Improved Geometry view source manipulation; added cursor change and

fixed-size handles on frame.
This commit is contained in:
brunoherbelin
2020-05-26 00:07:38 +02:00
parent 80b420e83e
commit aa6c12fd60
9 changed files with 93 additions and 38 deletions

View File

@@ -58,7 +58,7 @@ void View::update(float dt)
}
}
void View::drag (glm::vec2 from, glm::vec2 to)
View::Cursor View::drag (glm::vec2 from, glm::vec2 to)
{
static glm::vec3 start_translation = glm::vec3(0.f);
static glm::vec2 start_position = glm::vec2(0.f);
@@ -74,6 +74,8 @@ void View::drag (glm::vec2 from, glm::vec2 to)
// compute delta translation
scene.root()->translation_ = start_translation + gl_Position_to - gl_Position_from;
return Cursor_ResizeAll;
}
MixingView::MixingView() : View(MIXING)
@@ -106,10 +108,10 @@ void MixingView::zoom( float factor )
scene.root()->scale_.y = z;
}
void MixingView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2>)
View::Cursor MixingView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2>)
{
if (!s)
return;
return Cursor_Arrow;
Group *sourceNode = s->group(mode_);
@@ -130,6 +132,8 @@ void MixingView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *
// request update
s->touch();
return Cursor_ResizeAll;
}
uint MixingView::textureMixingQuadratic()
@@ -262,11 +266,13 @@ void GeometryView::zoom( float factor )
scene.root()->scale_.y = z;
}
void GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick)
View::Cursor GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick)
{
View::Cursor ret = Cursor_Arrow;
// work on the given source
if (!s)
return;
return ret;
Group *sourceNode = s->group(mode_);
// remember source transform at moment of clic at position 'from'
@@ -303,7 +309,7 @@ void GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node
S_resize.y = S_resize.x;
sourceNode->scale_ = start_scale * S_resize;
Log::Info(" resize ( %.1f, %.1f ) ", S_resize.x, S_resize.y);
// Log::Info(" resize ( %.1f, %.1f ) ", S_resize.x, S_resize.y);
// glm::vec3 factor = S_resize * glm::vec3(0.5f, 0.5f, 1.f);
//// glm::vec3 factor = S_resize * glm::vec3(1.f, 1.f, 1.f);
//// factor *= glm::sign( glm::vec3(pick.second, 1.f) );
@@ -312,32 +318,45 @@ void GeometryView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node
// sourceNode->translation_ = start_translation + factor;
//// sourceNode->translation_ = start_translation + S_resize * factor;
// select cursor depending on diagonal
glm::vec2 axis = glm::sign(pick.second);
ret = axis.x * axis.y > 0.f ? Cursor_ResizeNESW : Cursor_ResizeNWSE;
}
// picking on the resizing handles left or right
else if ( pick.first == s->handleNode(Handles::RESIZE_H) ) {
sourceNode->scale_ = start_scale * glm::vec3(S_resize.x, 1.f, 1.f);
ret = Cursor_ResizeEW;
}
// picking on the resizing handles top or bottom
else if ( pick.first == s->handleNode(Handles::RESIZE_V) ) {
sourceNode->scale_ = start_scale * glm::vec3(1.f, S_resize.y, 1.f);
ret = Cursor_ResizeNS;
}
// picking on the rotating handle
else if ( pick.first == s->handleNode(Handles::ROTATE) ) {
float angle = glm::orientedAngle( glm::normalize(glm::vec2(S_from)), glm::normalize(glm::vec2(S_to)));
if (UserInterface::manager().keyboardModifier())
angle = float ( int(angle * 30.f) ) / 30.f;
sourceNode->rotation_ = start_rotation + glm::vec3(0.f, 0.f, angle);
ret = Cursor_Hand;
}
// picking anywhere but on a handle: user wants to move the source
else {
sourceNode->translation_ = start_translation + gl_Position_to - gl_Position_from;
ret = Cursor_ResizeAll;
}
}
// don't have a handle, we can only move the source
else {
sourceNode->translation_ = start_translation + gl_Position_to - gl_Position_from;
ret = Cursor_ResizeAll;
}
// request update
s->touch();
return ret;
}
LayerView::LayerView() : View(LAYER), aspect_ratio(1.f)
@@ -428,10 +447,10 @@ void LayerView::setDepth (Source *s, float d)
View::need_deep_update_ = true;
}
void LayerView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick)
View::Cursor LayerView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *, glm::vec2> pick)
{
if (!s)
return;
return Cursor_Arrow;
static glm::vec3 start_translation = glm::vec3(0.f);
static glm::vec2 start_position = glm::vec2(0.f);
@@ -450,5 +469,7 @@ void LayerView::grab (glm::vec2 from, glm::vec2 to, Source *s, std::pair<Node *,
// apply change
setDepth( s, MAX( -dest_translation.x, 0.f) );
return Cursor_ResizeAll;
}