mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-05 15:30:00 +01:00
New icons for source representation in Mixing and Layer views.
This commit is contained in:
@@ -206,6 +206,7 @@ set(VMIX_SRCS
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Scene.cpp
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Primitives.cpp
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Mesh.cpp
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Decorations.cpp
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View.cpp
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Source.cpp
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Session.cpp
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@@ -282,6 +283,7 @@ set(VMIX_RSC_FILES
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./rsc/mesh/icon_render.ply
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./rsc/mesh/icon_clone.ply
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./rsc/mesh/icon_vimix.ply
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./rsc/mesh/icon_empty.ply
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)
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add_executable(${VMIX_BINARY}
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268
Decorations.cpp
Normal file
268
Decorations.cpp
Normal file
@@ -0,0 +1,268 @@
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#include <glad/glad.h>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include "Resource.h"
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#include "Visitor.h"
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#include "ImageShader.h"
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#include "Log.h"
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#include "GlmToolkit.h"
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#include "Decorations.h"
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Frame::Frame(Type type) : Node(), type_(type)
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{
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color = glm::vec4( 1.f, 1.f, 1.f, 1.f);
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switch (type) {
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case SHARP_LARGE:
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border_ = nullptr; //new Mesh("mesh/border_large_sharp.ply");
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shadow_ = new Mesh("mesh/shadow.ply", "images/shadow.png");
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break;
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case SHARP_THIN:
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border_ = new Mesh("mesh/border_sharp.ply");
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shadow_ = nullptr;
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break;
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case ROUND_LARGE:
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border_ = new Mesh("mesh/border_large_round.ply");
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shadow_ = new Mesh("mesh/shadow.ply", "images/shadow.png");
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break;
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default:
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case ROUND_THIN:
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border_ = new Mesh("mesh/border_round.ply");
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shadow_ = new Mesh("mesh/shadow.ply", "images/shadow.png");
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break;
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case ROUND_SHADOW:
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border_ = new Mesh("mesh/border_round.ply");
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shadow_ = new Mesh("mesh/shadow_perspective.ply", "images/shadow_perspective.png");
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break;
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}
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}
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Frame::~Frame()
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{
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if(border_) delete border_;
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if(shadow_) delete shadow_;
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}
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void Frame::draw(glm::mat4 modelview, glm::mat4 projection)
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{
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if ( !initialized() ) {
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if(border_) border_->init();
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if(shadow_) shadow_->init();
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init();
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}
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if ( visible_ ) {
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// enable antialiasing
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glEnable(GL_MULTISAMPLE_ARB);
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// shadow
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if(shadow_)
