Imput Mapping support for Multitouch with TouchOSC

16 touch buttons in Multitouch tab of TouchOSC companion app for user customized callbacks.
This commit is contained in:
Bruno Herbelin
2022-02-13 12:49:43 +01:00
parent 3cf497fa91
commit fc5b967973
7 changed files with 176 additions and 65 deletions

View File

@@ -50,7 +50,6 @@
bool Control::input_active[INPUT_MAX]{};
float Control::input_values[INPUT_MAX]{};
std::condition_variable Control::joystick_end_;
void Control::RequestListener::ProcessMessage( const osc::ReceivedMessage& m,
@@ -98,6 +97,11 @@ void Control::RequestListener::ProcessMessage( const osc::ReceivedMessage& m,
Control::manager().sendOutputStatus(remoteEndpoint);
}
}
// Multitouch target: user input on 'Multitouch' tab
else if ( target.compare(OSC_MULTITOUCH) == 0 )
{
Control::manager().receiveMultitouchAttribute(attribute, m.ArgumentStream());
}
// Session target: concerns attributes of the session
else if ( target.compare(OSC_SESSION) == 0 )
{
@@ -248,7 +252,10 @@ std::string Control::RequestListener::FullMessage( const osc::ReceivedMessage& m
Control::Control() : receiver_(nullptr)
{
for (size_t i = 0; i < INPUT_MULTITOUCH_COUNT; ++i) {
multitouch_active[i] = false;
multitouch_values[i] = glm::vec2(0.f);
}
}
Control::~Control()
@@ -354,12 +361,6 @@ bool Control::init()
glfwSetKeyCallback( main, Control::keyboardCalback);
glfwSetKeyCallback( output, Control::keyboardCalback);
//
// set joystick callback
//
std::thread(Control::joystickCallback).detach();
//
// load OSC Translator
//
@@ -393,6 +394,38 @@ bool Control::init()
return receiver_ != nullptr;
}
void Control::update()
{
// read joystick buttons
int num_buttons = 0;
const unsigned char *state_buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &num_buttons );
// map to Control input array
for (int b = 0; b < num_buttons; ++b) {
Control::input_active[INPUT_JOYSTICK_FIRST_BUTTON + b] = state_buttons[b] == GLFW_PRESS;
Control::input_values[INPUT_JOYSTICK_FIRST_BUTTON + b] = state_buttons[b] == GLFW_PRESS ? 1.f : 0.f;
}
// read joystick axis
int num_axis = 0;
const float *state_axis = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &num_axis );
for (int a = 0; a < num_axis; ++a) {
Control::input_active[INPUT_JOYSTICK_FIRST_AXIS + a] = ABS(state_axis[a]) > 0.02 ? true : false;
Control::input_values[INPUT_JOYSTICK_FIRST_AXIS + a] = state_axis[a];
}
// multitouch input needs to be cleared when no more OSC input comes in
for (int m = 0; m < INPUT_MULTITOUCH_COUNT; ++m) {
if ( multitouch_active[m] > 0 )
multitouch_active[m] -= 1;
else {
Control::input_active[INPUT_MULTITOUCH_FIRST + m] = false;
Control::input_values[INPUT_MULTITOUCH_FIRST + m] = 0.f;
multitouch_values[m] = glm::vec2(0.f);
}
}
}
void Control::listen()
{
if (Control::manager().receiver_)
@@ -403,8 +436,6 @@ void Control::listen()
void Control::terminate()
{
Control::joystick_end_.notify_all();
if ( receiver_ != nullptr ) {
// request termination of receiver
@@ -610,8 +641,6 @@ bool Control::receiveSourceAttribute(Source *target, const std::string &attribut
return send_feedback;
}
bool Control::receiveSessionAttribute(const std::string &attribute,
osc::ReceivedMessageArgumentStream arguments)
{
@@ -654,6 +683,49 @@ bool Control::receiveSessionAttribute(const std::string &attribute,
return send_feedback;
}
void Control::receiveMultitouchAttribute(const std::string &attribute,
osc::ReceivedMessageArgumentStream arguments)
{
try {
// address should be in the form /vimix/multitouch/i
