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Support for 21:9 aspect ratio
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@@ -8,8 +8,8 @@ class FrameBuffer {
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public:
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// size descriptions
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static const char* aspect_ratio_name[4];
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static glm::vec2 aspect_ratio_size[4];
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static const char* aspect_ratio_name[5];
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static glm::vec2 aspect_ratio_size[5];
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static const char* resolution_name[4];
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static float resolution_height[4];
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static glm::vec3 getResolutionFromParameters(int ar, int h);
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