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shadow_->draw( modelview * transform_, projection);
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if(border_) {
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// right side
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float ar = scale_.x / scale_.y;
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glm::vec3 s(1.f, 1.f, 1.f);
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// glm::vec3 s(scale_.y, scale_.y, 1.0);
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glm::vec3 t(translation_.x - 1.0 + ar, translation_.y, translation_.z);
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glm::mat4 ctm = modelview * GlmToolkit::transform(t, rotation_, s);
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if(border_) {
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// right side
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border_->shader()->color = color;
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border_->draw( ctm, projection );
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// left side
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t.x = -t.x;
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s.x = -s.x;
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ctm = modelview * GlmToolkit::transform(t, rotation_, s);
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border_->draw( ctm, projection );
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}
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}
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// enable antialiasing
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glDisable(GL_MULTISAMPLE_ARB);
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}
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}
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void Frame::accept(Visitor& v)
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{
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Node::accept(v);
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v.visit(*this);
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}
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Handles::Handles(Type type) : Node(), type_(type)
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{
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color = glm::vec4( 1.f, 1.f, 1.f, 1.f);
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if ( type_ == ROTATE ) {
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handle_ = new Mesh("mesh/border_handles_rotation.ply");
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}
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else {
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// handle_ = new LineSquare(color, int ( 2.1f * Rendering::manager().DPIScale()) );
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handle_ = new Mesh("mesh/border_handles_overlay.ply");
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// handle_->scale_ = glm::vec3( 0.05f, 0.05f, 1.f);
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}
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}
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Handles::~Handles()
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{
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if(handle_) delete handle_;
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}
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void Handles::update( float dt )
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{
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Node::update(dt);
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handle_->update(dt);
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}
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void Handles::draw(glm::mat4 modelview, glm::mat4 projection)
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{
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if ( !initialized() ) {
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if(handle_) handle_->init();
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init();
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}
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if ( visible_ ) {
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// enable antialiasing
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glEnable(GL_MULTISAMPLE_ARB);
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// set color
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handle_->shader()->color = color;
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glm::mat4 ctm;
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glm::vec3 rot(0.f);
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glm::vec4 vec = modelview * glm::vec4(1.f, 0.f, 0.f, 0.f);
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rot.z = glm::orientedAngle( glm::vec3(1.f, 0.f, 0.f), glm::normalize(glm::vec3(vec)), glm::vec3(0.f, 0.f, 1.f) );
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if ( type_ == RESIZE ) {
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// 4 corners
