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Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
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3
View.h
3
View.h
@@ -38,6 +38,8 @@ public:
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void drag (glm::vec2 from, glm::vec2 to) override;
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void grab (glm::vec2 from, glm::vec2 to, Source *s) override;
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private:
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uint textureMixingQuadratic();
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};
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class RenderView : public View
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@@ -53,5 +55,6 @@ public:
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void setResolution (uint width, uint height);
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inline FrameBuffer *frameBuffer () const { return frame_buffer_; }
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};
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#endif // VIEW_H
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