mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-05 15:30:00 +01:00
Improve Layer view with Blending menu icons
New icons for blending modes declared in Shader class, used in combo box for blending mode selection in imguiVisitor, and added source context menu in Layer view.
This commit is contained in:
@@ -593,7 +593,6 @@ set(VMIX_RSC_FILES
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./rsc/mesh/icon_vimix.ply
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./rsc/mesh/icon_group_vimix.ply
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./rsc/mesh/icon_circles.ply
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./rsc/mesh/icon_dots.ply
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./rsc/mesh/icon_empty.ply
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./rsc/mesh/icon_lock.ply
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./rsc/mesh/icon_unlock.ply
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@@ -603,7 +602,6 @@ set(VMIX_RSC_FILES
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./rsc/mesh/icon_clock.ply
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./rsc/mesh/icon_clock_hand.ply
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./rsc/mesh/icon_grid.ply
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./rsc/mesh/icon_rightarrow.ply
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./rsc/mesh/icon_crop.ply
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./rsc/mesh/icon_eye.ply
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./rsc/mesh/icon_eye_slash.ply
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@@ -614,6 +612,14 @@ set(VMIX_RSC_FILES
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./rsc/mesh/icon_text.ply
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./rsc/mesh/icon_play.ply
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./rsc/mesh/icon_fastforward.ply
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./rsc/mesh/icon_blend_normal.ply
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./rsc/mesh/icon_blend_add.ply
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./rsc/mesh/icon_blend_subtract.ply
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./rsc/mesh/icon_blend_mult.ply
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./rsc/mesh/icon_blend_soft_light.ply
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./rsc/mesh/icon_blend_hard_light.ply
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./rsc/mesh/icon_blend_soft_sub.ply
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./rsc/mesh/icon_blend_lighten.ply
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./rsc/mesh/h_line.ply
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./rsc/mesh/h_mark.ply
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./rsc/shaders/filters/default.glsl
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Binary file not shown.
54
rsc/mesh/icon_blend_add.ply
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54
rsc/mesh/icon_blend_add.ply
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@@ -0,0 +1,54 @@
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222
rsc/mesh/icon_blend_hard_light.ply