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vec = modelview * glm::vec4(1.f, -1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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vec = modelview * glm::vec4(1.f, 1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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vec = modelview * glm::vec4(-1.f, -1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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vec = modelview * glm::vec4(-1.f, 1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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else if ( type_ == RESIZE_H ){
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// left and right
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vec = modelview * glm::vec4(1.f, 0.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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vec = modelview * glm::vec4(-1.f, 0.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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else if ( type_ == RESIZE_V ){
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// top and bottom
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vec = modelview * glm::vec4(0.f, 1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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vec = modelview * glm::vec4(0.f, -1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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else if ( type_ == ROTATE ){
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// only once in upper top right corner
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glm::vec4 pos = modelview * glm::vec4(1.08f, 1.08f, 0.f, 1.f);
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ctm = GlmToolkit::transform(glm::vec3(pos), glm::vec3(0.f), glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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glDisable(GL_MULTISAMPLE_ARB);
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}
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}
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void Handles::accept(Visitor& v)
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{
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Node::accept(v);
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v.visit(*this);
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}
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Icon::Icon(Type style) : Node()
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{
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color = glm::vec4( 1.f, 1.f, 1.f, 1.f);
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switch (style) {
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case IMAGE:
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icon_ = new Mesh("mesh/icon_image.ply");
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break;
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case VIDEO:
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icon_ = new Mesh("mesh/icon_video.ply");
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break;
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case SESSION:
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icon_ = new Mesh("mesh/icon_vimix.ply");
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break;
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case CLONE:
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icon_ = new Mesh("mesh/icon_clone.ply");
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break;
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case RENDER:
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icon_ = new Mesh("mesh/icon_render.ply");
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break;
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default:
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case GENERIC:
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icon_ = new Mesh("mesh/icon_empty.ply");
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break;
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}
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translation_ = glm::vec3(0.8f, 0.8f, 0.f);
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}
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Icon::~Icon()
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{
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if(icon_) delete icon_;
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}
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void Icon::draw(glm::mat4 modelview, glm::mat4 projection)
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{
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if ( !initialized() ) {
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if(icon_) icon_->init();
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init();
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}
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if ( visible_ ) {
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// enable antialiasing
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glEnable(GL_MULTISAMPLE_ARB);
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if(icon_) {
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// set color
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icon_->shader()->color = color;
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glm::mat4 ctm = modelview * transform_;
