Bruno Herbelin
12b7590041
BugFix Loading failing for clones of unknown source
2025-04-20 10:06:56 +02:00
Bruno Herbelin
d084f13edf
Update Help window and unified terminology
2025-04-05 11:04:54 +02:00
Bruno Herbelin
4a51e86fd5
BugFix Auto collapse Shader editor window
2025-04-05 11:03:21 +02:00
Bruno Herbelin
bbcc5ee5d1
Improve Input Mapping GUI
2025-03-30 13:12:24 +02:00
Bruno Herbelin
0af197fa98
BugFix MediaPlayer seek (improved)
2025-03-30 13:11:58 +02:00
Bruno Herbelin
9f208ee7d2
BugFix MediaPlayer seek, avoid blocking wait
2025-03-30 11:51:15 +02:00
Bruno Herbelin
15eb546c3d
Auto collapse of Shader Editor window
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Reduces height of shader editor when there is no shader to edit. Cleanup of Workspace window implementation.
2025-03-29 18:46:08 +01:00
Bruno Herbelin
1787739128
BugFix Sequence source and encoding
2025-03-09 19:09:37 +01:00
Bruno Herbelin
6d5c55dd2b
BugFix UI
2025-03-08 21:00:36 +01:00
Bruno Herbelin
f9463d1149
Improve UI with CollapsingHeader
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Session and Settings panels cleaner with collapsing headers that are saved in settings
2025-03-02 23:15:24 +01:00
Bruno Herbelin
d01366d069
New Shader Source
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Implementation of Shader GLSL code source; basically a source with an ImageFilter that contains GLSL code. Connected so Shader Editor (like clone sources).
2025-02-23 22:58:26 +01:00
Bruno Herbelin
ea4615ea65
Draft CANVAS editing
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Starting to add Canvas edit in Geometry view
2025-01-25 12:05:51 +01:00
Bruno Herbelin
928e798d86
OSC set current by source name
2025-01-18 09:49:52 +01:00
Bruno Herbelin
0dd5f73508
Merge remote-tracking branch 'origin/master' into beta
2025-01-10 23:55:36 +01:00
Bruno Herbelin
72f444ffc5
Fixed Manual review requested.
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AnalyzeReviewTask.on_manual_review: Found files with executable stack. This adds PROT_EXEC to mmap(2) during mediation which may cause security denials. Either adjust your program to not require an executable stack, strip it with 'execstack --clear-execstack ...' or remove the affected file from your snap. Affected files: usr/lib/arm-linux-gnueabihf/libdirect-1.7.so.7.0.0
2025-01-10 23:47:44 +01:00
Bruno Herbelin
10fc130dbc
Merge remote-tracking branch 'origin/master' into beta
2025-01-10 16:51:59 +01:00
Bruno Herbelin
65395f8af2
Fixed snapcraft
2025-01-10 15:57:53 +01:00
Bruno Herbelin
8048e91117
Merge branch 'beta'
0.8.4b
2025-01-10 00:57:26 +01:00
Bruno Herbelin
19375e55b8
Package snap with launch under Wayland
2025-01-10 00:56:37 +01:00
Bruno Herbelin
4549665e08
oops
2025-01-09 19:51:35 +01:00
Bruno Herbelin
f8b42408e2
Ouups, glfw function not available...