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222
rsc/mesh/icon_blend_hard_light.ply
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@@ -0,0 +1,222 @@
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44
rsc/mesh/icon_blend_lighten.ply
Normal file
44
rsc/mesh/icon_blend_lighten.ply
Normal file
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28
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206
rsc/mesh/icon_blend_soft_sub.ply
Normal file
206
rsc/mesh/icon_blend_soft_sub.ply
Normal file
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||||
3 54 52 51
|
||||
3 55 53 50
|
||||
3 54 56 52
|
||||
3 55 57 53
|
||||
3 58 56 54
|
||||
3 59 57 55
|
||||
3 58 60 56
|
||||
3 61 60 58
|
||||
3 59 62 57
|
||||
3 63 60 61
|
||||
3 64 62 59
|
||||
3 63 65 60
|
||||
3 66 65 63
|
||||
3 67 62 64
|
||||
3 66 68 65
|
||||
3 69 68 66
|
||||
3 67 70 62
|
||||
3 71 68 69
|
||||
3 72 70 67
|
||||
3 71 73 68
|
||||
3 74 73 71
|
||||
3 72 75 70
|
||||
3 76 75 72
|
||||
3 74 77 73
|
||||
3 78 77 74
|
||||
3 79 77 78
|
||||
3 76 80 75
|
||||
3 80 77 79
|
||||
3 76 77 80
|
||||
3 81 77 76
|
||||
3 81 82 77
|
||||
3 83 82 81
|
||||
3 83 84 82
|
||||
3 85 84 83
|
||||
3 85 86 84
|
||||
3 87 86 85
|
||||
3 87 88 86
|
||||
3 89 88 87
|
||||
3 90 91 92
|
||||
3 91 93 92
|
||||
3 91 94 93
|
||||
3 94 95 93
|
||||
3 90 96 91
|
||||
3 97 95 94
|
||||
3 90 97 96
|
||||
3 90 95 97
|
||||
44
rsc/mesh/icon_blend_subtract.ply
Normal file
44
rsc/mesh/icon_blend_subtract.ply
Normal file
@@ -0,0 +1,44 @@
|
||||
ply
|
||||
format ascii 1.0
|
||||
comment Created in Blender version 4.2.2 LTS
|
||||
element vertex 18
|
||||
property float x
|
||||
property float y
|
||||
property float z
|
||||
property float s
|
||||
property float t
|
||||
element face 14
|
||||
property list uchar uint vertex_indices
|
||||
end_header
|
||||
-0.073069215 0.09155264 0 0.7058824 0
|
||||
0.10989119 0.10984481 0 0.47058824 0
|
||||
-0.073069215 0.10984481 0 0.7647059 0
|
||||
0.09159514 0.09155264 0 0.64705884 0
|
||||
0.10989119 -0.07307695 0 0.5294118 0
|
||||
0.09159514 -0.07307695 0 0.5882353 0
|
||||
-0.109661296 -0.1096613 0 0.4117647 0
|
||||
-0.091365255 0.05496829 0 0 0
|
||||
-0.109661296 0.073260464 0 0.23529412 0
|
||||
0.07329911 0.073260464 0 0.29411766 0
|
||||
0.055003062 0.05496829 0 0.1764706 0
|
||||
0.07329911 -0.1096613 0 0.3529412 0
|
||||
-0.091365255 -0.09136913 0 0.05882353 0
|
||||
0.055003062 -0.09136913 0 0.11764706 0
|
||||
-0.054773174 -0.027346507 0 1 0
|
||||
0.01841098 -0.009054333 0 0.88235295 0
|
||||
-0.054773174 -0.009054333 0 0.8235294 0
|
||||
0.01841098 -0.027346507 0 0.9411765 0
|
||||
3 0 1 2
|
||||
3 0 3 1
|
||||
3 3 4 1
|
||||
3 5 4 3
|
||||
3 6 7 8
|
||||
3 7 9 8
|
||||
3 7 10 9
|
||||
3 10 11 9
|
||||
3 6 12 7
|
||||
3 13 11 10
|
||||
3 14 15 16
|
||||
3 14 17 15
|
||||
3 6 13 12
|
||||
3 6 11 13
|
||||
@@ -543,22 +543,14 @@ Symbol::Symbol(Type t, glm::vec3 pos) : Node(), type_(t)
|
||||
shadows[RECEIVE]= shadow;
|
||||
icons[TEXT] = new Mesh("mesh/icon_text.ply");
|
||||
shadows[TEXT] = shadow;
|
||||
icons[DOTS] = new Mesh("mesh/icon_dots.ply");
|
||||
shadows[DOTS] = nullptr;
|
||||
icons[BUSY] = new Mesh("mesh/icon_circles.ply");