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// correct for aspect ratio
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glm::vec4 vec = ctm * glm::vec4(1.f, 1.0f, 0.f, 0.f);
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ctm *= glm::scale(glm::identity<glm::mat4>(), glm::vec3( vec.y / vec.x, 1.f, 1.f));
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icon_->draw( ctm, projection);
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}
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// enable antialiasing
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glDisable(GL_MULTISAMPLE_ARB);
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}
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}
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void Icon::accept(Visitor& v)
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{
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Node::accept(v);
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v.visit(*this);
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}
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74
Decorations.h
Normal file
74
Decorations.h
Normal file
@@ -0,0 +1,74 @@
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#ifndef DECORATIONS_H
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#define DECORATIONS_H
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#include <string>
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#include <glm/glm.hpp>
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#include "Mesh.h"
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class Frame : public Node
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{
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public:
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typedef enum { ROUND_THIN = 0, ROUND_LARGE, SHARP_THIN, SHARP_LARGE, ROUND_SHADOW } Type;
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Frame(Type type);
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~Frame();
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void draw (glm::mat4 modelview, glm::mat4 projection) override;
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void accept (Visitor& v) override;
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Type type() const { return type_; }
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Mesh *border() const { return border_; }
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glm::vec4 color;
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protected:
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Mesh *border_;
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Mesh *shadow_;
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Type type_;
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};
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class Handles : public Node
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{
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public:
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typedef enum { RESIZE = 0, RESIZE_H, RESIZE_V, ROTATE } Type;
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Handles(Type type);
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~Handles();
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void update (float dt) override;
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void draw (glm::mat4 modelview, glm::mat4 projection) override;
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void accept (Visitor& v) override;
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Type type() const { return type_; }
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Primitive *handle() const { return handle_; }
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glm::vec4 color;
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protected:
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Primitive *handle_;
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Type type_;
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};
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class Icon : public Node
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{
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public:
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typedef enum { GENERIC = 0, IMAGE, VIDEO, SESSION, CLONE, RENDER } Type;
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Icon(Type type);
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~Icon();
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void draw (glm::mat4 modelview, glm::mat4 projection) override;
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void accept (Visitor& v) override;
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Type type() const { return type_; }
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glm::vec4 color;
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protected:
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Mesh *icon_;
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Type type_;
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};
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// TODO Shadow mesh with unique vao
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#endif // DECORATIONS_H
