Files
vimix/FrameBufferFilter.cpp
Bruno Herbelin 1f0b145740 Original implementation of Smooth Image filters
Smoothing and noise reduction filters + noise generators.
2022-06-08 23:44:19 +02:00

48 lines
931 B
C++

#include "FrameBuffer.h"
#include "Resource.h"
#include "Visitor.h"
#include "FrameBufferFilter.h"
#include "FrameBufferFilter.h"
const char* FrameBufferFilter::type_label[FrameBufferFilter::FILTER_INVALID] = {
"None", "Delay", "Resample", "Blur", "Sharpen", "Smooth & Noise", "Edge", "Transparency", "Custom shader"
};
FrameBufferFilter::FrameBufferFilter() : enabled_(true), input_(nullptr)
{
}
void FrameBufferFilter::draw (FrameBuffer *input)
{
input_ = input;
}
void FrameBufferFilter::accept(Visitor& v)
{
if (input_)
v.visit(*this);
}
PassthroughFilter::PassthroughFilter() : FrameBufferFilter()
{
}
uint PassthroughFilter::texture() const
{
if (input_)
return input_->texture();
else
return Resource::getTextureBlack();
}
glm::vec3 PassthroughFilter::resolution() const
{
if (input_)
return input_->resolution();
else
return glm::vec3(1,1,0);
}