mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
New icons for source representation in Mixing and Layer views.
This commit is contained in:
192
Mesh.cpp
192
Mesh.cpp
@@ -383,195 +383,3 @@ void Mesh::accept(Visitor& v)
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Primitive::accept(v);
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v.visit(*this);
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}
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Frame::Frame(Type style) : Node()
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{
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color = glm::vec4( 1.f, 1.f, 1.f, 1.f);
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switch (style) {
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case SHARP_LARGE:
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border_ = nullptr; //new Mesh("mesh/border_large_sharp.ply");
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shadow_ = new Mesh("mesh/shadow.ply", "images/shadow.png");
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break;
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case SHARP_THIN:
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border_ = new Mesh("mesh/border_sharp.ply");
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shadow_ = nullptr;
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break;
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case ROUND_LARGE:
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border_ = new Mesh("mesh/border_large_round.ply");
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shadow_ = new Mesh("mesh/shadow.ply", "images/shadow.png");
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break;
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default:
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case ROUND_THIN:
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border_ = new Mesh("mesh/border_round.ply");
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shadow_ = new Mesh("mesh/shadow.ply", "images/shadow.png");
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break;
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case ROUND_SHADOW:
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border_ = new Mesh("mesh/border_round.ply");
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shadow_ = new Mesh("mesh/shadow_perspective.ply", "images/shadow_perspective.png");
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break;
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}
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}
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Frame::~Frame()
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{
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if(border_) delete border_;
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if(shadow_) delete shadow_;
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}
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void Frame::draw(glm::mat4 modelview, glm::mat4 projection)
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{
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if ( !initialized() ) {
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if(border_) border_->init();
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if(shadow_) shadow_->init();
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init();
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}
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if ( visible_ ) {
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// enable antialiasing
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glEnable(GL_MULTISAMPLE_ARB);
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// shadow
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if(shadow_)
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shadow_->draw( modelview * transform_, projection);
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if(border_) {
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// right side
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float ar = scale_.x / scale_.y;
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glm::vec3 s(1.f, 1.f, 1.f);
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// glm::vec3 s(scale_.y, scale_.y, 1.0);
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glm::vec3 t(translation_.x - 1.0 + ar, translation_.y, translation_.z);
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glm::mat4 ctm = modelview * GlmToolkit::transform(t, rotation_, s);
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if(border_) {
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// right side
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border_->shader()->color = color;
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border_->draw( ctm, projection );
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// left side
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t.x = -t.x;
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s.x = -s.x;
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ctm = modelview * GlmToolkit::transform(t, rotation_, s);
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border_->draw( ctm, projection );
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}
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}
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// enable antialiasing
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glDisable(GL_MULTISAMPLE_ARB);
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}
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}
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void Frame::accept(Visitor& v)
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{
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Node::accept(v);
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v.visit(*this);
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}
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Handles::Handles(Type type) : Node(), type_(type)
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{
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color = glm::vec4( 1.f, 1.f, 1.f, 1.f);
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if ( type_ == ROTATE ) {
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handle_ = new Mesh("mesh/border_handles_rotation.ply");
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}
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else {
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// handle_ = new LineSquare(color, int ( 2.1f * Rendering::manager().DPIScale()) );
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handle_ = new Mesh("mesh/border_handles_overlay.ply");
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// handle_->scale_ = glm::vec3( 0.05f, 0.05f, 1.f);
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}
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}
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Handles::~Handles()
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{
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if(handle_) delete handle_;
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}
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void Handles::update( float dt )
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{
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Node::update(dt);
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handle_->update(dt);
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}
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void Handles::draw(glm::mat4 modelview, glm::mat4 projection)
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{
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if ( !initialized() ) {
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if(handle_) handle_->init();
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init();
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}
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if ( visible_ ) {
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// enable antialiasing
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glEnable(GL_MULTISAMPLE_ARB);
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// set color
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handle_->shader()->color = color;
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glm::mat4 ctm;
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glm::vec3 rot(0.f);
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glm::vec4 vec = modelview * glm::vec4(1.f, 0.f, 0.f, 0.f);
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rot.z = glm::orientedAngle( glm::vec3(1.f, 0.f, 0.f), glm::normalize(glm::vec3(vec)), glm::vec3(0.f, 0.f, 1.f) );
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if ( type_ == RESIZE ) {
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// 4 corners
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(1.f, -1.f, 0.f));
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vec = modelview * glm::vec4(1.f, -1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(1.f, +1.f, 0.f));
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vec = modelview * glm::vec4(1.f, 1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(-1.f, -1.f, 0.f));
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vec = modelview * glm::vec4(-1.f, -1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(-1.f, +1.f, 0.f));
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vec = modelview * glm::vec4(-1.f, 1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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else if ( type_ == RESIZE_H ){
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// left and right
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(1.f, 0.f, 0.f));
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vec = modelview * glm::vec4(1.f, 0.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(-1.f, 0.f, 0.f));
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vec = modelview * glm::vec4(-1.f, 0.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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else if ( type_ == RESIZE_V ){
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// top and bottom
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(0.f, +1.f, 0.f));
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vec = modelview * glm::vec4(0.f, 1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(0.f, -1.f, 0.f));
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vec = modelview * glm::vec4(0.f, -1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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else if ( type_ == ROTATE ){
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// only once in upper top right corner
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glm::vec4 pos = modelview * glm::vec4(1.08f, 1.08f, 0.f, 1.f);
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ctm = GlmToolkit::transform(glm::vec3(pos), glm::vec3(0.f), glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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glDisable(GL_MULTISAMPLE_ARB);
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}
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}
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void Handles::accept(Visitor& v)
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{
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Node::accept(v);
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v.visit(*this);
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}
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