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@@ -81,10 +81,14 @@ void MediaSource::init()
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attach(renderbuffer);
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// icon in mixing view
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if (mediaplayer_->duration() == GST_CLOCK_TIME_NONE)
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overlays_[View::MIXING]->attach( new Mesh("mesh/icon_image.ply") );
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else
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overlays_[View::MIXING]->attach( new Mesh("mesh/icon_video.ply") );
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if (mediaplayer_->duration() == GST_CLOCK_TIME_NONE) {
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overlays_[View::MIXING]->attach( new Icon(Icon::IMAGE) );
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overlays_[View::LAYER]->attach( new Icon(Icon::IMAGE) );
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}
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else {
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overlays_[View::MIXING]->attach( new Icon(Icon::VIDEO) );
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overlays_[View::LAYER]->attach( new Icon(Icon::VIDEO) );
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}
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// done init
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initialized_ = true;
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192
Mesh.cpp
192
Mesh.cpp
@@ -383,195 +383,3 @@ void Mesh::accept(Visitor& v)
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Primitive::accept(v);
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v.visit(*this);
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}
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Frame::Frame(Type style) : Node()
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{
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color = glm::vec4( 1.f, 1.f, 1.f, 1.f);
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switch (style) {
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case SHARP_LARGE:
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border_ = nullptr; //new Mesh("mesh/border_large_sharp.ply");
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shadow_ = new Mesh("mesh/shadow.ply", "images/shadow.png");
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break;
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case SHARP_THIN:
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border_ = new Mesh("mesh/border_sharp.ply");
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shadow_ = nullptr;
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break;
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case ROUND_LARGE:
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border_ = new Mesh("mesh/border_large_round.ply");
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shadow_ = new Mesh("mesh/shadow.ply", "images/shadow.png");
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break;
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default:
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case ROUND_THIN:
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border_ = new Mesh("mesh/border_round.ply");
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shadow_ = new Mesh("mesh/shadow.ply", "images/shadow.png");
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break;
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case ROUND_SHADOW:
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border_ = new Mesh("mesh/border_round.ply");
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shadow_ = new Mesh("mesh/shadow_perspective.ply", "images/shadow_perspective.png");
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break;
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}
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}
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Frame::~Frame()
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{
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if(border_) delete border_;
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if(shadow_) delete shadow_;
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}
|
||||
|
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void Frame::draw(glm::mat4 modelview, glm::mat4 projection)
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{
|
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if ( !initialized() ) {
|
||||
if(border_) border_->init();
|
||||
if(shadow_) shadow_->init();
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init();
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||||
}
|
||||
|
||||
if ( visible_ ) {
|
||||
|
||||
// enable antialiasing
|
||||
glEnable(GL_MULTISAMPLE_ARB);
|
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|
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// shadow
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||||
if(shadow_)
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shadow_->draw( modelview * transform_, projection);
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|
||||
if(border_) {
|
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// right side
|
||||
