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scene.root()->scale_.y = z;
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}
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void GeometryView::drag (glm::vec2 from, glm::vec2 to)
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{
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static glm::vec3 start_translation = glm::vec3(0.f);
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static glm::vec2 start_position = glm::vec2(0.f);
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if ( start_position != from ) {
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start_position = from;
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start_translation = scene.root()->translation_;
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}
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// unproject
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glm::vec3 gl_Position_from = Rendering::manager().unProject(from);
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glm::vec3 gl_Position_to = Rendering::manager().unProject(to);
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// compute delta translation
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scene.root()->translation_ = start_translation + gl_Position_to - gl_Position_from;
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}
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void GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick)
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{
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// work on the given source
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@@ -349,7 +330,7 @@ void GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node
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}
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LayerView::LayerView() : View(LAYER)
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LayerView::LayerView() : View(LAYER), aspect_ratio(1.f)
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{
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// read default settings
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if ( Settings::application.views[View::LAYER].name.empty() ) {
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@@ -365,9 +346,14 @@ LayerView::LayerView() : View(LAYER)
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Surface *rect = new Surface;
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scene.bg()->attach(rect);
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Mesh *persp = new Mesh("mesh/perspective_layer.ply");
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persp->translation_.z = -0.1f;
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scene.bg()->attach(persp);
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Frame *border = new Frame(Frame::SHARP_THIN);
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border->color = glm::vec4( 0.8f, 0.f, 0.8f, 1.f );
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scene.bg()->attach(border);
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}
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LayerView::~LayerView()
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@@ -377,6 +363,15 @@ LayerView::~LayerView()
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void LayerView::draw ()
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{
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// update rendering of render frame
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FrameBuffer *output = Mixer::manager().session()->frame();
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if (output)
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aspect_ratio = output->aspectRatio();
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for (NodeSet::iterator node = scene.bg()->begin(); node != scene.bg()->end(); node++) {
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(*node)->scale_.x = aspect_ratio;
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}
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// draw scene of this view
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scene.root()->draw(glm::identity<glm::mat4>(), Rendering::manager().Projection());
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@@ -390,13 +385,33 @@ void LayerView::zoom (float factor)
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scene.root()->scale_.y = z;
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}
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void LayerView::drag (glm::vec2 from, glm::vec2 to)
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{
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}
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void LayerView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick)
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{
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if (!s)
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return;
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Group *sourceNode = s->group(View::LAYER);
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static glm::vec3 start_translation = glm::vec3(0.f);
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static glm::vec2 start_position = glm::vec2(0.f);
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if ( start_position != from ) {
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start_position = from;
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start_translation = sourceNode->translation_;
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}
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// unproject
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glm::vec3 gl_Position_from = Rendering::manager().unProject(from, scene.root()->transform_);
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glm::vec3 gl_Position_to = Rendering::manager().unProject(to, scene.root()->transform_);
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// compute delta translation
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sourceNode->translation_ = start_translation + gl_Position_to - gl_Position_from;
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// diagonal movement only
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sourceNode->translation_.x = CLAMP( sourceNode->translation_.x, -10.f, 0.f);
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sourceNode->translation_.y = sourceNode->translation_.x / aspect_ratio;
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}
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7
View.h
7
View.h
@@ -19,7 +19,7 @@ public:
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virtual void update (float dt);
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virtual void draw () = 0;
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virtual void zoom (float) {}
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virtual void drag (glm::vec2, glm::vec2) {}
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virtual void drag (glm::vec2, glm::vec2);
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virtual void grab (glm::vec2, glm::vec2, Source*, std::pair<Node *, glm::vec2>) {}
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virtual void restoreSettings();
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@@ -40,7 +40,6 @@ public:
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void draw () override;
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void zoom (float factor) override;
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void drag (glm::vec2 from, glm::vec2 to) override;
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void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2>) override;
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private:
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@@ -72,7 +71,6 @@ public:
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void draw () override;
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void zoom (float factor) override;
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void drag (glm::vec2 from, glm::vec2 to) override;
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void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick) override;
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private:
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@@ -87,11 +85,10 @@ public:
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void draw () override;
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void zoom (float factor) override;
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void drag (glm::vec2 from, glm::vec2 to) override;
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void grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick) override;
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private:
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float aspect_ratio;
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};
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@@ -14,14 +14,14 @@ property uchar alpha
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element face 8
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property list uchar uint vertex_indices
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end_header
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1.000000 -1.000000 0.000000 0.202616 0.797384 255 255 255 255
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-1.300000 -1.300000 0.000000 1.000000 1.000000 255 255 255 65
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1.300000 -1.300000 0.000000 0.000000 1.000000 255 255 255 65
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-1.000000 -1.000000 0.000000 0.797384 0.797384 255 255 255 255
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-1.300000 1.300000 0.000000 1.000000 0.000000 255 255 255 65
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1.000000 1.000000 0.000000 0.202616 0.202616 255 255 255 255
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1.300000 1.300000 0.000000 0.000000 0.000000 255 255 255 65
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-1.000000 1.000000 0.000000 0.797384 0.202616 255 255 255 255
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1.000000 -1.000000 0.000000 0.827672 0.172328 255 255 255 255
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-1.300000 -1.300000 0.000000 -0.002507 -0.002507 255 255 255 0
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1.300000 -1.300000 0.000000 1.002507 -0.002507 255 255 255 0
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-1.000000 -1.000000 0.000000 0.172328 0.172328 255 255 255 255
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-1.300000 1.300000 0.000000 -0.002507 1.002507 255 255 255 0
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1.000000 1.000000 0.000000 0.827672 0.827672 255 255 255 255
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1.300000 1.300000 0.000000 1.002507 1.002507 255 255 255 0
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-1.000000 1.000000 0.000000 0.172328 0.827672 255 255 255 255
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3 0 1 2
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3 3 4 1
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3 5 2 6
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