mirror of
https://github.com/brunoherbelin/vimix.git
synced 2025-12-11 18:34:58 +01:00
294 lines
7.8 KiB
C++
294 lines
7.8 KiB
C++
#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtx/vector_angle.hpp>
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#include "Decorations.h"
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#include "Visitor.h"
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#include "ImageShader.h"
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#include "GlmToolkit.h"
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Frame::Frame(Type type) : Node(), type_(type), side_(nullptr), top_(nullptr), shadow_(nullptr), square_(nullptr)
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{
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color = glm::vec4( 1.f, 1.f, 1.f, 1.f);
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switch (type) {
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case SHARP_LARGE:
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square_ = new LineSquare(color, 3 );
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shadow_ = new Mesh("mesh/glow.ply", "images/glow.dds");
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break;
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case SHARP_THIN:
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square_ = new LineSquare(color, 3 );
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break;
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case ROUND_LARGE:
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side_ = new Mesh("mesh/border_large_round.ply");
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top_ = new Mesh("mesh/border_large_top.ply");
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shadow_ = new Mesh("mesh/shadow.ply", "images/shadow.dds");
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break;
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default:
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case ROUND_THIN:
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side_ = new Mesh("mesh/border_round.ply");
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top_ = new Mesh("mesh/border_top.ply");
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shadow_ = new Mesh("mesh/shadow.ply", "images/shadow.dds");
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break;
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case ROUND_SHADOW:
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side_ = new Mesh("mesh/border_round.ply");
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top_ = new Mesh("mesh/border_top.ply");
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shadow_ = new Mesh("mesh/shadow_perspective.ply", "images/shadow_perspective.dds");
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break;
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}
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}
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Frame::~Frame()
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{
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if(side_) delete side_;
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if(top_) delete top_;
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if(shadow_) delete shadow_;
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}
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void Frame::update( float dt )
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{
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Node::update(dt);
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if(top_)
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top_->update(dt);
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if(side_)
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side_->update(dt);
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if(shadow_)
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shadow_->update(dt);
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}
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void Frame::draw(glm::mat4 modelview, glm::mat4 projection)
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{
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if ( !initialized() ) {
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if(side_) side_->init();
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if(top_) top_->init();
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if(shadow_) shadow_->init();
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init();
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}
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if ( visible_ ) {
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glm::mat4 ctm = modelview * transform_;
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// shadow (scaled)
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if(shadow_){
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shadow_->shader()->color.a = 0.8f;
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shadow_->draw( ctm, projection);
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}
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// top (scaled)
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if(top_) {
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top_->shader()->color = color;
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top_->draw( ctm, projection);
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}
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// top (scaled)
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if(square_) {
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square_->shader()->color = color;
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square_->draw( ctm, projection);
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}
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if(side_) {
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side_->shader()->color = color;
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// get scale
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glm::vec4 scale = ctm * glm::vec4(1.f, 1.0f, 0.f, 0.f);
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// get rotation
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glm::vec3 rot(0.f);
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glm::vec4 vec = ctm * glm::vec4(1.f, 0.f, 0.f, 0.f);
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rot.z = glm::orientedAngle( glm::vec3(1.f, 0.f, 0.f), glm::normalize(glm::vec3(vec)), glm::vec3(0.f, 0.f, 1.f) );
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if(side_) {
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// left side
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vec = ctm * glm::vec4(1.f, 0.f, 0.f, 1.f);
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side_->draw( GlmToolkit::transform(vec, rot, glm::vec3(scale.y, scale.y, 1.f)), projection );
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// right side
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vec = ctm * glm::vec4(-1.f, 0.f, 0.f, 1.f);
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side_->draw( GlmToolkit::transform(vec, rot, glm::vec3(-scale.y, scale.y, 1.f)), projection );
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}
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}
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}
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}
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void Frame::accept(Visitor& v)
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{
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Node::accept(v);
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v.visit(*this);
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}
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Handles::Handles(Type type) : Node(), type_(type)
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{
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color = glm::vec4( 1.f, 1.f, 0.f, 1.f);
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if ( type_ == ROTATE ) {
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handle_ = new Mesh("mesh/border_handles_rotation.ply");
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}
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else {
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// handle_ = new LineSquare(color, int ( 2.1f * Rendering::manager().DPIScale()) );
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handle_ = new Mesh("mesh/border_handles_overlay.ply");
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}
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}
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Handles::~Handles()