int t = -1;
if ( BaseToolkit::is_a_number(attribute.substr(1), &t) && t >= 0 && t < INPUT_MULTITOUCH_COUNT )
{
// get value inputs
float x = 0.f, y = 0.f;
if ( !arguments.Eos())
arguments >> x >> y >> osc::EndMessage;
// if the touch was already pressed
if ( multitouch_active[t] > 0 ) {
// active value decreases with the distance from original press position
Control::input_values[INPUT_MULTITOUCH_FIRST + t] = 1.f - glm::distance(Control::multitouch_values[t], glm::vec2(x, y)) / M_SQRT2;
}
// first time touch is pressed
else {
// store original press position
multitouch_values[t] = glm::vec2(x, y);
// active value is 1.f at first press (full)
Control::input_values[INPUT_MULTITOUCH_FIRST + t] = 1.f;
}
// keep track of button press
multitouch_active[t] = 3;
// set array of active input
Control::input_active[INPUT_MULTITOUCH_FIRST + t] = true;
}
}
catch (osc::MissingArgumentException &e) {
Log::Info(CONTROL_OSC_MSG "Missing argument for attribute '%s' for target %s.", attribute.c_str(), OSC_MULTITOUCH);
}
catch (osc::ExcessArgumentException &e) {
Log::Info(CONTROL_OSC_MSG "Too many arguments for attribute '%s' for target %s.", attribute.c_str(), OSC_MULTITOUCH);
}
catch (osc::WrongArgumentTypeException &e) {
Log::Info(CONTROL_OSC_MSG "Invalid argument for attribute '%s' for target %s.", attribute.c_str(), OSC_MULTITOUCH);
}
}
void Control::sendSourceAttibutes(const IpEndpointName &remoteEndpoint, std::string target, Source *s)
{
// default values
@@ -782,8 +854,6 @@ void Control::sendOutputStatus(const IpEndpointName &remoteEndpoint)
socket.Send( p.Data(), p.Size() );
}
void Control::keyboardCalback(GLFWwindow* window, int key, int, int action, int mods)
{
if (UserInterface::manager().keyboardAvailable() && !mods )
@@ -805,39 +875,11 @@ void Control::keyboardCalback(GLFWwindow* window, int key, int, int action, int
}
}
void Control::joystickCallback()
{
// wait for the joystick_end_ notification
std::mutex mtx;
std::unique_lock<std::mutex> lck(mtx);
// loop with a fixed refresh rate (~ 30 Hz)
while ( Control::joystick_end_.wait_for(lck,std::chrono::milliseconds(33) ) == std::cv_status::timeout ) {
// read joystick buttons
int num_buttons = 0;
const unsigned char *state_buttons = glfwGetJoystickButtons(GLFW_JOYSTICK_1, &num_buttons );
// map to Control input array
for (int b = 0; b < num_buttons; ++b) {
Control::input_active[INPUT_JOYSTICK_FIRST_BUTTON + b] = state_buttons[b] == GLFW_PRESS;
Control::input_values[INPUT_JOYSTICK_FIRST_BUTTON + b] = state_buttons[b] == GLFW_PRESS ? 1.f : 0.f;
}
// read joystick axis
int num_axis = 0;
const float *state_axis = glfwGetJoystickAxes(GLFW_JOYSTICK_1, &num_axis );
for (int a = 0; a < num_axis; ++a) {
Control::input_active[INPUT_JOYSTICK_FIRST_AXIS + a] = ABS(state_axis[a]) > 0.02 ? true : false;
Control::input_values[INPUT_JOYSTICK_FIRST_AXIS + a] = state_axis[a];
}
}
}
bool Control::inputActive(uint id)
{
return Control::input_active[MIN(id,INPUT_MAX)] && !Settings::application.mapping.disabled;
}
float Control::inputValue(uint id)
{
return Control::input_values[MIN(id,INPUT_MAX)];
@@ -867,6 +909,10 @@ std::string Control::inputLabel(uint id)
"Right Axis X", "Right Axis Y", "Right Trigger" };
label = joystick_labels[id - INPUT_JOYSTICK_FIRST];
}
else if ( id >= INPUT_MULTITOUCH_FIRST && id <= INPUT_MULTITOUCH_LAST )
{
label = std::string( "Multitouch ") + std::to_string(id - INPUT_MULTITOUCH_FIRST);
}
else if ( id >= INPUT_CUSTOM_FIRST && id <= INPUT_CUSTOM_LAST )
{

