mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-06 16:00:00 +01:00
225 lines
5.4 KiB
C++
225 lines
5.4 KiB
C++
#include <glm/gtc/matrix_transform.hpp>
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#include <thread>
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#include <chrono>
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#include "SessionSource.h"
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#include "defines.h"
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#include "Log.h"
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#include "FrameBuffer.h"
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#include "ImageShader.h"
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#include "ImageProcessingShader.h"
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#include "Resource.h"
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#include "Primitives.h"
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#include "Mesh.h"
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#include "SearchVisitor.h"
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#include "Session.h"
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#include "SessionCreator.h"
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#include "Mixer.h"
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void SessionSource::loadSession(const std::string& filename, SessionSource *source)
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{
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source->loadFinished_ = false;
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// actual loading of xml file
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SessionCreator creator( source->session_ );
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if (creator.load(filename)) {
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// all ok, validate session filename
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source->session_->setFilename(filename);
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}
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else {
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// error loading
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Log::Notify("Failed to load Session file %s.", filename.c_str());
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source->loadFailed_ = true;
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}
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// end thread
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source->loadFinished_ = true;
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}
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SessionSource::SessionSource() : Source(), path_("")
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{
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loadFailed_ = false;
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loadFinished_ = false;
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session_ = new Session;
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// create surface:
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// - textured with original texture from session
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// - crop & repeat UV can be managed here
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// - additional custom shader can be associated
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sessionsurface_ = new Surface(rendershader_);
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}
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SessionSource::~SessionSource()
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{
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// delete surface
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delete sessionsurface_;
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// delete session
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if (session_)
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delete session_;
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}
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void SessionSource::load(const std::string &p)
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{
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path_ = p;
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// launch a thread to load the session
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std::thread ( SessionSource::loadSession, path_, this).detach();
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Log::Notify("Opening %s", p.c_str());
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}
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Session *SessionSource::detach()
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{
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// remember pointer to give away
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Session *giveaway = session_;
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// work on a new session
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session_ = new Session;
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// make disabled
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initialized_ = false;
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loadFailed_ = true;
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return giveaway;
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}
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bool SessionSource::failed() const
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{
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return loadFailed_;
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}
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uint SessionSource::texture() const
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{
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return session_->frame()->texture();
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}
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void SessionSource::init()
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{
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if ( loadFinished_ && !loadFailed_ ) {
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loadFinished_ = false;
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// set resolution
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session_->setResolution( session_->config(View::RENDERING)->scale_ );
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// update once
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session_->update(dt_);
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// get the texture index from framebuffer of session, apply it to the surface
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sessionsurface_->setTextureIndex( session_->frame()->texture() );
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// create Frame buffer matching size of session
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FrameBuffer *renderbuffer = new FrameBuffer( session_->frame()->resolution());
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// set the renderbuffer of the source and attach rendering nodes
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attach(renderbuffer);
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// icon in mixing view
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overlays_[View::MIXING]->attach( new Icon(Icon::SESSION) );
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overlays_[View::LAYER]->attach( new Icon(Icon::SESSION) );
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// done init
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initialized_ = true;
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Log::Info("Source Session %s loading %d sources.", path_.c_str(), session_->numSource());
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}
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}
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void SessionSource::render()
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{
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if (!initialized_)
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init();
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else {
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// update session
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session_->update(dt_);
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// delete a source which failed
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if (session()->failedSource() != nullptr)
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session()->deleteSource(session()->failedSource());
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// render the sesion into frame buffer
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static glm::mat4 projection = glm::ortho(-1.f, 1.f, 1.f, -1.f, -1.f, 1.f);
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renderbuffer_->begin();
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sessionsurface_->draw(glm::identity<glm::mat4>(), projection);
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renderbuffer_->end();
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}
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}
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void SessionSource::accept(Visitor& v)
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{
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Source::accept(v);
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v.visit(*this);
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}
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RenderSource::RenderSource() : Source()
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{
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// create surface:
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sessionsurface_ = new Surface(rendershader_);
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}
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RenderSource::~RenderSource()
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{
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// delete surface
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delete sessionsurface_;
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}
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bool RenderSource::failed() const
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{
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return Mixer::manager().session() == nullptr;
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}
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uint RenderSource::texture() const
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{
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return Mixer::manager().session()->frame()->texture();
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}
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void RenderSource::init()
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{
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Session *session = Mixer::manager().session();
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if (session && session->frame()->texture() != Resource::getTextureBlack()) {
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// get the texture index from framebuffer of view, apply it to the surface
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sessionsurface_->setTextureIndex( session->frame()->texture() );
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// create Frame buffer matching size of output session
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FrameBuffer *renderbuffer = new FrameBuffer( session->frame()->resolution());
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// set the renderbuffer of the source and attach rendering nodes
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attach(renderbuffer);
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// icon in mixing view
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overlays_[View::MIXING]->attach( new Icon(Icon::RENDER) );
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overlays_[View::LAYER]->attach( new Icon(Icon::RENDER) );
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// done init
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initialized_ = true;
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Log::Info("Source Render linked to session (%d x %d).", int(session->frame()->resolution().x), int(session->frame()->resolution().y) );
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}
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}
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void RenderSource::render()
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{
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if (!initialized_)
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init();
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else {
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// render the view into frame buffer
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static glm::mat4 projection = glm::ortho(-1.f, 1.f, 1.f, -1.f, -1.f, 1.f);
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renderbuffer_->begin();
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sessionsurface_->draw(glm::identity<glm::mat4>(), projection);
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renderbuffer_->end();
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}
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}
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void RenderSource::accept(Visitor& v)
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{
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Source::accept(v);
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v.visit(*this);
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}
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