Files
vimix/Metronome.cpp
Bruno Herbelin 8e3bf786c0 Initial implementation of Metronome from Ableton LINK
Added submodule for github ableton link, and compiled draft of Metronome class.
2021-11-13 00:13:50 +01:00

156 lines
2.8 KiB
C++

#include <algorithm>
#include <atomic>
#include <chrono>
#include <iomanip>
#include <iostream>
#include <thread>
#include <ableton/Link.hpp>
#include "Metronome.h"
namespace ableton
{
class Engine
{
public:
Engine(Link& link)
: mLink(link)
, mQuantum(4.)
{
}
void startPlaying()
{
auto sessionState = mLink.captureAppSessionState();
sessionState.setIsPlayingAndRequestBeatAtTime(true, now(), 0., mQuantum);
mLink.commitAppSessionState(sessionState);
}
void stopPlaying()
{
auto sessionState = mLink.captureAppSessionState();
sessionState.setIsPlaying(false, now());
mLink.commitAppSessionState(sessionState);
}
bool isPlaying() const
{
return mLink.captureAppSessionState().isPlaying();
}
double beatTime() const
{
auto sessionState = mLink.captureAppSessionState();
return sessionState.beatAtTime(now(), mQuantum);
}
void setTempo(double tempo)
{
auto sessionState = mLink.captureAppSessionState();
sessionState.setTempo(tempo, now());
mLink.commitAppSessionState(sessionState);
}
double quantum() const
{
return mQuantum;
}
void setQuantum(double quantum)
{
mQuantum = quantum;
}
bool isStartStopSyncEnabled() const
{
return mLink.isStartStopSyncEnabled();
}
void setStartStopSyncEnabled(bool enabled)
{
mLink.enableStartStopSync(enabled);
}
private:
std::chrono::microseconds now() const
{
return mLink.clock().micros();
}
Link& mLink;
double mQuantum;
};
struct State
{
std::atomic<bool> running;
Link link;
Engine engine;
double beats, phase, tempo;
State() : running(true), link(120.), engine(link), beats(0.), phase(4.), tempo(120.)
{
}
};
void update(State& state)
{
state.link.enable(true);
while (state.running)
{
const auto time = state.link.clock().micros();
auto sessionState = state.link.captureAppSessionState();
state.beats = sessionState.beatAtTime(time, state.engine.quantum());
state.phase = sessionState.phaseAtTime(time, state.engine.quantum());
state.tempo = sessionState.tempo();
std::this_thread::sleep_for(std::chrono::milliseconds(10));
}
state.link.enable(false);
}
} // namespace ableton
ableton::State link_state_;
Metronome::Metronome()
{
}
bool Metronome::init()
{
std::thread(ableton::update, std::ref(link_state_)).detach();
return link_state_.running;
}
void Metronome::terminate()
{
link_state_.running = false;
}
double Metronome::beats() const
{
return link_state_.beats;
}
double Metronome::phase() const
{
return link_state_.phase;
}
double Metronome::tempo() const
{
return link_state_.tempo;
}