brunoherbelin
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11a58b5adf
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Adding UV texture coordinates to Surface and ImageShader.
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2020-11-12 22:07:00 +01:00 |
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brunoherbelin
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066b40723f
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Stabilized implementation of fading control, with change of view and
trigger of smooth transition. Bugfix with image processing shader
change.
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2020-07-30 23:24:59 +02:00 |
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brunoherbelin
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2c87aab671
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testing disabling image processing for performance
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2020-07-30 00:49:38 +02:00 |
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brunoherbelin
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bfdeb0b52f
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Cleanup and
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2020-06-14 20:21:09 +02:00 |
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brunoherbelin
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04541f23ee
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Improved masks (dds files are bad for compressing gradients)
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2020-06-07 00:35:54 +02:00 |
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brunoherbelin
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4261dedff1
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Updated Image Processing shader and GUI: gamma color processing follows
HSV transform. new Shader assignment operator.
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2020-06-06 17:59:21 +02:00 |
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brunoherbelin
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069009fc06
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Session loading and saving in thread.
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2020-05-09 13:40:47 +02:00 |
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brunoherbelin
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c1b76de6e0
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Creation and deletion of sources, loading and new session. Cleanup code
and prevent crash on delete.
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2020-05-09 00:56:37 +02:00 |
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brunoherbelin
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bdb092dddb
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Fixed visitors Session and ImgUI
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2020-04-29 21:53:28 +02:00 |
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brunoherbelin
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6b30674254
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Implementation of masks (double texturing ImageShader) for sources.
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2020-04-27 19:40:08 +02:00 |
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brunoherbelin
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d248df0567
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Separate shader for image processing and simple texture display.
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
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2020-04-27 13:44:20 +02:00 |
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brunoherbelin
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551acf25b9
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New Shader Image Processing
Cleanup shaders and add image processing shader for source
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2020-04-25 23:58:49 +02:00 |
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brunoherbelin
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9b3eba8d1e
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Implementation of stippling in GLSL image shader and use in Mixing
Source. Creation of Mxing circle texture.
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2020-04-23 21:49:42 +02:00 |
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brunoherbelin
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37a6754de2
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Extend mechanism of visitor for all important classes that has
attributes of a scene (for saving in XML, or other visitors)
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2020-04-01 14:41:42 +02:00 |
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brunoherbelin
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25ed6e5337
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Shader refer to single instance of shading program to avoid duplicate in
GPU.
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2020-03-29 09:56:56 +02:00 |
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brunoherbelin
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84734727a2
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Simplified Shader (uniforms must be set at each use of a Shader, even if
they share the same program).
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2020-03-29 00:54:44 +01:00 |
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brunoherbelin
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a36ec5ffeb
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Redefine shading classes: glsl program is now separate from shader
class, which are derived to manage uniform variables.
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2020-03-29 00:22:56 +01:00 |
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