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https://github.com/brunoherbelin/vimix.git
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Added directionality and speed selection in Input Callback
Unified implementation of constructor for SourceCallbacks. New icons and IconMultitouch for configuration GUI of input callback.
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@@ -61,15 +61,17 @@ class SetAlpha : public SourceCallback
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float alpha_;
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glm::vec2 start_;
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glm::vec2 target_;
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bool bidirectional_;
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public:
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SetAlpha ();
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SetAlpha (float alpha, float duration = 0.f);
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SetAlpha (float alpha = 0.f, float ms = 0.f, bool revert = false);
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float value () const { return alpha_;}
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float value () const { return alpha_; }
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void setValue (float a) { alpha_ = a; }
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float duration () const { return duration_;}
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void setDuration (float d) { duration_ = d; }
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float duration () const { return duration_; }
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void setDuration (float ms) { duration_ = ms; }
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bool bidirectional () const { return bidirectional_; }
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void setBidirectional (bool on) { bidirectional_ = on; }
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void update (Source *s, float) override;
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void multiply (float factor) override;
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@@ -88,13 +90,12 @@ class Loom : public SourceCallback
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float progress_;
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public:
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Loom ();
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Loom (float d, float duration = 0.f);
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Loom (float speed = 0.f, float ms = 0.f);
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float value () const { return speed_;}
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float value () const { return speed_; }
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void setValue (float d) { speed_ = d; }
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float duration () const { return duration_;}
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void setDuration (float d) { duration_ = d; }
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float duration () const { return duration_; }
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void setDuration (float ms) { duration_ = ms; }
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void update (Source *s, float) override;
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void multiply (float factor) override;
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@@ -108,11 +109,10 @@ class Lock : public SourceCallback
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bool lock_;
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public:
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Lock ();
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Lock (bool on);
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Lock (bool on = true);
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bool value () const { return lock_;}
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void setValue (bool l) { lock_ = l;}
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void setValue (bool on) { lock_ = on;}
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void update (Source *s, float) override;
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SourceCallback *clone() const override;
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@@ -125,15 +125,17 @@ class SetDepth : public SourceCallback
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float progress_;
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float start_;
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float target_;
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bool bidirectional_;
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public:
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SetDepth ();
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SetDepth (float depth, float duration = 0.f);
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SetDepth (float depth = 0.f, float ms = 0.f, bool revert = false);
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float value () const { return target_;}
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void setValue (float d) { target_ = d; }
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float duration () const { return duration_;}
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void setDuration (float d) { duration_ = d; }
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void setDuration (float ms) { duration_ = ms; }
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bool bidirectional () const { return bidirectional_;}
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void setBidirectional (bool on) { bidirectional_ = on; }
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void update (Source *s, float dt) override;
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void multiply (float factor) override;
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@@ -146,13 +148,15 @@ public:
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class Play : public SourceCallback
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{
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bool play_;
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bool bidirectional_;
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public:
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Play ();
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Play (bool on);
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Play (bool on = true, bool revert = false);
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bool value () const { return play_;}
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void setValue (bool on) { play_ = on; }
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bool bidirectional () const { return bidirectional_;}
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void setBidirectional (bool on) { bidirectional_ = on; }
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void update (Source *s, float) override;
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SourceCallback *clone() const override;
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@@ -179,13 +183,12 @@ class Grab : public SourceCallback
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float progress_;
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public:
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Grab();
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Grab(float dx, float dy, float duration = 0.f);
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Grab(float dx = 0.f, float dy = 0.f, float ms = 0.f);
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glm::vec2 value () const { return speed_;}
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glm::vec2 value () const { return speed_; }
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void setValue (glm::vec2 d) { speed_ = d; }
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float duration () const { return duration_;}
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void setDuration (float d) { duration_ = d; }
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float duration () const { return duration_; }
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void setDuration (float ns) { duration_ = ns; }
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void update (Source *s, float) override;
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void multiply (float factor) override;
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@@ -202,13 +205,12 @@ class Resize : public SourceCallback
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float progress_;
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public:
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Resize();
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Resize(float dx, float dy, float duration = 0.f);
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Resize(float dx = 0.f, float dy = 0.f, float ms = 0.f);
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glm::vec2 value () const { return speed_;}
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glm::vec2 value () const { return speed_; }
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void setValue (glm::vec2 d) { speed_ = d; }
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float duration () const { return duration_;}
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void setDuration (float d) { duration_ = d; }
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float duration () const { return duration_; }
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void setDuration (float ms) { duration_ = ms; }
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void update (Source *s, float) override;
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void multiply (float factor) override;
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@@ -225,13 +227,12 @@ class Turn : public SourceCallback
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float progress_;
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public:
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Turn();
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Turn(float da, float duration = 0.f);
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Turn(float speed = 0.f, float ms = 0.f);
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float value () const { return speed_;}
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float value () const { return speed_; }
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void setValue (float d) { speed_ = d; }
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float duration () const { return duration_;}
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void setDuration (float d) { duration_ = d; }
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float duration () const { return duration_; }
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void setDuration (float ms) { duration_ = ms; }
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void update (Source *s, float) override;
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void multiply (float factor) override;
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