brunoherbelin
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4261dedff1
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Updated Image Processing shader and GUI: gamma color processing follows
HSV transform. new Shader assignment operator.
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2020-06-06 17:59:21 +02:00 |
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brunoherbelin
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000728b708
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slight adjustment stippling and layers view
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2020-06-06 00:27:07 +02:00 |
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brunoherbelin
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b287949b4a
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Changed a bit the mixing process; source color is adjusted with gamma
RGB, not a global blending color.
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2020-06-05 21:10:52 +02:00 |
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brunoherbelin
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14f7543f02
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Cosmetics appearance shadow and frame. Cleanup rsc folder
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2020-06-04 22:46:08 +02:00 |
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brunoherbelin
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fd0b16edb0
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Cosmetics appearance shadow and frame. Cleanup rsc folder
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2020-06-04 22:45:20 +02:00 |
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brunoherbelin
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d8156701be
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Cleanup images
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2020-06-03 22:57:30 +02:00 |
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brunoherbelin
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80da336771
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missing models...
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2020-06-02 18:07:18 +02:00 |
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brunoherbelin
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c0572faabf
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Greatly improved rendering of frame and decorators. Creation of a
DrawVisitor to selectively draw single nodes (for overlay of frame in
GeometryView)
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2020-06-02 00:23:49 +02:00 |
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brunoherbelin
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010337518b
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Implementation of output window with fullscreen, settings restore and
icon.
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2020-05-31 17:04:04 +02:00 |
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brunoherbelin
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f02c90be3e
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Updated behavior navigator pannel and menu. Updated icons.
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2020-05-29 00:05:26 +02:00 |
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brunoherbelin
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b9cf0689ec
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New icons for source representation in Mixing and Layer views.
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2020-05-27 22:44:15 +02:00 |
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brunoherbelin
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781023a93d
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Cleanup and fixed implementation of clone and render sources.
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2020-05-23 11:29:27 +02:00 |
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brunoherbelin
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0eb31c7adc
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icon for Render source
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2020-05-22 23:09:36 +02:00 |
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brunoherbelin
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f16c1843c3
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Cleanup of Session loading, saving, embedding in source and added option
to make sessionSource the current Session.
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2020-05-21 10:20:40 +02:00 |
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brunoherbelin
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eafcc90929
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Fun with a logo
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2020-05-20 23:02:41 +02:00 |
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brunoherbelin
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46f3ad5a50
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Revert to mesh for grab handles (glLines not supported on all platforms)
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2020-05-19 18:38:50 +02:00 |
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brunoherbelin
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becddf0b5f
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New mesh and texture for Layers view.
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2020-05-19 00:06:17 +02:00 |
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brunoherbelin
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69a58de026
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Tentative design of Layer View. Fix of UV coordinates for Mesh.
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2020-05-17 22:27:38 +02:00 |
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brunoherbelin
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61896fdf53
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Acceptable implementation of Geometry view, but graphics to be improved.
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2020-05-16 22:18:19 +02:00 |
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brunoherbelin
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22a6dc63e9
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Initial implementation of rotation in GeometryView
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2020-05-16 13:41:08 +02:00 |
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brunoherbelin
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20cafa388f
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Initial implementation of handles on sources to manipulate in geometry
view (only resize implemented so far)
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2020-05-16 12:06:52 +02:00 |
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brunoherbelin
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ab75c342f4
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added overlays for scaling sources
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2020-05-14 17:55:04 +02:00 |
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brunoherbelin
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a0d9b81620
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Work-in progress scaling of sources in geometry view
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2020-05-14 17:52:33 +02:00 |
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brunoherbelin
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7aaaa37e4b
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Save Views config in Settings
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2020-04-29 11:07:35 +02:00 |
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brunoherbelin
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79e9b70fa2
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New Geometry View, with new frame and new settings.
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2020-04-29 00:20:38 +02:00 |
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brunoherbelin
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203ee4bea9
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New image processing filter; (simplified) opening morphological operator
(aka denoising).
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2020-04-28 13:41:27 +02:00 |
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brunoherbelin
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8cc6da98ba
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Fixed Shader imageprocessing.
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2020-04-28 11:47:04 +02:00 |
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brunoherbelin
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7282760f69
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cleanup image processing shader
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2020-04-27 19:56:30 +02:00 |
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brunoherbelin
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6b30674254
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Implementation of masks (double texturing ImageShader) for sources.
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2020-04-27 19:40:08 +02:00 |
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brunoherbelin
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d248df0567
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Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
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2020-04-27 13:44:20 +02:00 |
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brunoherbelin
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551acf25b9
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New Shader Image Processing
Cleanup shaders and add image processing shader for source
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2020-04-25 23:58:49 +02:00 |
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brunoherbelin
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0e24d1a083
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Implementation of source frame buffer; rendering of source and scene
integration
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2020-04-25 11:52:47 +02:00 |
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brunoherbelin
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9b3eba8d1e
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Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
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2020-04-23 21:49:42 +02:00 |
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brunoherbelin
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4f5a71970d
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Initial integration of Mixer, Views and Source classes.
First tests with user interface and Mixing View
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2020-04-19 00:49:55 +02:00 |
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brunoherbelin
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da7cd9afd9
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adding mesh border
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2020-04-13 20:28:41 +02:00 |
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brunoherbelin
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a2091adcd1
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Adding various mesh
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2020-04-13 16:23:18 +02:00 |
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brunoherbelin
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df6e2bbe63
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Implementation of Mesh Primitive Node to draw geometries (replace OBJ).
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2020-04-12 23:10:29 +02:00 |
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brunoherbelin
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bf953b328a
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Using vec4 for color (adding alpha)
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2020-04-11 22:30:19 +02:00 |
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brunoherbelin
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3c12baffc5
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moved image
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2020-04-08 00:42:36 +02:00 |
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brunoherbelin
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de08b056fb
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Fixed broken draw of Nodes
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2020-04-08 00:42:18 +02:00 |
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brunoherbelin
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0ee6f37736
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Adding OBJ model loading
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2020-04-07 00:45:20 +02:00 |
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brunoherbelin
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5574c9a9b0
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added busy image in ressource
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2020-04-06 20:44:20 +02:00 |
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brunoherbelin
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2fc01e8435
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Introducing scene graph
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2020-03-31 17:01:33 +02:00 |
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brunoherbelin
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a36ec5ffeb
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Redefine shading classes: glsl program is now separate from shader
class, which are derived to manage uniform variables.
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2020-03-29 00:22:56 +01:00 |
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brunoherbelin
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ca0db135e7
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Cleanup Media Player
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2020-03-22 23:33:29 +01:00 |
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brunoherbelin
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0bba7a0a84
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Complete refactoring
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2020-03-22 12:22:36 +01:00 |
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brunoherbelin
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e778dd4545
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add font and icons
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2020-03-06 22:14:04 +01:00 |
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