BugFix missing window size for Shader Editor

This commit is contained in:
Bruno Herbelin
2024-09-01 23:43:04 +02:00
parent 9dcbc38231
commit b72054c2f7

View File

@@ -133,7 +133,7 @@ void ShaderEditWindow::Render()
"Text files",
{"*.glsl", "*.txt"} );
ImGui::SetWindowSize(ImVec2(800, 600), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(800, 600), ImGuiCond_FirstUseEver);
if ( !ImGui::Begin(name_, &Settings::application.widget.shader_editor,
ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_MenuBar | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoCollapse ))