mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
Fixed selection behavior: bounding box now correctly takes into account
transformations of the sources, and selects only those inside the selection bounding box.
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@@ -110,9 +110,10 @@ bool GlmToolkit::AxisAlignedBoundingBox::contains(const AxisAlignedBoundingBox&
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if ( !intersect(bb, ignore_z))
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return false;
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if ( (mMin.x <= bb.mMin.x) && (mMax.x >= bb.mMax.x) &&
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(mMin.y <= bb.mMin.y) && (mMax.y >= bb.mMax.y) &&
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( ignore_z || ((mMin.z <= bb.mMin.z) && (mMax.z >= bb.mMax.z)) ) )
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if ( (mMin.x < bb.mMin.x) && (mMax.x > bb.mMax.x) &&
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(mMin.y < bb.mMin.y) && (mMax.y > bb.mMax.y)
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&& ( ignore_z || ((mMin.z < bb.mMin.z) && (mMax.z > bb.mMax.z)) )
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)
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{
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return true;
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}
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@@ -131,7 +132,7 @@ bool GlmToolkit::AxisAlignedBoundingBox::contains(glm::vec3 point, bool ignore_z
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}
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GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::translated(glm::vec3 t)
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GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::translated(glm::vec3 t) const
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{
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GlmToolkit::AxisAlignedBoundingBox bb;
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bb = *this;
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@@ -142,26 +143,38 @@ GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::translate
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return bb;
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}
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GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::scaled(glm::vec3 s)
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GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::scaled(glm::vec3 s) const
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{
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GlmToolkit::AxisAlignedBoundingBox bb;
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bb = *this;
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GlmToolkit::AxisAlignedBoundingBox bb;
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glm::vec3 vec;
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bb.mMin *= s;
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bb.mMax *= s;
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// Apply scaling to min & max corners (can be inverted) and update bbox accordingly
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vec = mMin * s;
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bb.extend(vec);
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vec = mMax * s;
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bb.extend(vec);
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return bb;
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}
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GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::transformed(glm::mat4 m)
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GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::transformed(glm::mat4 m) const
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{
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GlmToolkit::AxisAlignedBoundingBox bb;
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glm::vec4 vec;
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// Apply transform to all four corners (can be rotated) and update bbox accordingly
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vec = m * glm::vec4(mMin, 1.f);
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bb.mMin = glm::vec3(vec);
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bb.extend(glm::vec3(vec));
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vec = m * glm::vec4(mMax, 1.f);
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bb.mMax = glm::vec3(vec);
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bb.extend(glm::vec3(vec));
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vec = m * glm::vec4(mMin.x, mMax.y, 0.f, 1.f);
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bb.extend(glm::vec3(vec));
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vec = m * glm::vec4(mMax.x, mMin.y, 0.f, 1.f);
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bb.extend(glm::vec3(vec));
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return bb;
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}
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@@ -39,9 +39,9 @@ public:
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void extend(std::vector<glm::vec3> points);
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void extend(const AxisAlignedBoundingBox& bb);
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AxisAlignedBoundingBox translated(glm::vec3 t);
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AxisAlignedBoundingBox scaled(glm::vec3 s);
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AxisAlignedBoundingBox transformed(glm::mat4 m);
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AxisAlignedBoundingBox translated(glm::vec3 t) const;
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AxisAlignedBoundingBox scaled(glm::vec3 s) const;
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AxisAlignedBoundingBox transformed(glm::mat4 m) const;
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};
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}
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@@ -69,14 +69,22 @@ void PickingVisitor::visit(Surface &n)
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// create bounding box for those points (2 in practice)
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GlmToolkit::AxisAlignedBoundingBox bb_points;
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bb_points.extend(points_);
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// apply inverse transform
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bb_points = bb_points.transformed(glm::inverse(modelview_)) ;
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// test bounding box for overlap with inverse transform bbox
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if ( bb_points.intersect( n.bbox() ) ) {
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// if ( n.bbox().contains( bb_points ) ) // alternative selection by total inclusion of source inside BB
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// update the coordinates of the Surface bounding box to match transform
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GlmToolkit::AxisAlignedBoundingBox surf;
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surf = n.bbox().transformed(modelview_);
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// Test inclusion of all four corners of the Surface inside the selection bounding box
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if ( bb_points.contains( surf) ) {
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// add this surface to the nodes picked
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nodes_.push_back( std::pair(&n, glm::vec2(0.f)) );
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}
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// // ALTERNATIVE BEHAVIOR : test bounding box for overlap only
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// // apply inverse transform
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// bb_points = bb_points.transformed(glm::inverse(modelview_)) ;
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// if ( bb_points.intersect( n.bbox() ) ) {
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// // add this surface to the nodes picked
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// nodes_.push_back( std::pair(&n, glm::vec2(0.f)) );
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// }
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}
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// only one point
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else if (points_.size() > 0) {
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@@ -469,6 +469,10 @@ void UserInterface::handleMouse()
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mousedown = false;
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picked = { nullptr, glm::vec2(0.f) };
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Mixer::manager().view()->terminate();
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// special case of one single source in selection : make current after release
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if (Mixer::selection().size() == 1)
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Mixer::manager().setCurrentSource( Mixer::selection().front() );
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}
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if ( ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left) )
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