View File

@@ -47,18 +47,26 @@
#define OSC_SESSION "/session"
#define OSC_SESSION_VERSION "/version"
#define OSC_MULTITOUCH "/multitouch"
#define INPUT_UNDEFINED 0
#define INPUT_KEYBOARD_FIRST 1
#define INPUT_KEYBOARD_COUNT 25
#define INPUT_KEYBOARD_LAST 26
#define INPUT_NUMPAD_FIRST 27
#define INPUT_NUMPAD_COUNT 16
#define INPUT_NUMPAD_LAST 43
#define INPUT_JOYSTICK_FIRST 44
#define INPUT_JOYSTICK_COUNT 20
#define INPUT_JOYSTICK_LAST 64
#define INPUT_JOYSTICK_FIRST_BUTTON 44
#define INPUT_JOYSTICK_LAST_BUTTON 58
#define INPUT_JOYSTICK_FIRST_AXIS 59
#define INPUT_JOYSTICK_LAST_AXIS 64
#define INPUT_CUSTOM_FIRST 65
#define INPUT_MULTITOUCH_FIRST 65
#define INPUT_MULTITOUCH_COUNT 16
#define INPUT_MULTITOUCH_LAST 81
#define INPUT_CUSTOM_FIRST 82
#define INPUT_CUSTOM_LAST 99
#define INPUT_MAX 100
@@ -86,6 +94,7 @@ public:
~Control();
bool init();
void update();
void terminate();
// OSC translation
@@ -111,6 +120,8 @@ protected:
osc::ReceivedMessageArgumentStream arguments);
bool receiveSessionAttribute(const std::string &attribute,
osc::ReceivedMessageArgumentStream arguments);
void receiveMultitouchAttribute(const std::string &attribute,
osc::ReceivedMessageArgumentStream arguments);
void sendSourceAttibutes(const IpEndpointName& remoteEndpoint,
std::string target, Source *s = nullptr);
void sendSourcesStatus(const IpEndpointName& remoteEndpoint,
@@ -130,11 +141,11 @@ private:
static bool input_active[INPUT_MAX];
static float input_values[INPUT_MAX];
static std::condition_variable joystick_end_;
static std::mutex access_;
int multitouch_active[INPUT_MULTITOUCH_COUNT];
glm::vec2 multitouch_values[INPUT_MULTITOUCH_COUNT];
static void keyboardCalback(GLFWwindow*, int, int, int, int);
static void joystickCallback();
};
#endif // CONTROL_H

View File

@@ -267,9 +267,9 @@ void Settings::Save(uint64_t runtime)
// Inputs mapping
XMLElement *mappingConfNode = xmlDoc.NewElement( "Mapping" );
timerConfNode->SetAttribute("mode", application.mapping.mode);
timerConfNode->SetAttribute("current", application.mapping.current);
timerConfNode->SetAttribute("disabled", application.mapping.disabled);
mappingConfNode->SetAttribute("mode", application.mapping.mode);
mappingConfNode->SetAttribute("current", application.mapping.current);
mappingConfNode->SetAttribute("disabled", application.mapping.disabled);
pRoot->InsertEndChild(mappingConfNode);
// Controller