float ar = scale_.x / scale_.y;
|
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glm::vec3 s(1.f, 1.f, 1.f);
|
||||
// glm::vec3 s(scale_.y, scale_.y, 1.0);
|
||||
glm::vec3 t(translation_.x - 1.0 + ar, translation_.y, translation_.z);
|
||||
glm::mat4 ctm = modelview * GlmToolkit::transform(t, rotation_, s);
|
||||
|
||||
if(border_) {
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// right side
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border_->shader()->color = color;
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border_->draw( ctm, projection );
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// left side
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||||
t.x = -t.x;
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s.x = -s.x;
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ctm = modelview * GlmToolkit::transform(t, rotation_, s);
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border_->draw( ctm, projection );
|
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}
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||||
}
|
||||
// enable antialiasing
|
||||
glDisable(GL_MULTISAMPLE_ARB);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Frame::accept(Visitor& v)
|
||||
{
|
||||
Node::accept(v);
|
||||
v.visit(*this);
|
||||
}
|
||||
|
||||
Handles::Handles(Type type) : Node(), type_(type)
|
||||
{
|
||||
color = glm::vec4( 1.f, 1.f, 1.f, 1.f);
|
||||
|
||||
if ( type_ == ROTATE ) {
|
||||
handle_ = new Mesh("mesh/border_handles_rotation.ply");
|
||||
}
|
||||
else {
|
||||
// handle_ = new LineSquare(color, int ( 2.1f * Rendering::manager().DPIScale()) );
|
||||
handle_ = new Mesh("mesh/border_handles_overlay.ply");
|
||||
// handle_->scale_ = glm::vec3( 0.05f, 0.05f, 1.f);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Handles::~Handles()
|
||||
{
|
||||
if(handle_) delete handle_;
|
||||
}
|
||||
|
||||
void Handles::update( float dt )
|
||||
{
|
||||
Node::update(dt);
|
||||
handle_->update(dt);
|
||||
}
|
||||
|
||||
void Handles::draw(glm::mat4 modelview, glm::mat4 projection)
|
||||
{
|
||||
if ( !initialized() ) {
|
||||
if(handle_) handle_->init();
|
||||
init();
|
||||
}
|
||||
|
||||
if ( visible_ ) {
|
||||
// enable antialiasing
|
||||
glEnable(GL_MULTISAMPLE_ARB);
|
||||
|
||||
// set color
|
||||
handle_->shader()->color = color;
|
||||
|
||||
glm::mat4 ctm;
|
||||
glm::vec3 rot(0.f);
|
||||
glm::vec4 vec = modelview * glm::vec4(1.f, 0.f, 0.f, 0.f);
|
||||
rot.z = glm::orientedAngle( glm::vec3(1.f, 0.f, 0.f), glm::normalize(glm::vec3(vec)), glm::vec3(0.f, 0.f, 1.f) );
|
||||
|
||||
if ( type_ == RESIZE ) {
|
||||
|
||||
// 4 corners
|
||||
// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(1.f, -1.f, 0.f));
|
||||
vec = modelview * glm::vec4(1.f, -1.f, 0.f, 1.f);
|
||||
ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
|
||||
handle_->draw( ctm, projection );
|
||||
|
||||
// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(1.f, +1.f, 0.f));
|
||||
vec = modelview * glm::vec4(1.f, 1.f, 0.f, 1.f);
|
||||
ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
|
||||
handle_->draw( ctm, projection );
|
||||
|
||||
// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(-1.f, -1.f, 0.f));
|
||||
vec = modelview * glm::vec4(-1.f, -1.f, 0.f, 1.f);
|
||||
ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
|
||||
handle_->draw( ctm, projection );
|
||||
|
||||
// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(-1.f, +1.f, 0.f));
|
||||
vec = modelview * glm::vec4(-1.f, 1.f, 0.f, 1.f);
|
||||
ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
|
||||
handle_->draw( ctm, projection );
|
||||
}
|
||||
else if ( type_ == RESIZE_H ){
|
||||
// left and right
|
||||
// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(1.f, 0.f, 0.f));
|
||||
vec = modelview * glm::vec4(1.f, 0.f, 0.f, 1.f);
|
||||
ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
|
||||
handle_->draw( ctm, projection );
|
||||
|
||||
// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(-1.f, 0.f, 0.f));
|
||||
vec = modelview * glm::vec4(-1.f, 0.f, 0.f, 1.f);
|
||||
ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
|
||||
handle_->draw( ctm, projection );
|
||||
}
|
||||
else if ( type_ == RESIZE_V ){
|
||||
// top and bottom
|
||||
// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(0.f, +1.f, 0.f));
|
||||
vec = modelview * glm::vec4(0.f, 1.f, 0.f, 1.f);
|
||||
ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
|
||||
handle_->draw( ctm, projection );
|
||||
|
||||
// ctm = modelview * glm::translate(glm::identity<glm::mat4>(), glm::vec3(0.f, -1.f, 0.f));
|
||||
vec = modelview * glm::vec4(0.f, -1.f, 0.f, 1.f);
|
||||
ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
|
||||
handle_->draw( ctm, projection );
|
||||
}
|
||||
else if ( type_ == ROTATE ){
|
||||
// only once in upper top right corner
|
||||
glm::vec4 pos = modelview * glm::vec4(1.08f, 1.08f, 0.f, 1.f);
|
||||
ctm = GlmToolkit::transform(glm::vec3(pos), glm::vec3(0.f), glm::vec3(1.f));
|
||||
handle_->draw( ctm, projection );
|
||||
}
|
||||
|
||||
glDisable(GL_MULTISAMPLE_ARB);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Handles::accept(Visitor& v)
|
||||
{
|
||||
Node::accept(v);
|
||||
v.visit(*this);
|
||||
}
|
||||
|
||||
47
Mesh.h
47
Mesh.h
@@ -2,7 +2,6 @@
|
||||
#define MESH_H
