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Adds a vulkan implementation of the reference prores kostya encoder. Provides about 3-4x speedup over the CPU code
274 lines
8.5 KiB
GLSL
274 lines
8.5 KiB
GLSL
/*
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* This file is part of FFmpeg.
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*
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* FFmpeg is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* FFmpeg is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with FFmpeg; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*/
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#version 460
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#pragma shader_stage(compute)
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#extension GL_EXT_scalar_block_layout : require
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#extension GL_EXT_shader_explicit_arithmetic_types : require
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#extension GL_GOOGLE_include_directive : require
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#define PB_UNALIGNED
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#include "common.glsl"
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layout (constant_id = 0) const int max_mbs_per_slice = 8;
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layout (constant_id = 1) const int chroma_factor = 0;
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layout (constant_id = 2) const int alpha_bits = 0;
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layout (constant_id = 3) const int num_planes = 0;
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layout (constant_id = 4) const int slices_per_picture = 0;
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layout (constant_id = 5) const int max_quant = 0;
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struct SliceData {
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uint32_t mbs_per_slice;
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int16_t coeffs[4][8 * 256];
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};
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struct SliceScore {
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ivec4 bits[16];
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ivec4 score[16];
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int total_bits[16];
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int total_score[16];
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int overquant;
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int buf_start;
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int quant;
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};
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layout(push_constant, scalar) uniform EncodeSliceInfo {
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u8buf bytestream;
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u8vec2buf seek_table;
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};
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layout (set = 0, binding = 0, scalar) readonly buffer SliceBuffer {
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SliceData slices[];
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};
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layout (set = 0, binding = 1, scalar) readonly buffer SliceScores {
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SliceScore scores[];
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};
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layout (set = 0, binding = 2, scalar) uniform ProresDataTables {
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int16_t qmat[128][64]; int16_t qmat_chroma[128][64];
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};
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#define CFACTOR_Y444 3
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void encode_vlc_codeword(inout PutBitContext pb, uint codebook, int val)
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{
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/* number of prefix bits to switch between Rice and expGolomb */
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uint switch_bits = (codebook & 3) + 1;
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uint rice_order = codebook >> 5; /* rice code order */
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uint exp_order = (codebook >> 2) & 7; /* exp golomb code order */
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uint switch_val = switch_bits << rice_order;
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if (val >= switch_val) {
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val -= int(switch_val - (1 << exp_order));
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int exponent = findMSB(val);
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put_bits(pb, exponent - exp_order + switch_bits, 0);
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put_bits(pb, exponent + 1, val);
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} else {
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int exponent = val >> rice_order;
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if (exponent != 0)
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put_bits(pb, exponent, 0);
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put_bits(pb, 1, 1);
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if (rice_order != 0)
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put_bits(pb, rice_order, zero_extend(val, rice_order));
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}
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}
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#define GET_SIGN(x) ((x) >> 31)
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#define MAKE_CODE(x) (((x) * 2) ^ GET_SIGN(x))
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#define FIRST_DC_CB 0xB8 // rice_order = 5, exp_golomb_order = 6, switch_bits = 0
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void encode_dcs(inout PutBitContext pb, bool is_chroma, int q)
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{
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const uint8_t dc_codebook[7] = { U8(0x04), U8(0x28), U8(0x28), U8(0x4D), U8(0x4D), U8(0x70), U8(0x70) };
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uint slice = gl_GlobalInvocationID.x;
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uint plane = gl_GlobalInvocationID.y;
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uint blocks_per_mb = is_chroma && chroma_factor != CFACTOR_Y444 ? 2 : 4;
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uint blocks_per_slice = slices[slice].mbs_per_slice * blocks_per_mb;
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int codebook = 5;
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int scale = is_chroma ? qmat_chroma[q][0] : qmat[q][0];
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int coeff = slices[slice].coeffs[plane][0];
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int prev_dc = (coeff - 0x4000) / scale;
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encode_vlc_codeword(pb, FIRST_DC_CB, MAKE_CODE(prev_dc));
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int sign = 0;
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for (int i = 1; i < blocks_per_slice; i++) {
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coeff = slices[slice].coeffs[plane][i];
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int dc = (coeff - 0x4000) / scale;
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int delta = dc - prev_dc;
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int new_sign = GET_SIGN(delta);
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delta = (delta ^ sign) - sign;
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int code = MAKE_CODE(delta);
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encode_vlc_codeword(pb, dc_codebook[codebook], code);
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codebook = min(code, 6);
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sign = new_sign;
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prev_dc = dc;
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}
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}
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void encode_acs(inout PutBitContext pb, bool is_chroma, int q)
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{
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const uint8_t run_to_cb[16] = { U8(0x06), U8(0x06), U8(0x05), U8(0x05), U8(0x04), U8(0x29),
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U8(0x29), U8(0x29), U8(0x29), U8(0x28), U8(0x28), U8(0x28),
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U8(0x28), U8(0x28), U8(0x28), U8(0x4C) };
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const uint8_t level_to_cb[10] = { U8(0x04), U8(0x0A), U8(0x05), U8(0x06), U8(0x04), U8(0x28),
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U8(0x28), U8(0x28), U8(0x28), U8(0x4C) };
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uint slice = gl_GlobalInvocationID.x;
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uint plane = gl_GlobalInvocationID.y;
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uint blocks_per_mb = is_chroma && chroma_factor != CFACTOR_Y444 ? 2 : 4;
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uint blocks_per_slice = slices[slice].mbs_per_slice * blocks_per_mb;
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int prev_run = 4;
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int prev_level = 2;
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int run = 0;
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for (uint i = 1; i < 64; i++) {
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int quant = is_chroma ? qmat_chroma[q][i] : qmat[q][i];
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for (uint j = 0; j < blocks_per_slice; j++) {
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uint idx = i * blocks_per_slice + j;
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int coeff = slices[slice].coeffs[plane][idx];
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int level = coeff / quant;
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if (level != 0) {
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int abs_level = abs(level);
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encode_vlc_codeword(pb, run_to_cb[prev_run], run);
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encode_vlc_codeword(pb, level_to_cb[prev_level], abs_level - 1);
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put_bits(pb, 1, zero_extend(GET_SIGN(level), 1));
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prev_run = min(run, 15);
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prev_level = min(abs_level, 9);
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run = 0;
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} else {
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run++;
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}
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}
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}
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}
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void encode_slice_plane(inout PutBitContext pb, int q)
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{
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uint plane = gl_GlobalInvocationID.y;
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bool is_chroma = plane == 1 || plane == 2;
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encode_dcs(pb, is_chroma, q);
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encode_acs(pb, is_chroma, q);
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}
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void put_alpha_diff(inout PutBitContext pb, int cur, int prev)
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{
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const int dbits = (alpha_bits == 8) ? 4 : 7;
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const int dsize = 1 << dbits - 1;
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int diff = cur - prev;
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diff = zero_extend(diff, alpha_bits);
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if (diff >= (1 << alpha_bits) - dsize)
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diff -= 1 << alpha_bits;
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if (diff < -dsize || diff > dsize || diff == 0) {
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put_bits(pb, 1, 1);
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put_bits(pb, alpha_bits, diff);
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} else {
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put_bits(pb, 1, 0);
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put_bits(pb, dbits - 1, abs(diff) - 1);
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put_bits(pb, 1, int(diff < 0));
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}
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}
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void put_alpha_run(inout PutBitContext pb, int run)
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{
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if (run != 0) {
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put_bits(pb, 1, 0);
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if (run < 0x10)
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put_bits(pb, 4, run);
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else
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put_bits(pb, 15, run);
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} else {
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put_bits(pb, 1, 1);
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}
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}
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void encode_alpha_plane(inout PutBitContext pb)
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{
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uint slice = gl_GlobalInvocationID.x;
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const int mask = (1 << alpha_bits) - 1;
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const int num_coeffs = int(slices[slice].mbs_per_slice) * 256;
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int prev = mask, cur;
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int idx = 0;
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int run = 0;
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cur = slices[slice].coeffs[3][idx++];
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put_alpha_diff(pb, cur, prev);
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prev = cur;
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do {
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cur = slices[slice].coeffs[3][idx++];
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if (cur != prev) {
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put_alpha_run(pb, run);
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put_alpha_diff(pb, cur, prev);
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prev = cur;
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run = 0;
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} else {
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run++;
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}
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} while (idx < num_coeffs);
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put_alpha_run(pb, run);
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}
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u8vec2 byteswap16(int value)
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{
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return unpack8(uint16_t(value)).yx;
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}
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void main()
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{
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uint slice = gl_GlobalInvocationID.x;
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if (slice >= slices_per_picture)
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return;
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uint plane = gl_GlobalInvocationID.y;
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int q = scores[slice].quant;
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int q_idx = min(q, max_quant + 1);
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ivec4 bits = scores[slice].bits[q_idx];
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int slice_hdr_size = 2 * num_planes;
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int slice_size = slice_hdr_size + ((bits.x + bits.y + bits.z + bits.w) / 8);
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int buf_start = scores[slice].buf_start;
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u8buf buf = OFFBUF(u8buf, bytestream, buf_start);
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/* Write slice header */
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if (plane == 0) {
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buf[0].v = uint8_t(slice_hdr_size * 8);
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buf[1].v = uint8_t(q);
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u8vec2buf slice_hdr = OFFBUF(u8vec2buf, buf, 2);
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for (int i = 0; i < num_planes - 1; i++) {
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slice_hdr[i].v = byteswap16(bits[i] / 8);
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}
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seek_table[slice].v = byteswap16(slice_size);
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}
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int plane_offset = 0;
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for (int i = 0; i < plane; ++i)
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plane_offset += bits[i] / 8;
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/* Encode slice plane */
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PutBitContext pb;
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init_put_bits(pb, OFFBUF(u8buf, buf, slice_hdr_size + plane_offset), 0);
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if (plane == 3)
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encode_alpha_plane(pb);
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else
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encode_slice_plane(pb, q);
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flush_put_bits(pb);
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}
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