Commit Graph

644 Commits

Author SHA1 Message Date
brunoherbelin
b7a54d0512 BugFix deep update views (depth and layout) and crop. 2020-12-08 23:04:12 +01:00
brunoherbelin
1677582034 Bug fix on deep update of views and scenes: incrementing a counter of
updates needed (instead of only a flag).
2020-12-07 23:39:41 +01:00
brunoherbelin
44b888fd04 Work in progress - implementation of cropping in Geometry view instead
of AppearanceView. Display of scaled mixing surface in Mixing and Layers
view. Changed stippling shading.
2020-12-07 00:17:10 +01:00
brunoherbelin
78f9216d32 Hiding grips in geometry manipulation when operating. 2020-12-05 00:22:46 +01:00
brunoherbelin
1ea0ec53af Minor fixed GUI and mouse cursor 2020-12-03 23:21:30 +01:00
brunoherbelin
688823e63f New doc images for Appearance view 2020-12-01 23:37:52 +01:00
BHBN
78f4b80b84 Merge pull request #13 from brunoherbelin/dev
Dev
0.4.2
2020-12-01 21:58:28 +01:00
brunoherbelin
bb8f536f0a BugFix user interface 2020-12-01 21:28:37 +01:00
brunoherbelin
ca51c5348e keep iTransform and color when replacing shader 2020-11-30 23:16:58 +01:00
brunoherbelin
cc4d9ede97 fixed activation of current source in selection when entering
AppearanceView
2020-11-30 23:04:38 +01:00
brunoherbelin
053c2a3f1f Cosmetics in views and GUI 2020-11-30 22:59:15 +01:00
brunoherbelin
1538e7b85b Cleanup display AppearanceView 2020-11-30 22:21:06 +01:00
brunoherbelin
61d2a4dcb9 Cleanup GUI and user feedback with crop in AppearanceView. 2020-11-30 21:39:41 +01:00
brunoherbelin
3c55e25432 Finally a working implementation of crop and UV manipulation in
AppearanceView! Added saving and loading.
2020-11-30 00:25:02 +01:00
brunoherbelin
93ad971fc0 Improved implementation of crop in AppearanceView. Not yet fully
satisfying though...
2020-11-29 23:33:53 +01:00
brunoherbelin
5200de2e3e Implementation of image transformation in shaders: iTransform is a
generic UV coordinates transformation matrix (for translation, scaling
and rotation) edited in AppearanceView. Removing previous UV editing
functions.
2020-11-29 12:31:06 +01:00
brunoherbelin
d92736b38f cleanup 2020-11-26 22:20:11 +01:00
brunoherbelin
20f1320e2d Implementation of vertical crop (2 axis projection manipulation in frame
buffer). Cleanup of UI for appearance view.
2020-11-26 20:30:37 +01:00
brunoherbelin
b6af17f283 Add soft shadow behind icons decoration to improve visibility in white
background.
2020-11-24 19:22:41 +01:00
brunoherbelin
4a6a110e3d Fixed behavior for current and edit source selection in AppearanceView. 2020-11-23 23:35:48 +01:00
brunoherbelin
7f161a0a49 Add Reference to original scale of image in AppearanceView (in
preparation to crop)
2020-11-23 00:04:03 +01:00
brunoherbelin
30301b51d4 Soft shadow behind frame handles to make them more visible in contrast. 2020-11-23 00:03:21 +01:00
brunoherbelin
c33796e97c Beta implementation of FrameBuffer projection change for cropping. 2020-11-22 21:58:04 +01:00
brunoherbelin
61ee23455b update source after action on view context menu 2020-11-22 09:16:35 +01:00
brunoherbelin
1cd36b6134 bugfix too much updating when set currentSource 2020-11-21 23:05:20 +01:00
brunoherbelin
59087f9198 Fixed current source selection behavior with swich to appearance view. 2020-11-21 21:29:08 +01:00
brunoherbelin
bb231868b4 Bugfix in UV Apprearance update. Fixed Context menu. 2020-11-18 23:16:38 +01:00
brunoherbelin
c841c0e342 Change MediaSource timeline curve to make darker instead of transparent. 2020-11-18 23:16:01 +01:00
brunoherbelin
4630d39663 New context menu in Geometry and Appearance Views: special handle (upper
left corner) with new icon and view-specific context menu on current
source.
2020-11-17 23:28:11 +01:00
brunoherbelin
3b529222d8 Completing the user actions in appearance view. 2020-11-16 23:47:02 +01:00
brunoherbelin
1ab2ae0df0 Operational implementation of UV texture coordinates changes in
Appearance View.
2020-11-16 21:43:39 +01:00
brunoherbelin
8c9b753544 First operational version of AppearanceView. Cleanup of symbols for
sources and other bugfix.
2020-11-15 23:49:56 +01:00
brunoherbelin
196ce3df1b Cleanup of surface management in Sources (centralize texturesurface_ in
Source class, avoid mistakes in subclasses). Integration of sources in
AppearanceView (not functionnal yet).
2020-11-15 13:01:06 +01:00
brunoherbelin
15a0bab925 Creating view for APPEARANCE control 2020-11-13 22:35:32 +01:00
brunoherbelin
95ed47934d making snap access /dev/video 2020-11-13 22:34:48 +01:00
brunoherbelin
8c2c2302d1 making snap access /dev/video* 2020-11-13 22:31:22 +01:00
brunoherbelin
187a6132fc fixed loop EOS 2020-11-12 22:39:14 +01:00
brunoherbelin
b3fd29056e saving uv in mix session file 2020-11-12 22:11:52 +01:00
brunoherbelin
11a58b5adf Adding UV texture coordinates to Surface and ImageShader. 2020-11-12 22:07:00 +01:00
brunoherbelin
7c5374552d set unique surface_ pointer for all source types 2020-11-12 18:38:51 +01:00
brunoherbelin
d33ff427b5 Fix single frame image (e.g. GIF) 2020-11-12 18:09:14 +01:00
brunoherbelin
32a4607673 Fixed loading and playing of GIF animation 2020-11-11 19:38:57 +01:00
brunoherbelin
6f37ca8a84 more documentation pics 2020-11-10 23:39:32 +01:00
brunoherbelin
f9dcd7348e Force stable fps for v4l2loopback (crashing drivers otherwise) 2020-11-10 22:58:05 +01:00
brunoherbelin
f4baa67089 Cleanup dialog v4l2loopback 2020-11-10 22:16:14 +01:00
brunoherbelin
39f8b56c99 Simplified v4l2loopback system 2020-11-10 20:27:03 +01:00
brunoherbelin
ea1192c334 bugfix 2020-11-10 11:02:04 +01:00
brunoherbelin
56dfbc737d Deep redesign of frame grabbers to prevent multiple frame captures
(slow) and optimize distribution of gabbed frames to multiple recording
and streaming pipelines (e.g. record H264 *and* share stream on the
network). New implementation of Loopback source for LINUX using
v4l2loopback (experimental).
2020-11-09 23:56:41 +01:00
brunoherbelin
1c1a0e9b33 Using system wide temp directory for shared memory socket 9for linux
snaps to be able to share).
2020-11-07 18:54:33 +01:00
brunoherbelin
fcc014e5d1 compilation warning fix 2020-11-07 18:36:52 +01:00