|
||||
|
||||
#include <string>
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "Scene.h"
|
||||
|
||||
@@ -34,51 +33,5 @@ protected:
|
||||
|
||||
};
|
||||
|
||||
class Frame : public Node
|
||||
{
|
||||
public:
|
||||
|
||||
typedef enum { ROUND_THIN = 0, ROUND_LARGE, SHARP_THIN, SHARP_LARGE, ROUND_SHADOW } Type;
|
||||
Frame(Type style);
|
||||
~Frame();
|
||||
|
||||
void draw (glm::mat4 modelview, glm::mat4 projection) override;
|
||||
void accept (Visitor& v) override;
|
||||
|
||||
Type type() const { return type_; }
|
||||
Mesh *border() const { return border_; }
|
||||
glm::vec4 color;
|
||||
|
||||
protected:
|
||||
Mesh *border_;
|
||||
Mesh *shadow_;
|
||||
Type type_;
|
||||
|
||||
};
|
||||
|
||||
class Handles : public Node
|
||||
{
|
||||
public:
|
||||
typedef enum { RESIZE = 0, RESIZE_H, RESIZE_V, ROTATE } Type;
|
||||
Handles(Type type);
|
||||
~Handles();
|
||||
|
||||
void update (float dt) override;
|
||||
void draw (glm::mat4 modelview, glm::mat4 projection) override;
|
||||
void accept (Visitor& v) override;
|
||||
|
||||
Type type() const { return type_; }
|
||||
Primitive *handle() const { return handle_; }
|
||||
glm::vec4 color;
|
||||
|
||||
protected:
|
||||
Primitive *handle_;
|
||||
Type type_;
|
||||
|
||||
};
|
||||
|
||||
// TODO Shadow mesh with unique vao
|
||||
// TODO dedicated source .cpp .h files for Frame and Handles
|
||||
|
||||
|
||||
#endif // MESH_H
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
|
||||
#include "Log.h"
|
||||
#include "Primitives.h"
|
||||
#include "GlmToolkit.h"
|
||||
#include "Mesh.h"
|
||||
#include "Decorations.h"
|
||||
|
||||
#include "GlmToolkit.h"
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/gtc/matrix_access.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
@@ -119,7 +119,8 @@ void SessionSource::init()
|
||||
attach(renderbuffer);
|
||||
|
||||
// icon in mixing view
|
||||
overlays_[View::MIXING]->attach( new Mesh("mesh/icon_vimix.ply") );
|
||||
overlays_[View::MIXING]->attach( new Icon(Icon::SESSION) );
|
||||
overlays_[View::LAYER]->attach( new Icon(Icon::SESSION) );
|
||||
|
||||
// done init
|
||||
initialized_ = true;
|
||||
@@ -192,7 +193,8 @@ void RenderSource::init()
|
||||
attach(renderbuffer);
|
||||
|
||||
// icon in mixing view
|
||||
overlays_[View::MIXING]->attach( new Mesh("mesh/icon_render.ply") );
|
||||
overlays_[View::MIXING]->attach( new Icon(Icon::RENDER) );
|
||||
overlays_[View::LAYER]->attach( new Icon(Icon::RENDER) );
|
||||
|
||||
// done init
|
||||
initialized_ = true;
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include "defines.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "Primitives.h"
|
||||
#include "Decorations.h"
|
||||
#include "Mesh.h"
|
||||
#include "Resource.h"
|
||||
#include "Session.h"
|
||||
@@ -295,7 +296,8 @@ void CloneSource::init()
|
||||
attach(renderbuffer);
|
||||
|
||||
// icon in mixing view
|
||||
overlays_[View::MIXING]->attach( new Mesh("mesh/icon_clone.ply") );
|
||||
overlays_[View::MIXING]->attach( new Icon(Icon::CLONE) );
|
||||
overlays_[View::LAYER]->attach( new Icon(Icon::CLONE) );
|
||||
|
||||
// done init
|
||||
initialized_ = true;
|
||||
|
||||
2
Source.h
2
Source.h
@@ -6,7 +6,7 @@
|
||||
#include <list>
|
||||
|
||||
#include "View.h"
|
||||
#include "Mesh.h"
|
||||
#include "Decorations.h"
|
||||
|
||||
class ImageShader;
|
||||
class ImageProcessingShader;
|
||||
|
||||
@@ -8,98 +8,98 @@ property float z
|
||||
element face 90
|
||||
property list uchar uint vertex_indices
|
||||
end_header
|
||||
-0.116905 1.125589 0.000000
|
||||
-0.100567 1.256263 0.000000
|
||||
-0.116905 1.272597 0.000000
|
||||
0.054982 1.272597 0.000000
|
||||
0.038644 1.256263 0.000000
|
||||
0.054982 1.223594 0.000000
|
||||
-0.100567 1.141923 0.000000
|
||||
0.038644 1.223594 0.000000
|
||||
-0.041609 1.209188 0.000000
|
||||
-0.036139 1.212243 0.000000
|
||||
-0.042252 1.223594 0.000000
|
||||
-0.022795 1.222064 0.000000
|
||||
-0.022482 1.223594 0.000000
|
||||
-0.023709 1.223594 0.000000
|
||||
-0.019090 1.223594 0.000000
|
||||
-0.013966 1.223594 0.000000
|
||||
-0.007543 1.223594 0.000000
|
||||
-0.000255 1.223594 0.000000
|
||||
0.007467 1.223594 0.000000
|
||||
0.015189 1.223594 0.000000
|
||||
0.022478 1.223594 0.000000
|
||||
0.028901 1.223594 0.000000
|
||||
0.034025 1.223594 0.000000
|
||||
0.037417 1.223594 0.000000
|
||||
0.118059 1.223594 0.000000
|
||||
0.101721 1.207260 0.000000
|
||||
0.118059 1.076586 0.000000
|
||||
-0.021857 1.220566 0.000000
|
||||
-0.020893 1.219098 0.000000
|
||||
-0.019907 1.217661 0.000000
|
||||
-0.018898 1.216255 0.000000
|
||||
-0.017867 1.214879 0.000000
|
||||
-0.016816 1.213534 0.000000
|
||||
-0.015745 1.212219 0.000000
|
||||
-0.029078 1.202373 0.000000
|
||||
-0.014656 1.210934 0.000000
|
||||
-0.013548 1.209680 0.000000
|
||||
-0.012424 1.208455 0.000000
|
||||
-0.038572 1.196078 0.000000
|
||||
-0.011284 1.207260 0.000000
|
||||
0.101721 1.092920 0.000000
|
||||
-0.021350 1.193891 0.000000
|
||||
-0.033610 1.184258 0.000000
|
||||
-0.013237 1.186702 0.000000
|
||||
-0.005022 1.180712 0.000000
|
||||
-0.027188 1.173717 0.000000
|
||||
0.031643 1.164432 0.000000
|
||||
0.060520 1.136688 0.000000
|
||||
0.038481 1.182759 0.000000
|
||||
0.003012 1.175827 0.000000
|
||||
0.010585 1.171952 0.000000
|
||||
-0.019773 1.164448 0.000000