|
||||
shadows[BUSY] = nullptr;
|
||||
icons[LOCK] = new Mesh("mesh/icon_lock.ply");
|
||||
shadows[LOCK] = shadow;
|
||||
icons[UNLOCK] = new Mesh("mesh/icon_unlock.ply");
|
||||
shadows[UNLOCK] = shadow;
|
||||
icons[EYE] = new Mesh("mesh/icon_eye.ply");
|
||||
shadows[EYE] = shadow;
|
||||
icons[EYESLASH] = new Mesh("mesh/icon_eye_slash.ply");
|
||||
shadows[EYESLASH] = shadow;
|
||||
icons[TELEVISION] = new Mesh("mesh/icon_tv.ply");
|
||||
shadows[TELEVISION] = shadow;
|
||||
icons[ARROWS] = new Mesh("mesh/icon_rightarrow.ply");
|
||||
shadows[ARROWS] = shadow;
|
||||
icons[ROTATION] = new Mesh("mesh/border_handles_rotation.ply");
|
||||
shadows[ROTATION] = shadow;
|
||||
icons[CIRCLE] = new Mesh("mesh/icon_circle.ply");
|
||||
@@ -577,6 +569,22 @@ Symbol::Symbol(Type t, glm::vec3 pos) : Node(), type_(t)
|
||||
shadows[PLAY] = shadow;
|
||||
icons[FFWRD] = new Mesh("mesh/icon_fastforward.ply");
|
||||
shadows[FFWRD] = shadow;
|
||||
icons[BLEND_NORMAL] = new Mesh("mesh/icon_blend_normal.ply");
|
||||
shadows[BLEND_NORMAL] = nullptr;
|
||||
icons[BLEND_SCREEN] = new Mesh("mesh/icon_blend_add.ply");
|
||||
shadows[BLEND_SCREEN] = nullptr;
|
||||
icons[BLEND_SUBTRACT] = new Mesh("mesh/icon_blend_subtract.ply");
|
||||
shadows[BLEND_SUBTRACT]= nullptr;
|
||||
icons[BLEND_MULT] = new Mesh("mesh/icon_blend_mult.ply");
|
||||
shadows[BLEND_MULT]= nullptr;
|
||||
icons[BLEND_H_LIGHT] = new Mesh("mesh/icon_blend_hard_light.ply");
|
||||
shadows[BLEND_H_LIGHT]= nullptr;
|
||||
icons[BLEND_S_LIGHT] = new Mesh("mesh/icon_blend_soft_light.ply");
|
||||
shadows[BLEND_S_LIGHT]= nullptr;
|
||||
icons[BLEND_S_SUB] = new Mesh("mesh/icon_blend_soft_sub.ply");
|
||||
shadows[BLEND_S_SUB]= nullptr;
|
||||
icons[BLEND_LIGHTEN] = new Mesh("mesh/icon_blend_lighten.ply");
|
||||
shadows[BLEND_LIGHTEN]= nullptr;
|
||||
icons[EMPTY] = new Mesh("mesh/icon_empty.ply");
|
||||
shadows[EMPTY] = shadow;
|
||||
}
|
||||
|
||||
@@ -96,14 +96,10 @@ public:
|
||||
SHARE,
|
||||
RECEIVE,
|
||||
TEXT,
|
||||
DOTS,
|
||||
BUSY,
|
||||
LOCK,
|
||||
UNLOCK,
|
||||
EYE,
|
||||
EYESLASH,
|
||||
TELEVISION,
|
||||
ARROWS,
|
||||
ROTATION,
|
||||
CROP,
|
||||
CIRCLE,
|
||||
@@ -114,6 +110,14 @@ public:
|
||||
CROSS,
|
||||
PLAY,
|
||||
FFWRD,
|
||||
BLEND_NORMAL,
|
||||
BLEND_SCREEN,
|
||||
BLEND_SUBTRACT,
|
||||
BLEND_MULT,
|
||||
BLEND_H_LIGHT,
|
||||
BLEND_S_LIGHT,
|
||||
BLEND_S_SUB,
|
||||
BLEND_LIGHTEN,
|
||||
EMPTY
|
||||
} Type;
|
||||
Symbol(Type t, glm::vec3 pos = glm::vec3(0.f));
|
||||
|
||||
@@ -576,17 +576,19 @@ bool ImGuiToolkit::ComboIcon (const char* label, int* current_item,
|
||||
char text_buf[256];
|
||||
ImFormatString(text_buf, IM_ARRAYSIZE(text_buf), " %s", std::get<2>( items.at(*current_item) ).c_str());
|
||||
if ( ImGui::BeginCombo( label, text_buf, ImGuiComboFlags_None) ) {
|
||||
for (int p = 0; p < (int) items.size(); ++p){
|
||||
ImGui::PushID((void*)(intptr_t)p);
|
||||
if (ImGuiToolkit::SelectableIcon( std::get<0>( items.at(p) ),
|
||||
std::get<1>( items.at(p) ),
|
||||
std::get<2>( items.at(p) ).c_str(),
|
||||
p == *current_item) ) {
|
||||
*current_item = p;
|
||||
for (auto item = items.cbegin(); item != items.cend(); ++item) {
|
