Fixed output monitor disablling

This commit is contained in:
Bruno Herbelin
2021-09-19 11:07:13 +02:00
parent 5b1504c8f6
commit f4c52b7ed3
2 changed files with 58 additions and 59 deletions

View File

@@ -816,28 +816,28 @@ void RenderingWindow::draw(FrameBuffer *fb)
Rendering::manager().pushAttrib(window_attributes_);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// if not disabled
if (!Settings::application.render.disabled) {
// blit framebuffer
if (Settings::application.render.blit) {
// blit framebuffer
if (Settings::application.render.blit) {
if ( textureid_ != fb->texture()) {
if ( textureid_ != fb->texture()) {
textureid_ = fb->texture();
textureid_ = fb->texture();
// create a new fbo in this opengl context
if (fbo_ != 0)
glDeleteFramebuffers(1, &fbo_);
glGenFramebuffers(1, &fbo_);
glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
// create a new fbo in this opengl context
if (fbo_ != 0)
glDeleteFramebuffers(1, &fbo_);
glGenFramebuffers(1, &fbo_);
glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
// attach the 2D texture to local FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureid_, 0);
#ifndef NDEBUG
Log::Info("Blit to output window enabled.");
#endif
}
// attach the 2D texture to local FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureid_, 0);
#ifndef NDEBUG
Log::Info("Blit to output window enabled.");
#endif
}
// if not disabled
if (!Settings::application.render.disabled) {
// calculate scaling factor of frame buffer inside window
int rx, ry, rw, rh;
@@ -866,43 +866,44 @@ void RenderingWindow::draw(FrameBuffer *fb)
glBlitFramebuffer(0, fb->height(), fb->width(), 0, rx, ry, rw, rh, GL_COLOR_BUFFER_BIT, GL_LINEAR);
}
// draw geometry
else
{
// VAO is not shared between multiple contexts of different windows
// so we have to create a new VAO for rendering the surface in this window
if (surface_ == 0)
surface_ = new WindowSurface;
// calculate scaling factor of frame buffer inside window
float windowAspectRatio = aspectRatio();
float renderingAspectRatio = fb->aspectRatio();
glm::vec3 scale;
if (windowAspectRatio < renderingAspectRatio)
scale = glm::vec3(1.f, windowAspectRatio / renderingAspectRatio, 1.f);
else
scale = glm::vec3(renderingAspectRatio / windowAspectRatio, 1.f, 1.f);
// make sure previous shader in another glcontext is disabled
ShadingProgram::enduse();
// draw
glBindTexture(GL_TEXTURE_2D, fb->texture());
// surface->shader()->color.a = 0.4f; // TODO alpha blending ?
static glm::mat4 projection = glm::ortho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);
surface_->draw(glm::scale(glm::identity<glm::mat4>(), scale), projection);
// done drawing (unload shader from this glcontext)
ShadingProgram::enduse();
glBindTexture(GL_TEXTURE_2D, 0);
}
}
// restore attribs
Rendering::manager().popAttrib();
// draw geometry
else if (!Settings::application.render.disabled)
{
// VAO is not shared between multiple contexts of different windows
// so we have to create a new VAO for rendering the surface in this window
if (surface_ == 0)
surface_ = new WindowSurface;
// calculate scaling factor of frame buffer inside window
float windowAspectRatio = aspectRatio();
float renderingAspectRatio = fb->aspectRatio();
glm::vec3 scale;
if (windowAspectRatio < renderingAspectRatio)
scale = glm::vec3(1.f, windowAspectRatio / renderingAspectRatio, 1.f);
else
scale = glm::vec3(renderingAspectRatio / windowAspectRatio, 1.f, 1.f);
// make sure previous shader in another glcontext is disabled
ShadingProgram::enduse();
// draw
glBindTexture(GL_TEXTURE_2D, fb->texture());
// surface->shader()->color.a = 0.4f; // TODO alpha blending ?
static glm::mat4 projection = glm::ortho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);
surface_->draw(glm::scale(glm::identity<glm::mat4>(), scale), projection);
// done drawing (unload shader from this glcontext)
ShadingProgram::enduse();
glBindTexture(GL_TEXTURE_2D, 0);
}
}
// restore attribs
Rendering::manager().popAttrib();
// give back context ownership
glfwMakeContextCurrent(master_);
}

View File

@@ -1061,23 +1061,20 @@ void UserInterface::RenderPreview()
Settings::application.widget.preview = false;
if (ImGui::BeginMenu(IMGUI_TITLE_PREVIEW))
{
if ( ImGui::MenuItem( ICON_FA_PLUS " Insert Rendering Source") )
Mixer::manager().addSource( Mixer::manager().createSourceRender() );
if ( ImGui::MenuItem( ICON_FA_WINDOW_RESTORE " Show output window") )
// Output window menu
if ( ImGui::MenuItem( ICON_FA_WINDOW_RESTORE " Show window") )
Rendering::manager().outputWindow().show();
bool isfullscreen = Rendering::manager().outputWindow().isFullscreen();
if ( ImGui::MenuItem( ICON_FA_EXPAND_ALT " Fullscreen output window", nullptr, &isfullscreen) ) {
if ( ImGui::MenuItem( ICON_FA_EXPAND_ALT " Fullscreen window", nullptr, &isfullscreen) ) {
Rendering::manager().outputWindow().show();
Rendering::manager().outputWindow().toggleFullscreen();
}
ImGui::MenuItem( ICON_FA_EYE_SLASH " Disable output", NULL, &Settings::application.render.disabled);
ImGui::MenuItem( ICON_FA_EYE_SLASH " Disable", NULL, &Settings::application.render.disabled);
// output manager menu
ImGui::Separator();
bool pinned = Settings::application.widget.preview_view == Settings::application.current_view;
if ( ImGui::MenuItem( ICON_FA_MAP_PIN " Pin window to view", nullptr, &pinned) ){
if (pinned)
@@ -1163,8 +1160,9 @@ void UserInterface::RenderPreview()
//
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Share stream"))
if (ImGui::BeginMenu("Share"))
{
#if defined(LINUX_NOT_YET_WORKING)
bool on = webcam_emulator_ != nullptr;
if ( ImGui::MenuItem( ICON_FA_CAMERA " Emulate video camera", NULL, &on) ) {