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BugFix: correctly approximate rendering output aspect ratio
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@@ -64,7 +64,7 @@ glm::ivec2 RenderView::presetFromResolution(glm::vec3 resolution)
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// get aspect ratio parameter
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// get aspect ratio parameter
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float myratio = resolution.x / resolution.y;
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float myratio = resolution.x / resolution.y;
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for(int ar = 0; ar < num_ar; ar++) {
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for(int ar = 0; ar < num_ar; ar++) {
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if ( ABS_DIFF( myratio, RenderView::ratio_preset_value[ar].x / RenderView::ratio_preset_value[ar].y ) < EPSILON){
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if ( ABS_DIFF( myratio, RenderView::ratio_preset_value[ar].x / RenderView::ratio_preset_value[ar].y ) < 0.01f){
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ret.x = ar;
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ret.x = ar;
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break;
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break;
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}
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}
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