||||
int index = item - items.cbegin();
|
||||
ImGui::PushID((void*)(intptr_t)index);
|
||||
if (ImGuiToolkit::SelectableIcon(std::get<0>(*item),
|
||||
std::get<1>(*item ),
|
||||
std::get<2>(*item).c_str(),
|
||||
index == *current_item) ) {
|
||||
*current_item = index;
|
||||
ret = true;
|
||||
}
|
||||
if (ImGui::IsItemHovered() && p < (int) tooltips.size() )
|
||||
ImGuiToolkit::ToolTip( tooltips.at(p).c_str() );
|
||||
|
||||
if (ImGui::IsItemHovered() && index < (int) tooltips.size() )
|
||||
ImGuiToolkit::ToolTip( tooltips.at(index).c_str() );
|
||||
ImGui::PopID();
|
||||
}
|
||||
ImGui::EndCombo();
|
||||
|
||||
@@ -197,40 +197,11 @@ void ImGuiVisitor::visit(Shader &n)
|
||||
// ImGui::SameLine(0, 5);
|
||||
ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
|
||||
int mode = n.blending;
|
||||
if (ImGui::Combo("Blending", &mode, "Normal\0Screen\0Subtract\0Multiply\0Soft light"
|
||||
"\0Hard light\0Soft subtract\0Lighten only\0") ) {
|
||||
ImGui::SetNextItemWidth(IMGUI_RIGHT_ALIGN);
|
||||
if (ImGuiToolkit::ComboIcon("Blending", &mode, Shader::blendingFunction) )
|
||||
{
|
||||
n.blending = Shader::BlendMode(mode);
|
||||
|
||||
oss << "Blending ";
|
||||
switch(n.blending) {
|
||||
case Shader::BLEND_OPACITY:
|
||||
oss<<"Normal";
|
||||
break;
|
||||
case Shader::BLEND_SCREEN:
|
||||
oss<<"Screen";
|
||||
break;
|
||||
case Shader::BLEND_SUBTRACT:
|
||||
oss<<"Subtract";
|
||||
break;
|
||||
case Shader::BLEND_MULTIPLY:
|
||||
oss<<"Multiply";
|
||||
break;
|
||||
case Shader::BLEND_HARD_LIGHT:
|
||||
oss<<"Hard light";
|
||||
break;
|
||||
case Shader::BLEND_SOFT_LIGHT:
|
||||
oss<<"Soft light";
|
||||
break;
|
||||
case Shader::BLEND_SOFT_SUBTRACT:
|
||||
oss<<"Soft subtract";
|
||||
break;
|
||||
case Shader::BLEND_LIGHTEN_ONLY:
|
||||
oss<<"Lighten only";
|
||||
break;
|
||||
case Shader::BLEND_NONE:
|
||||
oss<<"None";
|
||||
break;
|
||||
}
|
||||
oss << "Blending " << std::get<2>(Shader::blendingFunction[mode]).c_str();
|
||||
Action::manager().store(oss.str());
|
||||
}
|
||||
|
||||
@@ -440,7 +411,10 @@ void ImGuiVisitor::visit (Source& s)
|
||||
oss << s.name() << ": ";
|
||||
|
||||
// blending selection
|
||||
Shader::BlendMode prevblend = s.blendingShader()->blending;
|
||||
s.blendingShader()->accept(*this);
|
||||
if (s.blendingShader()->blending != prevblend)
|
||||
s.touch();
|
||||
|
||||
// Draw different info if failed or succeed
|
||||
if ( !s.failed() ) {
|
||||
|
||||
@@ -96,7 +96,34 @@ void LayerView::draw()
|
||||
// initialize the verification of the selection
|
||||
static bool candidate_flatten_group = false;
|
||||
|
||||
// display popup menu
|
||||
// display popup menu source
|
||||
if (show_context_menu_ == MENU_SOURCE) {
|
||||
ImGui::OpenPopup("LayerSourceContextMenu");
|
||||
show_context_menu_ = MENU_NONE;
|
||||
}
|
||||
if (ImGui::BeginPopup("LayerSourceContextMenu")) {
|
||||
// work on the current source
|
||||
Source *s = Mixer::manager().currentSource();
|
||||
if (s != nullptr) {
|
||||
for (auto bmode = Shader::blendingFunction.cbegin();
|
||||
bmode != Shader::blendingFunction.cend();
|
||||
++bmode) {
|
||||
int index = bmode - Shader::blendingFunction.cbegin();
|
||||
