2595 Commits

Author SHA1 Message Date
codeanticode
38b0064fb5 Synch changes with PTexture in OPENGL2 2011-06-12 12:14:47 +00:00
codeanticode
c09a266805 Retain/release OpenGL context in dipose() 2011-06-12 08:05:23 +00:00
codeanticode
6220c315e5 Viewport saved/restored in beginDraw/endDraw (OPENGL2) 2011-06-12 07:34:18 +00:00
codeanticode
ca361bacf1 viewport size is saved in beginDraw() and restored in endDraw() 2011-06-12 03:05:11 +00:00
codeanticode
d999c2acfa Making sure that MODELVIEW is always current matrix mode 2011-06-06 19:12:29 +00:00
codeanticode
010ec30656 noFill doesn't affect texturing in OPENGL2 2011-06-06 09:52:52 +00:00
codeanticode
48fb8eca61 In OPENGL2 too 2011-06-02 06:19:56 +00:00
codeanticode
cf878f5511 Fixed SCREEN text mode 2011-05-30 13:49:28 +00:00
codeanticode
1cd85d03f7 Fixed default values in ortho() 2011-05-29 01:10:31 +00:00
codeanticode
a066bf05d9 Removed used of cached gl objects, buffer swap emulation in PFramebuffer when no FBO extension is available 2011-05-28 08:30:51 +00:00
codeanticode
54d443c669 Updated OrthoVSPerspective example 2011-05-28 02:08:16 +00:00
codeanticode
a85fad8d08 OPENGL2 changes 2011-05-28 02:07:24 +00:00
codeanticode
466d6794df Same for OPENGL 2011-05-27 01:07:13 +00:00
codeanticode
fbf5b45e7b Context is not recreated when resizing, clearing buffers in beginDraw() upon resize to avoid garbage on the screen 2011-05-27 01:06:23 +00:00
codeanticode
6e21004481 Applied OPENGL2 patch from James Fry 2011-05-26 11:51:21 +00:00
codeanticode
b074923e44 bind/unbind methods in PTexture are public 2011-05-23 09:18:23 +00:00
benfry
076051518b fix up httpclient example, working on windows export problem 2011-05-15 21:26:23 +00:00
benfry
b314dd9379 fix for issue #661 2011-05-15 20:01:30 +00:00
codeanticode
7aa43510b5 Some debugging methods for indexed mode in PShape3D 2011-04-25 03:37:55 +00:00
benfry
eb8c319af5 removing applet folders from svn 2011-04-17 17:50:52 +00:00
benfry
b507fd2bf2 clarify instructions in examples 2011-04-17 16:55:37 +00:00
benfry
398519707f fix up line endings, improve code quality (issue #522) 2011-04-16 19:26:16 +00:00
codeanticode
0221758173 getTexture method is now public in renderer class, and GL parameters in PTexture, PShape3D, PFramebuffer are also public 2011-04-15 03:32:35 +00:00
codeanticode
4a4d72d8eb Updated projection and modelview matrices in the print methods 2011-04-14 12:50:50 +00:00
codeanticode
62e5517744 Handling JOGL2 issues on Linux 2011-03-28 08:23:09 +00:00
codeanticode
6ff12996c5 Better JOGL2 initialization 2011-03-28 08:10:06 +00:00
codeanticode
e392df8705 Same for OPENGL2 2011-03-26 03:08:57 +00:00
codeanticode
2c3326a1fa Initializing one less var 2011-03-26 01:36:47 +00:00
codeanticode
6bed92ed3e Adding point rendering to OPENGL2 2011-03-25 14:36:25 +00:00
codeanticode
bf57632d31 Updated multitexture API and fixed issue with static sketches 2011-03-24 12:38:21 +00:00
codeanticode
db50652b1b getMatrix() and resetMatrix() use the stack data 2011-03-23 02:54:10 +00:00
codeanticode
cbe8081496 Fixed typo in variable name in matrixMode() method 2011-03-21 07:03:34 +00:00
codeanticode
b71591f38b Fix for issue 579 2011-03-17 05:42:26 +00:00
benfry
62f03a14e2 tess hack 2011-03-14 14:31:26 +00:00
benfry
9bc78c735a remove errant debug message 2011-03-11 14:10:03 +00:00
benfry
3de81382cc new icon for export application 2011-03-09 12:08:38 +00:00
codeanticode
fc3d4c71ac Updated comments in Earth example 2011-03-08 01:02:57 +00:00
benfry
82d18818a1 cleaning up pdf and font selection 2011-03-07 23:30:15 +00:00
benfry
13fb0b4157 clean up the last of the font/pdf fixes 2011-03-07 22:53:46 +00:00
benfry
fee059166d change to utf8 for a couple files that were mac encoded 2011-03-06 19:29:12 +00:00
codeanticode
27096a4601 Fixed argument order in ortho(left, right, top, bottom) 2011-02-28 05:08:58 +00:00
codeanticode
f28f0521fd Added CameraLight example 2011-02-28 05:08:08 +00:00
codeanticode
32cf2a4742 buffer counter is always initialized to zero in opengl2 2011-02-27 03:41:18 +00:00
codeanticode
93088eb08f additional debug variable in opengl2 2011-02-23 10:41:47 +00:00
codeanticode
2d7143dbde updated multitexture API in opengl2 2011-02-22 14:33:35 +00:00
codeanticode
957593d92b properly handling transformations in the geometry buffer mode 2011-02-21 12:23:38 +00:00
codeanticode
dc9e3ee3cc setting maximum buffer size to zero means no size limit is applied 2011-02-21 10:29:24 +00:00
codeanticode
6fd3bda7d0 more testing of geometry buffer rendering 2011-02-20 14:03:00 +00:00
codeanticode
83f2cb672d Fixed error in GLMatrixStack.mult() 2011-02-19 00:56:52 +00:00
codeanticode
57317f0296 Some additional test variables for the geometry accumulation mode 2011-02-18 23:53:52 +00:00