stevxiao 64b9be2dc5 avcodec/d3d12va_encode: support motion estimation precision mode
By default, the D3D12 video encoder uses MAXIMUM, which means no restriction—it uses the highest precision supported by the driver.

Applications may want to reduce precision to improve speed or reduce power consumption. This requires the encoder to support user-defined motion estimation precision modes.

D3D12_VIDEO_ENCODER_MOTION_ESTIMATION_PRECISION_MODE defines several precision modes:

maximum: No restriction, uses the maximum precision supported by the driver.
full_pixel: Allows only full-pixel precision.
half_pixel: Allows half-pixel precision.
quarter-pixel: Allows quarter-pixel precision.
eighth-pixel: Allows eighth-pixel precision (introduced in Windows 11).

Sample Command Line:

ffmpeg -hwaccel d3d12va -hwaccel_output_format d3d12 -extra_hw_frames 20 -i input.mp4 -an -c:v h264_d3d12va -me_precision half_pixel out.mp4
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FFmpeg README

FFmpeg is a collection of libraries and tools to process multimedia content such as audio, video, subtitles and related metadata.

Libraries

  • libavcodec provides implementation of a wider range of codecs.
  • libavformat implements streaming protocols, container formats and basic I/O access.
  • libavutil includes hashers, decompressors and miscellaneous utility functions.
  • libavfilter provides means to alter decoded audio and video through a directed graph of connected filters.
  • libavdevice provides an abstraction to access capture and playback devices.
  • libswresample implements audio mixing and resampling routines.
  • libswscale implements color conversion and scaling routines.

Tools

  • ffmpeg is a command line toolbox to manipulate, convert and stream multimedia content.
  • ffplay is a minimalistic multimedia player.
  • ffprobe is a simple analysis tool to inspect multimedia content.
  • Additional small tools such as aviocat, ismindex and qt-faststart.

Documentation

The offline documentation is available in the doc/ directory.

The online documentation is available in the main website and in the wiki.

Examples

Coding examples are available in the doc/examples directory.

License

FFmpeg codebase is mainly LGPL-licensed with optional components licensed under GPL. Please refer to the LICENSE file for detailed information.

Contributing

Patches should be submitted to the ffmpeg-devel mailing list using git format-patch or git send-email. Github pull requests should be avoided because they are not part of our review process and will be ignored.

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