if (ImGuiToolkit::MenuItemIcon(std::get<0>(*bmode),
|
||||
std::get<1>(*bmode),
|
||||
std::get<2>(*bmode).c_str(),
|
||||
nullptr,
|
||||
s->blendingShader()->blending == index)) {
|
||||
s->blendingShader()->blending = Shader::BlendMode(index);
|
||||
s->touch();
|
||||
Action::manager().store(s->name() + ": Blending " + std::get<2>(*bmode));
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
// display popup menu selection
|
||||
if (show_context_menu_ == MENU_SELECTION) {
|
||||
|
||||
// initialize the verification of the selection
|
||||
@@ -273,6 +300,10 @@ std::pair<Node *, glm::vec2> LayerView::pick(glm::vec2 P)
|
||||
else if ( pick.first == s->initial_0_ || pick.first == s->initial_1_ ) {
|
||||
UserInterface::manager().setSourceInPanel(s);
|
||||
}
|
||||
// pick blending icon
|
||||
else if (pick.first == s->blendmode_->activeChild()) {
|
||||
openContextMenu(MENU_SOURCE);
|
||||
}
|
||||
}
|
||||
else
|
||||
pick = { nullptr, glm::vec2(0.f) };
|
||||
|
||||
@@ -266,9 +266,9 @@ SessionFileSource::SessionFileSource(uint64_t id) : SessionSource(id), path_("")
|
||||
overlays_[View::TRANSITION]->translation_.z = 0.1;
|
||||
overlays_[View::TRANSITION]->visible_ = false;
|
||||
|
||||
Symbol *loader = new Symbol(Symbol::DOTS);
|
||||
loader->scale_ = glm::vec3(2.f, 2.f, 1.f);
|
||||
loader->translation_.y = -0.8;
|
||||
Symbol *loader = new Symbol(Symbol::BUSY);
|
||||
loader->scale_ = glm::vec3(1.7f, 1.7f, 1.f);
|
||||
loader->translation_.y = -0.7;
|
||||
loader->update_callbacks_.push_back(new InfiniteGlowCallback);
|
||||
overlays_[View::TRANSITION]->attach(loader);
|
||||
|
||||
|
||||
@@ -320,6 +320,16 @@ bool ShadingProgram::setUniform<glm::mat4>(const std::string& name, glm::mat4 va
|
||||
|
||||
|
||||
bool Shader::force_blending_opacity = false;
|
||||
std::vector< std::tuple<int, int, std::string> > Shader::blendingFunction = {
|
||||
{5, 6, "Normal"},
|
||||
{7, 6, "Screen"},
|
||||
{8, 6, "Subtract"},
|
||||
{9, 6, "Multiply"},
|
||||
{2, 6, "Hard light"},
|
||||
{3, 6, "Soft light"},
|
||||
{6, 6, "Soft subtract"},
|
||||
{10, 6, "Lighten only"}
|
||||
};
|
||||
|
||||
Shader::Shader() : blending(BLEND_OPACITY)
|
||||
{
|
||||
|
||||
@@ -73,7 +73,7 @@ public:
|
||||
BLEND_NONE
|
||||
} BlendMode;
|
||||
BlendMode blending;
|
||||
|
||||
static std::vector< std::tuple<int, int, std::string> > blendingFunction;
|
||||
static bool force_blending_opacity;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -301,6 +301,19 @@ Source::Source(uint64_t id) : SourceCore(), id_(id), ready_(false), symbol_(null
|
||||
overlays_[View::LAYER]->visible_ = false;
|
||||
groups_[View::LAYER]->attach(overlays_[View::LAYER]);
|
||||
|
||||
// blending change icon
|
||||
blendmode_ = new Switch;
|
||||
blendmode_->translation_ = glm::vec3(0.0f, 1.2f, 0.1f);
|
||||
blendmode_->scale_ = glm::vec3(1.2f, 1.2f, 1.f);
|
||||
groups_[View::LAYER]->attach(blendmode_);
|
||||
for (uint B = Symbol::BLEND_NORMAL; B < Symbol::EMPTY; ++B) {
|
||||
Symbol *blend_icon = new Symbol( (Symbol::Type) B);
|
||||
blend_icon->color = glm::vec4(COLOR_HIGHLIGHT_SOURCE, 0.6f);
|
||||
blend_icon->translation_.z = 0.1;
|
||||
blendmode_->attach(blend_icon);