|
||||
0.017414 1.168993 0.000000
|
||||
0.023216 1.166856 0.000000
|
||||
-0.043045 1.141923 0.000000
|
||||
-0.041805 1.165492 0.000000
|
||||
-0.043045 1.167437 0.000000
|
||||
0.027710 1.165446 0.000000
|
||||
-0.040537 1.163581 0.000000
|
||||
0.030613 1.164670 0.000000
|
||||
-0.011833 1.156443 0.000000
|
||||
-0.039243 1.161704 0.000000
|
||||
-0.037925 1.159861 0.000000
|
||||
-0.036584 1.158053 0.000000
|
||||
-0.035222 1.156281 0.000000
|
||||
-0.003833 1.149693 0.000000
|
||||
-0.033841 1.154544 0.000000
|
||||
-0.032442 1.152842 0.000000
|
||||
-0.031028 1.151177 0.000000
|
||||
-0.029599 1.149547 0.000000
|
||||
0.003759 1.144189 0.000000
|
||||
-0.028158 1.147955 0.000000
|
||||
-0.026707 1.146399 0.000000
|
||||
-0.026707 1.145346 0.000000
|
||||
-0.026707 1.142437 0.000000
|
||||
0.010476 1.139922 0.000000
|
||||
-0.026707 1.138043 0.000000
|
||||
0.015852 1.136886 0.000000
|
||||
-0.026707 1.132534 0.000000
|
||||
0.019420 1.135070 0.000000
|
||||
0.020713 1.134466 0.000000
|
||||
0.014137 1.116254 0.000000
|
||||
-0.026707 1.126282 0.000000
|
||||
-0.043045 1.125589 0.000000
|
||||
-0.026707 1.119659 0.000000
|
||||
-0.043045 1.076586 0.000000
|
||||
-0.026707 1.113037 0.000000
|
||||
-0.026707 1.106785 0.000000
|
||||
-0.026707 1.101276 0.000000
|
||||
-0.026707 1.096882 0.000000
|
||||
-0.026707 1.093972 0.000000
|
||||
-0.026707 1.092920 0.000000
|
||||
-0.119976 -0.050005 0.000000
|
||||
-0.103382 0.082723 0.000000
|
||||
-0.119976 0.099314 0.000000
|
||||
0.054611 0.099314 0.000000
|
||||
0.038017 0.082723 0.000000
|
||||
0.054611 0.049541 0.000000
|
||||
-0.103382 -0.033414 0.000000
|
||||
0.038017 0.049541 0.000000
|
||||
-0.043497 0.034908 0.000000
|
||||
-0.037942 0.038011 0.000000
|
||||
-0.044151 0.049541 0.000000
|
||||
-0.024388 0.047987 0.000000
|
||||
-0.024070 0.049541 0.000000
|
||||
-0.025316 0.049541 0.000000
|
||||
-0.020625 0.049541 0.000000
|
||||
-0.015420 0.049541 0.000000
|
||||
-0.008896 0.049541 0.000000
|
||||
-0.001493 0.049541 0.000000
|
||||
0.006350 0.049541 0.000000
|
||||
0.014194 0.049541 0.000000
|
||||
0.021597 0.049541 0.000000
|
||||
0.028121 0.049541 0.000000
|
||||
0.033325 0.049541 0.000000
|
||||
0.036771 0.049541 0.000000
|
||||
0.118680 0.049541 0.000000
|
||||
0.102085 0.032950 0.000000
|
||||
0.118680 -0.099778 0.000000
|
||||
-0.023434 0.046464 0.000000
|
||||
-0.022456 0.044973 0.000000
|
||||
-0.021454 0.043514 0.000000
|
||||
-0.020429 0.042086 0.000000
|
||||
-0.019382 0.040688 0.000000
|
||||
-0.018315 0.039322 0.000000
|
||||
-0.017227 0.037987 0.000000
|
||||
-0.030769 0.027986 0.000000
|
||||
-0.016120 0.036682 0.000000
|
||||
-0.014996 0.035408 0.000000
|
||||
-0.013854 0.034164 0.000000
|
||||
-0.040413 0.021592 0.000000
|
||||
-0.012696 0.032950 0.000000
|
||||
0.102085 -0.083187 0.000000
|
||||
-0.022919 0.019370 0.000000
|
||||
-0.035372 0.009586 0.000000
|
||||
-0.014679 0.012069 0.000000
|
||||
-0.006336 0.005985 0.000000
|
||||
-0.028849 -0.001120 0.000000
|
||||
0.030906 -0.010552 0.000000
|
||||
0.060237 -0.038731 0.000000
|
||||
0.037851 0.008063 0.000000
|
||||
0.001825 0.001023 0.000000
|
||||
0.009517 -0.002913 0.000000
|
||||
-0.021318 -0.010535 0.000000
|
||||
0.016453 -0.005918 0.000000
|
||||
0.022346 -0.008089 0.000000
|
||||
-0.044955 -0.033414 0.000000
|
||||
-0.043696 -0.009475 0.000000
|
||||
-0.044955 -0.007499 0.000000
|
||||
0.026911 -0.009521 0.000000
|
||||
-0.042408 -0.011416 0.000000
|
||||
0.029859 -0.010310 0.000000
|
||||
-0.013253 -0.018666 0.000000
|
||||
-0.041094 -0.013323 0.000000
|
||||
-0.039755 -0.015194 0.000000
|
||||
-0.038393 -0.017030 0.000000
|
||||
-0.037010 -0.018830 0.000000
|
||||
-0.005127 -0.025522 0.000000
|
||||
-0.035607 -0.020595 0.000000
|
||||
-0.034186 -0.022323 0.000000
|
||||
-0.032750 -0.024015 0.000000
|
||||
-0.031299 -0.025670 0.000000
|
||||
0.002584 -0.031113 0.000000
|
||||
-0.029835 -0.027288 0.000000
|
||||
-0.028361 -0.028868 0.000000
|
||||
-0.028361 -0.029937 0.000000
|
||||
-0.028361 -0.032892 0.000000
|
||||
0.009407 -0.035446 0.000000
|
||||
-0.028361 -0.037355 0.000000
|
||||
0.014867 -0.038530 0.000000
|
||||
-0.028361 -0.042951 0.000000
|
||||
0.018491 -0.040375 0.000000
|
||||
0.019804 -0.040988 0.000000
|
||||
0.013125 -0.059487 0.000000
|
||||
-0.028361 -0.049300 0.000000
|
||||
-0.044955 -0.050005 0.000000
|
||||
-0.028361 -0.056027 0.000000
|
||||
-0.044955 -0.099778 0.000000
|
||||
-0.028361 -0.062754 0.000000
|
||||
-0.028361 -0.069104 0.000000
|
||||
-0.028361 -0.074699 0.000000
|
||||
-0.028361 -0.079163 0.000000
|
||||
-0.028361 -0.082118 0.000000
|
||||
-0.028361 -0.083187 0.000000
|
||||
3 0 1 2
|
||||
3 1 3 2
|
||||
3 1 4 3
|
||||
|
||||
@@ -12,67 +12,67 @@ property uchar alpha
|
||||
element face 57
|
||||
property list uchar uint vertex_indices
|
||||
end_header
|
||||
-0.121043 1.084839 0.000000 255 255 255 255
|
||||
-0.100747 1.247170 0.000000 255 255 255 255
|
||||
-0.121043 1.267461 0.000000 255 255 255 255
|
||||
0.122504 1.267461 0.000000 255 255 255 255
|
||||
0.102208 1.247170 0.000000 255 255 255 255
|
||||
0.122504 1.084839 0.000000 255 255 255 255
|
||||
-0.100747 1.105131 0.000000 255 255 255 255
|
||||
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|
||||
3 0 1 2
|
||||
3 1 3 2
|
||||
3 1 4 3
|
||||
|
||||
Reference in New Issue
Block a user