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{
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if(handle_) delete handle_;
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}
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void Handles::update( float dt )
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{
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Node::update(dt);
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handle_->update(dt);
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}
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void Handles::draw(glm::mat4 modelview, glm::mat4 projection)
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{
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if ( !initialized() ) {
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if(handle_) handle_->init();
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init();
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}
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if ( visible_ ) {
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// set color
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handle_->shader()->color = color;
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glm::mat4 ctm;
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glm::vec3 rot(0.f);
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glm::vec4 vec = modelview * glm::vec4(1.f, 0.f, 0.f, 0.f);
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rot.z = glm::orientedAngle( glm::vec3(1.f, 0.f, 0.f), glm::normalize(glm::vec3(vec)), glm::vec3(0.f, 0.f, 1.f) );
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if ( type_ == RESIZE ) {
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// 4 corners
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vec = modelview * glm::vec4(1.f, -1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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vec = modelview * glm::vec4(1.f, 1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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vec = modelview * glm::vec4(-1.f, -1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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vec = modelview * glm::vec4(-1.f, 1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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else if ( type_ == RESIZE_H ){
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// left and right
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vec = modelview * glm::vec4(1.f, 0.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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vec = modelview * glm::vec4(-1.f, 0.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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else if ( type_ == RESIZE_V ){
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// top and bottom
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vec = modelview * glm::vec4(0.f, 1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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vec = modelview * glm::vec4(0.f, -1.f, 0.f, 1.f);
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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else if ( type_ == ROTATE ){
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// one icon in top right corner
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// 1. Fixed displacement by (0.12,0.12) along the rotation..
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ctm = GlmToolkit::transform(glm::vec4(0.f), rot, glm::vec3(1.f));
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vec = ctm * glm::vec4(0.12f, 0.12f, 0.f, 1.f);
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// 2. ..from the top right corner (1,1)
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vec = ( modelview * glm::vec4(1.f, 1.f, 0.f, 1.f) ) + vec;
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ctm = GlmToolkit::transform(vec, rot, glm::vec3(1.f));
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handle_->draw( ctm, projection );
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}
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}
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}
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void Handles::accept(Visitor& v)
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{
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Node::accept(v);
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v.visit(*this);
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}
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Icon::Icon(Type style) : Node()
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{
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color = glm::vec4( 1.f, 1.f, 1.f, 1.f);
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translation_ = glm::vec3(0.8f, 0.8f, 0.f);
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switch (style) {
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case IMAGE:
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icon_ = new Mesh("mesh/icon_image.ply");
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break;
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case VIDEO:
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icon_ = new Mesh("mesh/icon_video.ply");
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break;
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case SESSION:
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icon_ = new Mesh("mesh/icon_vimix.ply");
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break;
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case CLONE:
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icon_ = new Mesh("mesh/icon_clone.ply");
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break;
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case RENDER:
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icon_ = new Mesh("mesh/icon_render.ply");
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break;
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case EMPTY:
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icon_ = new Mesh("mesh/icon_empty.ply");
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break;
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default:
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case GENERIC:
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icon_ = new Mesh("mesh/point.ply");
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translation_ = glm::vec3(0.f, 0.f, 0.f);
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break;
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}
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}
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Icon::~Icon()
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{
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if(icon_) delete icon_;
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}
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void Icon::draw(glm::mat4 modelview, glm::mat4 projection)
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{
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if ( !initialized() ) {
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if(icon_) icon_->init();
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init();
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}
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if ( visible_ ) {
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if(icon_) {
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// set color
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icon_->shader()->color = color;
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glm::mat4 ctm = modelview * transform_;
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// correct for aspect ratio
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glm::vec4 vec = ctm * glm::vec4(1.f, 1.0f, 0.f, 0.f);
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ctm *= glm::scale(glm::identity<glm::mat4>(), glm::vec3( vec.y / vec.x, 1.f, 1.f));
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icon_->draw( ctm, projection);
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}
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}
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}
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void Icon::accept(Visitor& v)
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{
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Node::accept(v);
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v.visit(*this);
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}
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