mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
Fixed output monitor disablling
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@@ -816,28 +816,28 @@ void RenderingWindow::draw(FrameBuffer *fb)
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Rendering::manager().pushAttrib(window_attributes_);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// if not disabled
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if (!Settings::application.render.disabled) {
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// blit framebuffer
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if (Settings::application.render.blit) {
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// blit framebuffer
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if (Settings::application.render.blit) {
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if ( textureid_ != fb->texture()) {
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if ( textureid_ != fb->texture()) {
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textureid_ = fb->texture();
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textureid_ = fb->texture();
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// create a new fbo in this opengl context
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if (fbo_ != 0)
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glDeleteFramebuffers(1, &fbo_);
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glGenFramebuffers(1, &fbo_);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
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// create a new fbo in this opengl context
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if (fbo_ != 0)
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glDeleteFramebuffers(1, &fbo_);
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glGenFramebuffers(1, &fbo_);
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glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
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// attach the 2D texture to local FBO
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureid_, 0);
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#ifndef NDEBUG
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Log::Info("Blit to output window enabled.");
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#endif
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}
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// attach the 2D texture to local FBO
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureid_, 0);
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#ifndef NDEBUG
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Log::Info("Blit to output window enabled.");
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#endif
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}
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// if not disabled
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if (!Settings::application.render.disabled) {
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// calculate scaling factor of frame buffer inside window
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int rx, ry, rw, rh;
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@@ -866,43 +866,44 @@ void RenderingWindow::draw(FrameBuffer *fb)
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glBlitFramebuffer(0, fb->height(), fb->width(), 0, rx, ry, rw, rh, GL_COLOR_BUFFER_BIT, GL_LINEAR);
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}
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// draw geometry
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else
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{
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// VAO is not shared between multiple contexts of different windows
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// so we have to create a new VAO for rendering the surface in this window
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if (surface_ == 0)
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surface_ = new WindowSurface;
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// calculate scaling factor of frame buffer inside window
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float windowAspectRatio = aspectRatio();
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float renderingAspectRatio = fb->aspectRatio();
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glm::vec3 scale;
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if (windowAspectRatio < renderingAspectRatio)
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scale = glm::vec3(1.f, windowAspectRatio / renderingAspectRatio, 1.f);
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else
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scale = glm::vec3(renderingAspectRatio / windowAspectRatio, 1.f, 1.f);
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// make sure previous shader in another glcontext is disabled
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ShadingProgram::enduse();
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// draw
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glBindTexture(GL_TEXTURE_2D, fb->texture());
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// surface->shader()->color.a = 0.4f; // TODO alpha blending ?
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static glm::mat4 projection = glm::ortho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);
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surface_->draw(glm::scale(glm::identity<glm::mat4>(), scale), projection);
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// done drawing (unload shader from this glcontext)
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ShadingProgram::enduse();
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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}
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// restore attribs
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Rendering::manager().popAttrib();
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// draw geometry
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else if (!Settings::application.render.disabled)
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{
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// VAO is not shared between multiple contexts of different windows
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// so we have to create a new VAO for rendering the surface in this window
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if (surface_ == 0)
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surface_ = new WindowSurface;
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// calculate scaling factor of frame buffer inside window
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float windowAspectRatio = aspectRatio();
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float renderingAspectRatio = fb->aspectRatio();
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glm::vec3 scale;
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if (windowAspectRatio < renderingAspectRatio)
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scale = glm::vec3(1.f, windowAspectRatio / renderingAspectRatio, 1.f);
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else
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scale = glm::vec3(renderingAspectRatio / windowAspectRatio, 1.f, 1.f);
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// make sure previous shader in another glcontext is disabled
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ShadingProgram::enduse();
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// draw
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glBindTexture(GL_TEXTURE_2D, fb->texture());
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// surface->shader()->color.a = 0.4f; // TODO alpha blending ?
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static glm::mat4 projection = glm::ortho(-1.f, 1.f, -1.f, 1.f, -1.f, 1.f);
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surface_->draw(glm::scale(glm::identity<glm::mat4>(), scale), projection);
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// done drawing (unload shader from this glcontext)
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ShadingProgram::enduse();
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glBindTexture(GL_TEXTURE_2D, 0);
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}
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}
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// restore attribs
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Rendering::manager().popAttrib();
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// give back context ownership
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glfwMakeContextCurrent(master_);
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}
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@@ -1061,23 +1061,20 @@ void UserInterface::RenderPreview()
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Settings::application.widget.preview = false;
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if (ImGui::BeginMenu(IMGUI_TITLE_PREVIEW))
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{
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if ( ImGui::MenuItem( ICON_FA_PLUS " Insert Rendering Source") )
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Mixer::manager().addSource( Mixer::manager().createSourceRender() );
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if ( ImGui::MenuItem( ICON_FA_WINDOW_RESTORE " Show output window") )
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// Output window menu
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if ( ImGui::MenuItem( ICON_FA_WINDOW_RESTORE " Show window") )
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Rendering::manager().outputWindow().show();
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bool isfullscreen = Rendering::manager().outputWindow().isFullscreen();
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if ( ImGui::MenuItem( ICON_FA_EXPAND_ALT " Fullscreen output window", nullptr, &isfullscreen) ) {
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if ( ImGui::MenuItem( ICON_FA_EXPAND_ALT " Fullscreen window", nullptr, &isfullscreen) ) {
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Rendering::manager().outputWindow().show();
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Rendering::manager().outputWindow().toggleFullscreen();
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}
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ImGui::MenuItem( ICON_FA_EYE_SLASH " Disable output", NULL, &Settings::application.render.disabled);
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ImGui::MenuItem( ICON_FA_EYE_SLASH " Disable", NULL, &Settings::application.render.disabled);
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// output manager menu
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ImGui::Separator();
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bool pinned = Settings::application.widget.preview_view == Settings::application.current_view;
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if ( ImGui::MenuItem( ICON_FA_MAP_PIN " Pin window to view", nullptr, &pinned) ){
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if (pinned)
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@@ -1163,8 +1160,9 @@ void UserInterface::RenderPreview()
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//
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ImGui::EndMenu();
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}
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if (ImGui::BeginMenu("Share stream"))
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if (ImGui::BeginMenu("Share"))
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{
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#if defined(LINUX_NOT_YET_WORKING)
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bool on = webcam_emulator_ != nullptr;
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if ( ImGui::MenuItem( ICON_FA_CAMERA " Emulate video camera", NULL, &on) ) {
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