brunoherbelin
0d87aa8bf6
New PickingVisitor for selecting Nodes from mouse clic
...
Cleanup Mixer and other Visitor classes.
2020-04-19 23:11:18 +02:00
brunoherbelin
8424d9a6c7
work in progress: Mixer manage creation of sources
...
Views displayed independently
2020-04-19 19:28:51 +02:00
brunoherbelin
4f5a71970d
Initial integration of Mixer, Views and Source classes.
...
First tests with user interface and Mixing View
2020-04-19 00:49:55 +02:00
brunoherbelin
1f2a37a85f
avoid include glm/ext/vector_float
2020-04-13 17:52:48 +02:00
brunoherbelin
ccd5d182ca
Cleanup Scene and Primitives. Add comments.
2020-04-13 15:17:10 +02:00
brunoherbelin
df6e2bbe63
Implementation of Mesh Primitive Node to draw geometries (replace OBJ).
2020-04-12 23:10:29 +02:00
brunoherbelin
bf953b328a
Using vec4 for color (adding alpha)
2020-04-11 22:30:19 +02:00
brunoherbelin
4b9ba47038
Cleanup update and matrix transformation
2020-04-05 23:11:47 +02:00
brunoherbelin
2b7531dc38
Cleanup Scene classes
2020-04-05 17:59:16 +02:00
brunoherbelin
c23586df27
Bugfix - init all children when init group
2020-04-05 10:25:29 +02:00
brunoherbelin
bef60e3e13
Using translation, rotation and scale vectors to define transform of
...
node (matrix computed at update). GUI to modify transform adapted
accordingly. Initialization nodes done at first run of draw (prevents
mistake of forgetting to init).
2020-04-05 01:21:29 +02:00
brunoherbelin
cf72a4d658
New visitor for ImGui display of scene
2020-04-04 23:47:06 +02:00
brunoherbelin
7bc3a2fb30
Define black opengl texture in resource
2020-04-04 23:45:18 +02:00