2025-01-09 19:44:51 +01:00
Bruno Herbelin
077cd0b9fa
Package Snap on Core24 with gpu and vimix launcher
2025-01-09 19:27:53 +01:00
Bruno Herbelin
8a336b3a6e
Package launch_vimix script in flatpak and snap for wayland support
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under wayland window manager, there are opengl driver issues (specifically for nvidia) so vimix shall be launched with specific settings using a launcher script
2025-01-09 18:58:46 +01:00
Bruno Herbelin
ab7a84c40f
Packaging Flatpak for Wayland
2025-01-09 14:34:50 +01:00
Bruno Herbelin
d92e43d215
Merge remote-tracking branch 'origin/beta'
2025-01-06 12:15:52 +01:00
Bruno Herbelin
974618fc18
Cosmetic Icon menu patterns
2025-01-05 18:31:05 +01:00
Bruno Herbelin
88c2c3e12b
BugFix Compile Color picker with TFD
2025-01-05 18:30:13 +01:00
Bruno Herbelin
26d35504c8
Centered zoom in Display view
2025-01-05 12:52:45 +01:00
Bruno Herbelin
24eec2687c
Merge remote-tracking branch 'origin/beta'
0.8.4
2025-01-04 11:09:41 +01:00
Bruno Herbelin
e06bb0f9f3
Version 0.8.4
2025-01-04 11:09:11 +01:00
Bruno Herbelin
691cf421e3
Merge remote-tracking branch 'origin/beta'
2025-01-04 11:04:10 +01:00
Bruno Herbelin
0161126153
Update flatpak to Gnome 47 and latest dependencies
2025-01-04 11:02:21 +01:00
Bruno Herbelin
729cf52b68
BugFix Compilation without version
2025-01-04 09:40:49 +01:00
Bruno Herbelin
0bf89c18f9
Fix previous commit
2025-01-02 00:00:33 +01:00
Bruno Herbelin
40d3f83719
BugFix Important fix of Bundle Session source
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premultiply alpha should NOT be applied to render session in framebuffer with alpha on surface : added a uniform to image shader to allow this. Fixed other problems related to creation and expand of bundle sources. Added a button to bundle a single source.
2025-01-01 23:55:39 +01:00
Bruno Herbelin
a36a7fe4b2
BugFix Render Shader Editor
2024-12-28 00:35:00 +01:00
Bruno Herbelin
717a8f2771
BugFix Trigger spring cursor while moving
2024-12-27 15:48:41 +01:00
Bruno Herbelin
ca0389a7b6
BugFix Icon menu for Metronome
2024-12-27 12:18:06 +01:00
Bruno Herbelin
25cad0bedf
BugFix Shader Editor minor issues
2024-12-27 10:48:04 +01:00
Bruno Herbelin
76a96e39bd
BugFix reverse Alpha source callback
2024-12-27 09:45:23 +01:00
Bruno Herbelin
29ef6c134e
BugFix Set max beats per phase
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Limit number of beats for input mapping to 32
2024-12-26 21:20:54 +01:00
Bruno Herbelin
fc1e011246
New Configuration of gamepad input
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Settings now offer list of GLFW Joysticks to select as input mapping gamepad
2024-12-26 19:51:07 +01:00
Bruno Herbelin
dbe92512ae
New Timer input mapping
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First working implementation of metronome events mapping to source callbacks
2024-12-26 18:04:59 +01:00
Bruno Herbelin
d8a771e24f
Merge changes for dev Input Mapping Timer
2024-12-23 19:16:01 +01:00
Bruno Herbelin
8a47e86685
BugFix main
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return value on Test was wrong
2024-12-21 20:07:21 +01:00
Bruno Herbelin
fc91a74d05
BugFix Color dialog ends properly
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Changed multithreading mechanism to use color value from color dialog, avoiding to rely on the testing of future value.
2024-12-21 19:55:00 +01:00
Bruno Herbelin
22d9c41357
BugFix Remove timeline single image
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reset pbo size after close
2024-12-15 19:44:29 +01:00
Bruno Herbelin
0289f4c06e
BugFix Shader Image filter set uniform value
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Use uniform value from code on first compile, then keep value from active shader. Fix bug reading uniform value in code. Various code improvement.
2024-12-15 18:35:37 +01:00
Bruno Herbelin
21ff75b92e
BugFix Shader editor and Image filter
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Added 'build all' menu and fixed build of file shader
2024-12-13 23:38:01 +01:00
Bruno Herbelin
df0913727c
Improve Shader Editor with shader files
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Add a filename to FilteringProgram, and use the content of this file instead of code when file exists. Refer to this file in the menu of shader editor, when saving as or loading a file. Keep history of shader files in settings.
2024-12-10 00:14:35 +01:00