|
||||
}
|
||||
blendmode_->setActive(0);
|
||||
|
||||
// default appearance node
|
||||
frames_[View::TEXTURE] = new Switch;
|
||||
frame = new Frame(Frame::SHARP, Frame::THIN, Frame::NONE); // visible
|
||||
@@ -469,9 +482,9 @@ void Source::setMode(Source::Mode m)
|
||||
for (auto o = overlays_.begin(); o != overlays_.end(); ++o)
|
||||
(*o).second->visible_ = (current && !locked_);
|
||||
|
||||
// the opacity of the initials changes if current
|
||||
initial_0_->color.w = current ? 1.0 : 0.7;
|
||||
initial_1_->color.w = current ? 1.0 : 0.7;
|
||||
// the opacity of the initials and of blending icon change if current
|
||||
initial_0_->color.w = initial_1_->color.w = current ? 1.0 : 0.7;
|
||||
static_cast<Symbol *>(blendmode_->activeChild())->color.w = current ? 1.0 : 0.6;
|
||||
|
||||
// the lock icon
|
||||
locker_->setActive( locked_ ? 0 : 1);
|
||||
@@ -609,21 +622,24 @@ void Source::attach(FrameBuffer *renderbuffer)
|
||||
|
||||
}
|
||||
|
||||
float AR = renderbuffer_->aspectRatio();
|
||||
|
||||
// if a symbol is available
|
||||
if (symbol_)
|
||||
// hack to place the symbols in the corner independently of aspect ratio
|
||||
symbol_->translation_.x = (renderbuffer_->aspectRatio() - 0.3f) / renderbuffer_->aspectRatio();
|
||||
symbol_->translation_.x = (AR - 0.3f) / AR;
|
||||
|
||||
// hack to place the initials in the corner independently of aspect ratio
|
||||
initial_0_->translation_.x = 0.2f - renderbuffer_->aspectRatio();
|
||||
initial_1_->translation_.x = 0.4f - renderbuffer_->aspectRatio();
|
||||
initial_0_->translation_.x = 0.2f - AR;
|
||||
initial_1_->translation_.x = 0.4f - AR;
|
||||
blendmode_->translation_.x = - 0.2f - AR ;
|
||||
|
||||
// scale all icon nodes to match aspect ratio
|
||||
for (int v = View::MIXING; v <= View::TRANSITION; v++) {
|
||||
NodeSet::iterator node;
|
||||
for (node = groups_[(View::Mode) v]->begin();
|
||||
node != groups_[(View::Mode) v]->end(); ++node) {
|
||||
(*node)->scale_.x = renderbuffer_->aspectRatio();
|
||||
(*node)->scale_.x = AR;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -879,6 +895,11 @@ void Source::update(float dt)
|
||||
groups_[View::LAYER]->translation_.x = -groups_[View::LAYER]->translation_.z;
|
||||
groups_[View::LAYER]->translation_.y = groups_[View::LAYER]->translation_.x / LAYER_PERSPECTIVE;
|
||||
|
||||
// update blending icon
|
||||
static_cast<Symbol *>(blendmode_->activeChild())->color.w = 0.6;
|
||||
blendmode_->setActive((int) blendingshader_->blending);
|
||||
static_cast<Symbol *>(blendmode_->activeChild())->color.w = mode_ >= Source::CURRENT ? 1.0 : 0.6;
|
||||
|
||||
// Update workspace based on depth, and
|
||||
// adjust vertical position of icon depending on workspace
|
||||
if (groups_[View::LAYER]->translation_.x < -LAYER_FOREGROUND) {
|
||||
|
||||
@@ -364,7 +364,7 @@ protected:
|
||||
std::map<View::Mode, Switch*> frames_;
|
||||
std::map<View::Mode, Handles*[15]> handles_;
|
||||
Handles *lock_, *unlock_;
|
||||
Switch *locker_, *manipulator_;
|
||||
Switch *locker_, *manipulator_, *blendmode_;
|
||||
Symbol *symbol_;
|
||||
Character *initial_0_, *initial_1_;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user