Implementation of stippling in GLSL image shader and use in Mixing

Source. Creation of Mxing circle texture.
This commit is contained in:
brunoherbelin
2020-04-23 21:49:42 +02:00
parent 60345958e4
commit 9b3eba8d1e
12 changed files with 118 additions and 17 deletions

3
View.h
View File

@@ -38,6 +38,8 @@ public:
void drag (glm::vec2 from, glm::vec2 to) override;
void grab (glm::vec2 from, glm::vec2 to, Source *s) override;
private:
uint textureMixingQuadratic();
};
class RenderView : public View
@@ -53,5 +55,6 @@ public:
void setResolution (uint width, uint height);
inline FrameBuffer *frameBuffer () const { return frame_buffer_; }
};
#endif // VIEW_H