Bruno Herbelin
1f0b145740
Original implementation of Smooth Image filters
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Smoothing and noise reduction filters + noise generators.
2022-06-08 23:44:19 +02:00
Bruno Herbelin
f6d528d36d
Finalizing implementation of chroma and luma key Transparency filters
2022-06-07 23:49:21 +02:00
Bruno Herbelin
1604eaa239
Original implementation of Alpha Image filters
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Chromakey (to finish), lumakey and alpha fill.
2022-06-06 23:33:36 +02:00
Bruno Herbelin
fec2fb7ce6
Original implementation of Resampling Image filters
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This involves also resizing the renderbuffer of the clone source. Upsampling is cubic (faster approximation) and Downsampling is bilinear.
2022-06-05 23:43:23 +02:00
Bruno Herbelin
d2e3b854aa
Put sobel as default edge filter
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Default should be archetypal and efficient filter
2022-06-05 10:19:56 +02:00
Bruno Herbelin
dd76135efd
Polishing sharpen and edge Image filters
2022-06-02 23:57:43 +02:00
Bruno Herbelin
d7be7a69ab
Original implementation of Edge Image filters
2022-06-01 23:49:12 +02:00
Bruno Herbelin
fd942b28c6
Finishing Sharpen Image filters
2022-05-31 23:14:53 +02:00
Bruno Herbelin
7c850b0405
Original implementation of Sharpen Image filters
2022-05-31 22:53:28 +02:00
Bruno Herbelin
e3bb95b3dd
Original implementation of Blur Image Filters
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With Gaussian, fast Gaussian, Hashed and morphological (opening and closing) methods. Remembering shader code for other fast methods.
2022-05-31 00:34:37 +02:00
Bruno Herbelin
ed7d42cf6d
Improved Player view of pre- and post-filtered images
2022-05-23 19:31:36 +02:00
Bruno Herbelin
d695aa9f57
FrameBuffer creation flags replace booleans
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Instead of many creation options (with alpha, with multisampling, etc) use a single flag with boolean operators. Creation of the new mipmap flag for FrameBuffer, rendering the current FBO into multiple sub-resolutions.
2022-05-22 15:14:10 +02:00
Bruno Herbelin
ffdacb3850
Unified implementation of filters for CloneSources
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All filters now derive from FrameBufferFilter, which is always used in a CloneSource. Default FrameBufferFilter is Passthrough filter. Others are Delay and Image filters. Implemented UI selection of filter type, XML session save and load. Linked ImageFilter to Code editor.
2022-05-18 00:10:14 +02:00
Bruno Herbelin
f7da3a347d
New morphological operators
2022-05-07 23:01:17 +02:00
Bruno Herbelin
137b5ca4f9
BugFix ImageFilter timing
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new debuging shader
2022-05-07 18:24:38 +02:00
Bruno Herbelin
82be9326a8
Fixed ImageFilter timing
2022-05-07 15:39:06 +02:00
Bruno Herbelin
222282dced
Populating CloneSource with many preset ImageFilters
2022-05-07 13:39:08 +02:00
Bruno Herbelin
168ac5065d
Performance improvement: disable render when No ImageFilter selected
2022-05-03 23:30:21 +02:00
Bruno Herbelin
80469ead18
Initial commit of ImageFilter shader presets
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Clone source can choose a filter
2022-05-01 22:24:59 +02:00
Bruno Herbelin
77dc563219
Minimally operational Shader editor
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Can edit code in GLSL, syntax highlighted, and compile shader. Compatible with ShaderToy code.
2022-04-23 01:02:31 +02:00
Bruno Herbelin
56b17116e3
Preliminary implementation of Shader editor
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Connect TextEditor with ImageFilter from current Clone Source. GLSL Compilation seems to work....
2022-04-21 00:18:37 +02:00
Bruno Herbelin
d41a85f4a1
New ImageFilter applied to Clone Sources
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Preliminary implementation, effective but without consequence on the rendering.
2022-04-19 01:23:50 +02:00