Commit Graph

47 Commits

Author SHA1 Message Date
brunoherbelin
4261dedff1 Updated Image Processing shader and GUI: gamma color processing follows
HSV transform. new Shader assignment operator.
2020-06-06 17:59:21 +02:00
brunoherbelin
000728b708 slight adjustment stippling and layers view 2020-06-06 00:27:07 +02:00
brunoherbelin
b287949b4a Changed a bit the mixing process; source color is adjusted with gamma
RGB, not a global blending color.
2020-06-05 21:10:52 +02:00
brunoherbelin
14f7543f02 Cosmetics appearance shadow and frame. Cleanup rsc folder 2020-06-04 22:46:08 +02:00
brunoherbelin
fd0b16edb0 Cosmetics appearance shadow and frame. Cleanup rsc folder 2020-06-04 22:45:20 +02:00
brunoherbelin
d8156701be Cleanup images 2020-06-03 22:57:30 +02:00
brunoherbelin
80da336771 missing models... 2020-06-02 18:07:18 +02:00
brunoherbelin
c0572faabf Greatly improved rendering of frame and decorators. Creation of a
DrawVisitor to selectively draw single nodes (for overlay of frame in
GeometryView)
2020-06-02 00:23:49 +02:00
brunoherbelin
010337518b Implementation of output window with fullscreen, settings restore and
icon.
2020-05-31 17:04:04 +02:00
brunoherbelin
f02c90be3e Updated behavior navigator pannel and menu. Updated icons. 2020-05-29 00:05:26 +02:00
brunoherbelin
b9cf0689ec New icons for source representation in Mixing and Layer views. 2020-05-27 22:44:15 +02:00
brunoherbelin
781023a93d Cleanup and fixed implementation of clone and render sources. 2020-05-23 11:29:27 +02:00
brunoherbelin
0eb31c7adc icon for Render source 2020-05-22 23:09:36 +02:00
brunoherbelin
f16c1843c3 Cleanup of Session loading, saving, embedding in source and added option
to make sessionSource the current Session.
2020-05-21 10:20:40 +02:00
brunoherbelin
eafcc90929 Fun with a logo 2020-05-20 23:02:41 +02:00
brunoherbelin
46f3ad5a50 Revert to mesh for grab handles (glLines not supported on all platforms) 2020-05-19 18:38:50 +02:00
brunoherbelin
becddf0b5f New mesh and texture for Layers view. 2020-05-19 00:06:17 +02:00
brunoherbelin
69a58de026 Tentative design of Layer View. Fix of UV coordinates for Mesh. 2020-05-17 22:27:38 +02:00
brunoherbelin
61896fdf53 Acceptable implementation of Geometry view, but graphics to be improved. 2020-05-16 22:18:19 +02:00
brunoherbelin
22a6dc63e9 Initial implementation of rotation in GeometryView 2020-05-16 13:41:08 +02:00
brunoherbelin
20cafa388f Initial implementation of handles on sources to manipulate in geometry
view (only resize implemented so far)
2020-05-16 12:06:52 +02:00
brunoherbelin
ab75c342f4 added overlays for scaling sources 2020-05-14 17:55:04 +02:00
brunoherbelin
a0d9b81620 Work-in progress scaling of sources in geometry view 2020-05-14 17:52:33 +02:00
brunoherbelin
7aaaa37e4b Save Views config in Settings 2020-04-29 11:07:35 +02:00
brunoherbelin
79e9b70fa2 New Geometry View, with new frame and new settings. 2020-04-29 00:20:38 +02:00
brunoherbelin
203ee4bea9 New image processing filter; (simplified) opening morphological operator
(aka denoising).
2020-04-28 13:41:27 +02:00
brunoherbelin
8cc6da98ba Fixed Shader imageprocessing. 2020-04-28 11:47:04 +02:00
brunoherbelin
7282760f69 cleanup image processing shader 2020-04-27 19:56:30 +02:00
brunoherbelin
6b30674254 Implementation of masks (double texturing ImageShader) for sources. 2020-04-27 19:40:08 +02:00
brunoherbelin
d248df0567 Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
2020-04-27 13:44:20 +02:00
brunoherbelin
551acf25b9 New Shader Image Processing
Cleanup shaders and add image processing shader for source
2020-04-25 23:58:49 +02:00
brunoherbelin
0e24d1a083 Implementation of source frame buffer; rendering of source and scene
integration
2020-04-25 11:52:47 +02:00
brunoherbelin
9b3eba8d1e Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
2020-04-23 21:49:42 +02:00
brunoherbelin
4f5a71970d Initial integration of Mixer, Views and Source classes.
First tests with user interface and Mixing View
2020-04-19 00:49:55 +02:00
brunoherbelin
da7cd9afd9 adding mesh border 2020-04-13 20:28:41 +02:00
brunoherbelin
a2091adcd1 Adding various mesh 2020-04-13 16:23:18 +02:00
brunoherbelin
df6e2bbe63 Implementation of Mesh Primitive Node to draw geometries (replace OBJ). 2020-04-12 23:10:29 +02:00
brunoherbelin
bf953b328a Using vec4 for color (adding alpha) 2020-04-11 22:30:19 +02:00
brunoherbelin
3c12baffc5 moved image 2020-04-08 00:42:36 +02:00
brunoherbelin
de08b056fb Fixed broken draw of Nodes 2020-04-08 00:42:18 +02:00
brunoherbelin
0ee6f37736 Adding OBJ model loading 2020-04-07 00:45:20 +02:00
brunoherbelin
5574c9a9b0 added busy image in ressource 2020-04-06 20:44:20 +02:00
brunoherbelin
2fc01e8435 Introducing scene graph 2020-03-31 17:01:33 +02:00
brunoherbelin
a36ec5ffeb Redefine shading classes: glsl program is now separate from shader
class, which are derived to manage uniform variables.
2020-03-29 00:22:56 +01:00
brunoherbelin
ca0db135e7 Cleanup Media Player 2020-03-22 23:33:29 +01:00
brunoherbelin
0bba7a0a84 Complete refactoring 2020-03-22 12:22:36 +01:00
brunoherbelin
e778dd4545 add font and icons 2020-03-06 22:14:04 +01:00