Fixed selection behavior: bounding box now correctly takes into account

transformations of the sources, and selects only those inside the
selection bounding box.
This commit is contained in:
brunoherbelin
2020-09-14 23:04:59 +02:00
parent 34659c4d8a
commit e03db22092
5 changed files with 46 additions and 20 deletions

View File

@@ -110,9 +110,10 @@ bool GlmToolkit::AxisAlignedBoundingBox::contains(const AxisAlignedBoundingBox&
if ( !intersect(bb, ignore_z))
return false;
if ( (mMin.x <= bb.mMin.x) && (mMax.x >= bb.mMax.x) &&
(mMin.y <= bb.mMin.y) && (mMax.y >= bb.mMax.y) &&
( ignore_z || ((mMin.z <= bb.mMin.z) && (mMax.z >= bb.mMax.z)) ) )
if ( (mMin.x < bb.mMin.x) && (mMax.x > bb.mMax.x) &&
(mMin.y < bb.mMin.y) && (mMax.y > bb.mMax.y)
&& ( ignore_z || ((mMin.z < bb.mMin.z) && (mMax.z > bb.mMax.z)) )
)
{
return true;
}
@@ -131,7 +132,7 @@ bool GlmToolkit::AxisAlignedBoundingBox::contains(glm::vec3 point, bool ignore_z
}
GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::translated(glm::vec3 t)
GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::translated(glm::vec3 t) const
{
GlmToolkit::AxisAlignedBoundingBox bb;
bb = *this;
@@ -142,26 +143,38 @@ GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::translate
return bb;
}
GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::scaled(glm::vec3 s)
GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::scaled(glm::vec3 s) const
{
GlmToolkit::AxisAlignedBoundingBox bb;
bb = *this;
glm::vec3 vec;
bb.mMin *= s;
bb.mMax *= s;
// Apply scaling to min & max corners (can be inverted) and update bbox accordingly
vec = mMin * s;
bb.extend(vec);
vec = mMax * s;
bb.extend(vec);
return bb;
}
GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::transformed(glm::mat4 m)
GlmToolkit::AxisAlignedBoundingBox GlmToolkit::AxisAlignedBoundingBox::transformed(glm::mat4 m) const
{
GlmToolkit::AxisAlignedBoundingBox bb;
glm::vec4 vec;
// Apply transform to all four corners (can be rotated) and update bbox accordingly
vec = m * glm::vec4(mMin, 1.f);
bb.mMin = glm::vec3(vec);
bb.extend(glm::vec3(vec));
vec = m * glm::vec4(mMax, 1.f);
bb.mMax = glm::vec3(vec);
bb.extend(glm::vec3(vec));
vec = m * glm::vec4(mMin.x, mMax.y, 0.f, 1.f);
bb.extend(glm::vec3(vec));
vec = m * glm::vec4(mMax.x, mMin.y, 0.f, 1.f);
bb.extend(glm::vec3(vec));
return bb;
}

View File

@@ -39,9 +39,9 @@ public:
void extend(std::vector<glm::vec3> points);
void extend(const AxisAlignedBoundingBox& bb);
AxisAlignedBoundingBox translated(glm::vec3 t);
AxisAlignedBoundingBox scaled(glm::vec3 s);
AxisAlignedBoundingBox transformed(glm::mat4 m);
AxisAlignedBoundingBox translated(glm::vec3 t) const;
AxisAlignedBoundingBox scaled(glm::vec3 s) const;
AxisAlignedBoundingBox transformed(glm::mat4 m) const;
};
}

View File

@@ -69,14 +69,22 @@ void PickingVisitor::visit(Surface &n)
// create bounding box for those points (2 in practice)
GlmToolkit::AxisAlignedBoundingBox bb_points;
bb_points.extend(points_);
// apply inverse transform
bb_points = bb_points.transformed(glm::inverse(modelview_)) ;
// test bounding box for overlap with inverse transform bbox
if ( bb_points.intersect( n.bbox() ) ) {
// if ( n.bbox().contains( bb_points ) ) // alternative selection by total inclusion of source inside BB
// update the coordinates of the Surface bounding box to match transform
GlmToolkit::AxisAlignedBoundingBox surf;
surf = n.bbox().transformed(modelview_);
// Test inclusion of all four corners of the Surface inside the selection bounding box
if ( bb_points.contains( surf) ) {
// add this surface to the nodes picked
nodes_.push_back( std::pair(&n, glm::vec2(0.f)) );
}
// // ALTERNATIVE BEHAVIOR : test bounding box for overlap only
// // apply inverse transform
// bb_points = bb_points.transformed(glm::inverse(modelview_)) ;
// if ( bb_points.intersect( n.bbox() ) ) {
// // add this surface to the nodes picked
// nodes_.push_back( std::pair(&n, glm::vec2(0.f)) );
// }
}
// only one point
else if (points_.size() > 0) {

View File

@@ -469,6 +469,10 @@ void UserInterface::handleMouse()
mousedown = false;
picked = { nullptr, glm::vec2(0.f) };
Mixer::manager().view()->terminate();
// special case of one single source in selection : make current after release
if (Mixer::selection().size() == 1)
Mixer::manager().setCurrentSource( Mixer::selection().front() );
}
if ( ImGui::IsMouseDoubleClicked(ImGuiMouseButton_Left) )

View File

@@ -207,6 +207,7 @@ void View::select(glm::vec2 A, glm::vec2 B)
}
// set the selection with list of picked (overlaped) sources
Mixer::selection().set(selection);
}
}