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https://github.com/brunoherbelin/vimix.git
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149 lines
2.9 KiB
C++
149 lines
2.9 KiB
C++
#include "ImGuiVisitor.h"
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#include <glm/glm.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/ext/vector_float2.hpp>
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#include <glm/ext/vector_float3.hpp>
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#include <glm/ext/vector_float4.hpp>
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#include <glm/gtc/constants.hpp>
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#include "Log.h"
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#include "Scene.h"
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#include "Primitives.h"
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#include "ImageShader.h"
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#include "MediaPlayer.h"
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#include "imgui.h"
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#include "ImGuiToolkit.h"
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ImGuiVisitor::ImGuiVisitor()
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{
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}
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void ImGuiVisitor::visit(Node &n)
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{
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}
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void ImGuiVisitor::visit(Group &n)
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{
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std::string id = std::to_string(n.id());
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if (ImGui::TreeNode(id.c_str(), "Group"))
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{
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// MODEL VIEW
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if (ImGuiToolkit::ButtonIcon(6, 15)) {
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n.translation_.x = 0.f;
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n.translation_.y = 0.f;
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}
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ImGui::SameLine(0, 10);
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float translation[2] = { n.translation_.x, n.translation_.y};
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if ( ImGui::SliderFloat2("position", translation, -5.0, 5.0) )
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{
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n.translation_.x = translation[0];
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n.translation_.y = translation[1];
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}
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if (ImGuiToolkit::ButtonIcon(4, 15))
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n.rotation_.z = 0.f;
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ImGui::SameLine(0, 10);
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ImGui::SliderAngle("slider angle", &(n.rotation_.z), -180.f, 180.f) ;
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if (ImGuiToolkit::ButtonIcon(3, 15)) {
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n.scale_.x = 1.f;
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n.scale_.y = 1.f;
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}
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ImGui::SameLine(0, 10);
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float scale = n.scale_.y;
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if ( ImGui::SliderFloat("scale", &scale, 0.1f, 10.f, "%.3f", 3.f) )
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{
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n.scale_.x = scale;
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n.scale_.y = scale;
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}
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// loop over members of a group
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for (NodeSet::iterator node = n.begin(); node != n.end(); node++) {
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(*node)->accept(*this);
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}
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ImGui::TreePop();
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}
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}
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void ImGuiVisitor::visit(Switch &n)
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{
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}
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void ImGuiVisitor::visit(Primitive &n)
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{
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ImGui::PushID(n.id());
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ImGui::Text("Primitive");
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// test compute coordinate
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glm::vec3 center(0.f);
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n.getShader()->accept(*this);
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ImGui::PopID();
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}
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void ImGuiVisitor::visit(ImageSurface &n)
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{
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}
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void ImGuiVisitor::visit(MediaSurface &n)
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{
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ImGui::Text("%s", n.getResource().c_str());
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if (n.getMediaPlayer())
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n.getMediaPlayer()->accept(*this);
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}
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void ImGuiVisitor::visit(MediaPlayer &n)
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{
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ImGui::Text("Media Player");
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}
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void ImGuiVisitor::visit(Shader &n)
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{
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ImGui::ColorEdit3("color", glm::value_ptr(n.color) ) ;
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}
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void ImGuiVisitor::visit(ImageShader &n)
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{
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}
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void ImGuiVisitor::visit(LineStrip &n)
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{
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ImGui::Text("Lines");
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}
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void ImGuiVisitor::visit(LineSquare &n)
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{
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ImGui::Text("Square");
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}
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void ImGuiVisitor::visit(LineCircle &n)
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{
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ImGui::Text("Circle");
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}
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void ImGuiVisitor::visit(ObjModel &n)
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{
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ImGui::Text("ObjModel");
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}
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void ImGuiVisitor::visit(Scene &n)
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{
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ImGui::SetNextItemOpen(true, ImGuiCond_Once);
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if (ImGui::CollapsingHeader("Scene Property Tree"))
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{
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n.getRoot()->accept(*this);
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}
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}
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