clear code copy vec4

This commit is contained in:
Bruno
2021-04-28 11:22:27 +02:00
parent 1118e4bfe0
commit 7b7bd763c9

View File

@@ -132,10 +132,7 @@ void MediaSource::render()
// render the media player into frame buffer
renderbuffer_->begin();
// texturesurface_->shader()->color.a = mediaplayer_->currentTimelineFading();
texturesurface_->shader()->color.r = mediaplayer_->currentTimelineFading();
texturesurface_->shader()->color.g = mediaplayer_->currentTimelineFading();
texturesurface_->shader()->color.b = mediaplayer_->currentTimelineFading();
texturesurface_->shader()->color = glm::vec4( glm::vec3(mediaplayer_->currentTimelineFading()), 1.f);
texturesurface_->draw(glm::identity<glm::mat4>(), renderbuffer_->projection());
renderbuffer_->end();
}