Files
vimix/View.cpp
2020-04-21 17:08:46 +02:00

127 lines
2.9 KiB
C++

// Opengl
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "defines.h"
#include "View.h"
#include "Primitives.h"
#include "Mesh.h"
#include "FrameBuffer.h"
#include "Log.h"
View::View()
{
}
void View::update(float dt)
{
// recursive update from root of scene
scene.root()->update( dt );
}
MixingView::MixingView() : View()
{
// Mixing scene
Mesh *disk = new Mesh("mesh/disk.ply", "images/transparencygrid.png");
backgound_.addChild(disk);
glm::vec4 pink( 0.8f, 0.f, 0.8f, 1.f );
LineCircle *circle = new LineCircle(pink, 5);
backgound_.addChild(circle);
scene.root()->addChild(&backgound_);
}
MixingView::~MixingView()
{
}
void MixingView::draw()
{
// draw scene of this view
scene.root()->draw(glm::identity<glm::mat4>(), Rendering::manager().Projection());
}
void MixingView::zoom( float factor )
{
float z = scene.root()->scale_.x;
z = CLAMP( z + 0.1f * factor, 0.2f, 10.f);
scene.root()->scale_.x = z;
scene.root()->scale_.y = z;
}
void MixingView::drag (glm::vec2 from, glm::vec2 to)
{
static glm::vec3 start_translation = glm::vec3(0.f);
static glm::vec2 start_position = glm::vec2(0.f);
if ( start_position != from ) {
start_position = from;
start_translation = scene.root()->translation_;
}
// unproject
glm::vec3 gl_Position_from = Rendering::manager().unProject(from);
glm::vec3 gl_Position_to = Rendering::manager().unProject(to);
// compute delta translation
scene.root()->translation_ = start_translation + gl_Position_to - gl_Position_from;
}
void MixingView::grab (glm::vec2 from, glm::vec2 to, Node *node)
{
static glm::vec3 start_translation = glm::vec3(0.f);
static glm::vec2 start_position = glm::vec2(0.f);
if ( start_position != from ) {
start_position = from;
start_translation = node->translation_;
}
// unproject
glm::vec3 gl_Position_from = Rendering::manager().unProject(from, node->transform_);
glm::vec3 gl_Position_to = Rendering::manager().unProject(to, node->transform_);
// compute delta translation
node->translation_ = start_translation + gl_Position_to - gl_Position_from;
}
RenderView::RenderView() : View(), frame_buffer_(nullptr)
{
setResolution(1280, 720);
}
RenderView::~RenderView()
{
if (frame_buffer_)
delete frame_buffer_;
}
void RenderView::setResolution(uint width, uint height)
{
if (frame_buffer_)
delete frame_buffer_;
frame_buffer_ = new FrameBuffer(width, height);
}
void RenderView::draw()
{
static glm::mat4 projection = glm::ortho(-SCENE_UNIT, SCENE_UNIT, -SCENE_UNIT, SCENE_UNIT, SCENE_DEPTH, 0.f);
glm::mat4 P = glm::scale( projection, glm::vec3(1.f / frame_buffer_->aspectRatio(), 1.f, 1.f));
frame_buffer_->begin();
scene.root()->draw(glm::identity<glm::mat4>(), P);
frame_buffer_->end();
}