brunoherbelin
0bc8d2439d
Bugfix saving blending mode.
2020-05-27 00:22:55 +02:00
brunoherbelin
2cc45edfbd
Saving and loading of Clone Sources.
2020-05-23 15:27:56 +02:00
brunoherbelin
16fa3300b8
New Render Source. Cleanup Source API.
2020-05-21 23:32:21 +02:00
brunoherbelin
f3dcc4e3e5
Loading and saving SessionSource in vmx session file.
2020-05-20 23:37:36 +02:00
brunoherbelin
a2ea06b2c6
Source creation by origin: File, software and hardware. Separate source
...
classes for Media and Session sources. Update of file dialog
accordingly.
2020-05-20 22:16:31 +02:00
brunoherbelin
530762d1d2
First effective implementation of LayerView (both GUI, sorting and
...
storing in session)
2020-05-18 21:58:50 +02:00
brunoherbelin
20cafa388f
Initial implementation of handles on sources to manipulate in geometry
...
view (only resize implemented so far)
2020-05-16 12:06:52 +02:00
brunoherbelin
5771196515
Fixed order of saving source list
2020-05-12 12:46:49 +02:00
brunoherbelin
77cffa160e
Fixed terminology for path (in filesystem) versus uri (with protocol)
...
for gstreamer in MediaPlayer and MediaSource.
2020-05-10 00:40:36 +02:00
brunoherbelin
cc03e7b7cd
New Session class to contain the list of sources. Loading and Saving of
...
session files in XML. Verified deletion of Nodes, Groups and Sources.
2020-05-02 13:26:57 +02:00
brunoherbelin
bdb092dddb
Fixed visitors Session and ImgUI
2020-04-29 21:53:28 +02:00
brunoherbelin
8cc6da98ba
Fixed Shader imageprocessing.
2020-04-28 11:47:04 +02:00
brunoherbelin
d248df0567
Separate shader for image processing and simple texture display.
...
ImageShader added a second texture for mask blending. Cleanup of User
Interface windows.
2020-04-27 13:44:20 +02:00
brunoherbelin
551acf25b9
New Shader Image Processing
...
Cleanup shaders and add image processing shader for source
2020-04-25 23:58:49 +02:00
brunoherbelin
0e24d1a083
Implementation of source frame buffer; rendering of source and scene
...
integration
2020-04-25 11:52:47 +02:00
brunoherbelin
4930cc41c7
PickingVisitor first draft, with prototype integration in UserInterface
2020-04-19 23:59:21 +02:00
brunoherbelin
0d87aa8bf6
New PickingVisitor for selecting Nodes from mouse clic
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Cleanup Mixer and other Visitor classes.
2020-04-19 23:11:18 +02:00
brunoherbelin
8424d9a6c7
work in progress: Mixer manage creation of sources
...
Views displayed independently
2020-04-19 19:28:51 +02:00
brunoherbelin
4f5a71970d
Initial integration of Mixer, Views and Source classes.
...
First tests with user interface and Mixing View
2020-04-19 00:49:55 +02:00
brunoherbelin
df6e2bbe63
Implementation of Mesh Primitive Node to draw geometries (replace OBJ).
2020-04-12 23:10:29 +02:00
brunoherbelin
bf953b328a
Using vec4 for color (adding alpha)
2020-04-11 22:30:19 +02:00
brunoherbelin
dbc51f2ed4
compilation OSX
2020-04-06 13:26:38 +02:00
brunoherbelin
2b7531dc38
Cleanup Scene classes
2020-04-05 17:59:16 +02:00
brunoherbelin
bef60e3e13
Using translation, rotation and scale vectors to define transform of
...
node (matrix computed at update). GUI to modify transform adapted
accordingly. Initialization nodes done at first run of draw (prevents
mistake of forgetting to init).
2020-04-05 01:21:29 +02:00
brunoherbelin
f071a49187
Fixed implementation of Visitor in hierarchy of Nodes.
2020-04-03 23:10:23 +02:00
brunoherbelin
fc256693dc
Creation of Switch Node, Fixed Primitives inheritance, and added
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Blending to Shader.
2020-04-02 00:06:55 +02:00
brunoherbelin
37a6754de2
Extend mechanism of visitor for all important classes that has
...
attributes of a scene (for saving in XML, or other visitors)
2020-04-01 14:41:42 +02:00
brunoherbelin
178bf45f08
XML visitor for session saving (with toolkit for GLM saving to XML)
2020-03-31 21:22:36 +02:00
brunoherbelin
96a9805377
Cleanup XML visitor
2020-03-31 21:08:25 +02:00