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72 lines
1.5 KiB
C++
72 lines
1.5 KiB
C++
#ifndef SOURCE_H
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#define SOURCE_H
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#include <string>
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#include <list>
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#include "FrameBuffer.h"
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#include "ImageShader.h"
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#include "Primitives.h"
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class Source;
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// TODO : source set sorted by shader
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// so that the render loop avoid switching
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typedef std::list<Source *> SourceList;
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class Source
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{
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public:
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// create a source and add it to the list
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Source(std::string name);
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virtual ~Source();
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// manipulate name of source
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inline std::string name () const { return name_; }
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std::string rename (std::string newname);
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// void setCustomShader();
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inline Shader *shader() const { return shader_; }
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// for scene
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inline FrameBufferSurface *surface() const { return surface_; }
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// only subclasses of sources can actually be instanciated
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virtual void render() = 0;
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// global management of list of sources
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static SourceList::iterator begin();
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static SourceList::iterator end();
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static uint numSource();
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protected:
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// name
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std::string name_;
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// a source draws in a frame buffer an input using a given shader
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FrameBuffer *buffer_;
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ImageShader *shader_;
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// a surface is used to draw in the scenes
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FrameBufferSurface *surface_;
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// static global list of sources
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static SourceList sources_;
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};
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struct hasName: public std::unary_function<Source*, bool>
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{
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inline bool operator()(const Source* elem) const
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{
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return (elem && elem->name() == _n);
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}
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hasName(std::string n) : _n(n) { }
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private:
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std::string _n;
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};
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#endif // SOURCE_H
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