View File

@@ -4289,8 +4289,11 @@ void TimerMetronome::Render()
InputMappingInterface::InputMappingInterface() : WorkspaceWindow("InputMappingInterface")
{
input_mode = { ICON_FA_KEYBOARD " Keyboard", ICON_FA_CALCULATOR " Numpad" , ICON_FA_GAMEPAD " Gamepad" };
current_input_for_mode = { INPUT_KEYBOARD_FIRST, INPUT_NUMPAD_FIRST, INPUT_JOYSTICK_FIRST };
input_mode = { ICON_FA_KEYBOARD " Keyboard",
ICON_FA_CALCULATOR " Numpad" ,
ICON_FA_TABLET_ALT " TouchOSC" ,
ICON_FA_GAMEPAD " Gamepad" };
current_input_for_mode = { INPUT_KEYBOARD_FIRST, INPUT_NUMPAD_FIRST, INPUT_MULTITOUCH_FIRST, INPUT_JOYSTICK_FIRST };
current_input_ = current_input_for_mode[Settings::application.mapping.mode];
}
@@ -4536,7 +4539,6 @@ void InputMappingInterface::Render()
ImVec2 frame_top = ImGui::GetCursorScreenPos();
// create data structures more adapted for display
static uint copy_input_callback = INPUT_UNDEFINED;
std::multimap< uint, std::pair<Source *, SourceCallback*> > input_sources_callbacks;
bool input_assigned[INPUT_MAX]{};
// loop over sources of the session
@@ -4577,7 +4579,7 @@ void InputMappingInterface::Render()
current_input_ = ik;
}
// draw key button
ImGui::PushID(i);
ImGui::PushID(ik);
if (ImGui::Selectable(Control::manager().inputLabel(ik).c_str(), input_assigned[ik], 0, keyLetterIconSize)) {
current_input_ = ik;
}
@@ -4653,7 +4655,7 @@ void InputMappingInterface::Render()
current_input_ = ik;
}
// draw key button
ImGui::PushID(p);
ImGui::PushID(ik);
if (ImGui::Selectable(Control::manager().inputLabel(ik).c_str(), input_assigned[ik], 0, iconsize)) {
current_input_ = ik;
}
@@ -4697,10 +4699,67 @@ void InputMappingInterface::Render()
}
//
// JOYSTICK
// MULTITOUCH OSC
//
else if ( Settings::application.mapping.mode == 2 ) {
// Draw table of TouchOSC buttons
ImGuiToolkit::PushFont(ImGuiToolkit::FONT_LARGE);
ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.5f, 0.50f));
ImVec4 color = ImGui::GetStyle().Colors[ImGuiCol_Header];
color.w /= Settings::application.mapping.disabled ? 2.f : 0.9f;
ImGui::PushStyleColor(ImGuiCol_Header, color);
color = ImGui::GetStyle().Colors[ImGuiCol_Text];
color.w /= Settings::application.mapping.disabled ? 2.f : 1.0f;
ImGui::PushStyleColor(ImGuiCol_Text, color);
const ImVec2 touch_bar_size = keyNumpadItemSize * ImVec2(0.65f, 0.2f);
const ImVec2 touch_bar_pos = keyNumpadItemSize * ImVec2(0.1f, 0.6f);
for (size_t t = 0; t < INPUT_MULTITOUCH_COUNT; ++t){
uint it = INPUT_MULTITOUCH_FIRST + t;
ImVec2 pos = frame_top + keyNumpadItemSize * ImVec2( t % 4, t / 4);
// draw overlay on active keys
if ( Control::inputActive(it) ) {
draw_list->AddRectFilled(pos, pos + keyNumpadIconSize, ImGui::GetColorU32(ImGuiCol_Border), 6.f);
// set current
current_input_ = it;
}
// draw key button
ImGui::PushID(it);
if (ImGui::Selectable(" ", input_assigned[it], 0, keyNumpadIconSize))
current_input_ = it;
ImGui::PopID();
// 4 elements in a row
if ((t % 4) < 3) ImGui::SameLine();
// Draw frame
if (it == current_input_)
draw_list->AddRect(pos, pos + keyNumpadIconSize, ImGui::GetColorU32(ImGuiCol_Text), 6.f, ImDrawCornerFlags_All, 3.f);
else
draw_list->AddRect(pos, pos + keyNumpadIconSize, ImGui::GetColorU32(ImGuiCol_TextDisabled), 6.f, ImDrawCornerFlags_All, 0.2f);
// Draw value bar
ImVec2 prev = ImGui::GetCursorScreenPos();
ImGui::SetCursorScreenPos( pos + touch_bar_pos);
ImGui::ProgressBar(Control::inputValue(it), touch_bar_size, "");
ImGui::SetCursorScreenPos( prev );
}
ImGui::PopStyleColor(2);
ImGui::PopStyleVar();
ImGui::PopFont();
}
//
// JOYSTICK
//
else if ( Settings::application.mapping.mode == 3 ) {
// custom layout of gamepad buttons
std::vector<uint> gamepad_inputs = { INPUT_JOYSTICK_FIRST_BUTTON+11, INPUT_JOYSTICK_FIRST_BUTTON+13,
INPUT_JOYSTICK_FIRST_BUTTON+6,
@@ -4714,9 +4773,9 @@ void InputMappingInterface::Render()
INPUT_JOYSTICK_FIRST_BUTTON+8,
INPUT_JOYSTICK_FIRST_BUTTON+10, INPUT_JOYSTICK_FIRST_BUTTON+5 };
std::vector< std::string > gamepad_labels = { ICON_FA_CARET_SQUARE_UP, ICON_FA_CARET_SQUARE_DOWN,
std::vector< std::string > gamepad_labels = { ICON_FA_ARROW_UP, ICON_FA_ARROW_DOWN,
ICON_FA_CHEVRON_CIRCLE_LEFT, "X", "Y",
ICON_FA_CARET_SQUARE_LEFT, ICON_FA_CARET_SQUARE_RIGHT,
ICON_FA_ARROW_LEFT, ICON_FA_ARROW_RIGHT,
ICON_FA_CHEVRON_CIRCLE_RIGHT, "A", "B",
"L1", "LT", ICON_FA_DOT_CIRCLE, "RT", "R1" };
@@ -5927,12 +5986,6 @@ void Navigator::RenderNewPannel()
s->replay();
// close NEW pannel
togglePannelNew();
/// BHBN TEST SOURCE CALLBACKS KEYaa
// s->setKeyCallback(GLFW_KEY_A, new GotoAlpha(0.9));
//// s->setKeyCallback(GLFW_KEY_A, new GotoDepth(10.0));
// s->setKeyCallback(GLFW_KEY_L, new Loom(-0.1));
}
}

View File

@@ -366,8 +366,8 @@ public:
class InputMappingInterface : public WorkspaceWindow
{
std::array< std::string, 3 > input_mode;
std::array< uint, 3 > current_input_for_mode;
std::array< std::string, 4 > input_mode;
std::array< uint, 4 > current_input_for_mode;
uint current_input_;

View File

@@ -42,6 +42,7 @@ extern "C"{
void prepare()
{
Control::manager().update();
Mixer::manager().update();
UserInterface::manager().NewFrame();
}

Binary file not shown.