codeanticode
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0bbc3e07bb
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uncommented allocate() in Texture, removed some debug printlns
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2012-12-14 23:12:33 +00:00 |
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codeanticode
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b548787f73
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several opengl fixes (among them, major memory leak due to incorrectly initialized static var)
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2012-12-14 22:49:25 +00:00 |
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codeanticode
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a23205d958
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direct buffers for pixel and texture operations, added GL thread check
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2012-12-12 17:42:27 +00:00 |
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codeanticode
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fd8f5c535d
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using PGL methods in update, etc
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2012-12-10 22:07:18 +00:00 |
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codeanticode
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860de2517b
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some cleanup
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2012-12-10 19:51:17 +00:00 |
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codeanticode
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ecd810eb7b
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GL renderer with direct buffers working on Android
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2012-12-10 19:30:19 +00:00 |
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codeanticode
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127d6cc027
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Improved FBO layer handling on Android. Fixes problem on N1 (issue #1455) and screen flickering in general when forcing screen FBO.
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2012-12-08 18:40:26 +00:00 |
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codeanticode
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5c64f3f178
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Android OpenGL sync
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2012-12-05 23:06:26 +00:00 |
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codeanticode
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54e2ff13fe
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support for anisotropic filtering
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2012-11-20 22:05:21 +00:00 |
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codeanticode
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1c57d0829d
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more detailed GL version/extensions check
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2012-09-10 20:07:32 +00:00 |
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codeanticode
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4bf7bc727b
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validate framebuffer only at init in android, new offscreen implementation that properly solves the fickering problem (commented out for now to finish later), some todo notes
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2012-09-03 13:48:34 +00:00 |
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codeanticode
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45930bda63
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android sync
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2012-09-03 01:48:59 +00:00 |
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benfry
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3c9ac9fe93
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add annotations, update with GL changes from desktop, new image caching scheme
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2012-09-02 01:15:21 +00:00 |
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codeanticode
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754eb380db
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Added static context variable to PGL, in order to detect surface restarts. Fixed issue 1146
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2012-09-01 21:34:21 +00:00 |
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codeanticode
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0a1c1ff2c5
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android sync
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2012-08-31 20:21:19 +00:00 |
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codeanticode
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4d3879e6fe
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Made all utility functions in PGL protected, added drawTexture() to PGraphicsOpenGL
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2012-08-21 19:48:15 +00:00 |
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codeanticode
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dd8045298f
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PGL update in android
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2012-08-14 17:39:33 +00:00 |
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codeanticode
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fa1dcabf69
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Fix issue 1166
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2012-08-07 21:49:32 +00:00 |
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codeanticode
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866aae5d8e
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slightly reworked the logic for screen FBO in android
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2012-07-29 18:22:00 +00:00 |
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codeanticode
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638a04ab1f
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android sync
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2012-07-26 19:51:58 +00:00 |
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codeanticode
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3a0374b542
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add creation of packed depth+stencil buffer in PGL android
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2012-07-22 12:56:57 +00:00 |
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codeanticode
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6aab3afd58
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add filter(PShader) function
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2012-07-20 17:07:29 +00:00 |
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codeanticode
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309d95b0cb
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PShader updates
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2012-07-18 20:27:29 +00:00 |
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codeanticode
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0562ca3420
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flush before changing projection matrix, fixed load pixels in GL
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2012-07-16 06:30:06 +00:00 |
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codeanticode
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b48f7d6429
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android sync
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2012-07-12 03:23:30 +00:00 |
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codeanticode
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dfaeaf7dcb
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disabling use of multisampled FBO when numSamples == 1
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2012-07-11 09:07:04 +00:00 |
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codeanticode
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e539355f2b
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Disable blend when rendering color buffer to screen
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2012-07-11 01:18:54 +00:00 |
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codeanticode
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65c8c60fe6
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cleaning up PShader methods some more
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2012-06-29 15:04:48 +00:00 |
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codeanticode
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ba57434e3c
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simpler API for setting uniform values in PShader
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2012-06-28 21:14:22 +00:00 |
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codeanticode
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fed3562cc7
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added missing glUniformNi functions to PGL
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2012-06-28 17:28:13 +00:00 |
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codeanticode
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016047d337
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disable depth test in PGL.drawTexture method
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2012-06-25 15:55:53 +00:00 |
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codeanticode
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583a40bfba
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some cleanup of color conversion methods in PGL
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2012-06-23 19:57:00 +00:00 |
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codeanticode
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8d3c01495a
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resize pixels in setSize() if they are being used
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2012-06-22 18:30:39 +00:00 |
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codeanticode
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56b4b47236
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clear buffers in screen FBO, some minor tweaks
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2012-06-21 20:15:17 +00:00 |
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codeanticode
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e6b3e7d663
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ported latest round of changes to android
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2012-06-21 04:28:01 +00:00 |
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codeanticode
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3b122b9f67
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splitting the glClear() calls for each buffer (color, stencil, depth)
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2012-06-20 18:29:05 +00:00 |
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codeanticode
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10076317de
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Multisampling hack to have antialiased onscreen rendering through FBOs
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2012-05-31 04:13:49 +00:00 |
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codeanticode
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cb94500418
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disabled mipmapping on android, flush geometry when switching shaders
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2012-05-30 23:17:35 +00:00 |
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codeanticode
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64d189e12f
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GL android sync
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2012-05-30 18:56:14 +00:00 |
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codeanticode
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20ffed4f79
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PGL updates for android
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2012-05-25 15:28:43 +00:00 |
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codeanticode
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9cf0e725dd
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Handling division-by-zero situation in LineStroker, added MIN_CAPS_JOINS_WEIGHT constant in PGL
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2012-05-16 15:49:00 +00:00 |
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codeanticode
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0c150ba131
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android sync
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2012-05-03 22:24:45 +00:00 |
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codeanticode
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c718b4e280
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Updated PGL android
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2012-04-12 13:35:12 +00:00 |
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codeanticode
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5e7c3d9b61
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Added glCullFace.
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2012-04-10 21:00:06 +00:00 |
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codeanticode
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67c0d5e9e4
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Using short indices on android and desktop
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2012-03-31 15:16:27 +00:00 |
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codeanticode
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1a05916a50
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Sync android and desktop versions of P3D.
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2012-03-30 21:40:58 +00:00 |
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codeanticode
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61f00b3bd1
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Added precision to source of rectangle shader on Android
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2012-03-27 21:03:28 +00:00 |
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codeanticode
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edf64a99fb
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Added drawRectangle() to PGL, reimplemented set(x, y, color) method.
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2012-03-27 20:52:13 +00:00 |
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benfry
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5ae944da16
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moving OpenGL classes around to prevent overall pollution of processing.core package.
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2012-03-25 22:09:36 +00:00 |
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