Commit Graph

5878 Commits

Author SHA1 Message Date
codeanticode 2acd81befe perspective correction can be disabled/enabled for points 2012-08-30 21:32:57 +00:00
codeanticode c788566b60 Added source of mask shader 2012-08-30 20:33:57 +00:00
codeanticode 0641c2484d Implemented PGraphicsOpenGL.mask(PImage) using shader 2012-08-30 20:29:24 +00:00
codeanticode 96a326e795 fixes in color update in PShapeOpenGL 2012-08-30 16:42:57 +00:00
codeanticode 34089208a5 one more 2012-08-30 00:23:50 +00:00
codeanticode e35a725960 one more note 2012-08-30 00:11:32 +00:00
codeanticode 83aeafdb39 Updated todo list 2012-08-30 00:10:35 +00:00
codeanticode 91a16e338c Renamed flat and full shaders to color and texlight 2012-08-30 00:10:11 +00:00
codeanticode ba3cc93584 Updated shader examples 2012-08-30 00:00:33 +00:00
codeanticode c3b98cb978 Simplified the shader API 2012-08-30 00:00:05 +00:00
codeanticode 6929bd4355 more code formatting in PGraphicsOpenGL 2012-08-29 19:48:24 +00:00
codeanticode b7e7d11b19 some code formatting 2012-08-29 18:36:30 +00:00
codeanticode f6efb8f4b0 Updated todo list 2012-08-29 16:35:32 +00:00
codeanticode 57de464d1a added new macosx32 gstreamer libs 2012-08-29 16:29:23 +00:00
codeanticode 5e9cc8084e Removed old macosx32 gstreamer libs 2012-08-29 14:20:53 +00:00
codeanticode ac1e0d69f5 The gstreamer library and plugin path can be passed to the video library using the gstreamer.library.path and gstreamer.plugin.path system properties 2012-08-29 02:21:08 +00:00
codeanticode 16affed2e7 add new macosx64 gstreamer binaries 2012-08-29 01:17:40 +00:00
codeanticode 69b8752b06 remove old macosx64 binaries of gstreamer 2012-08-29 01:11:14 +00:00
codeanticode c10b405486 missing changes? 2012-08-28 23:12:57 +00:00
codeanticode 46030c2a45 Added 30, 15, and 1 framerates 2012-08-28 22:53:15 +00:00
codeanticode 54e0b8399d Mac Hack to get list of supported resolutions from negotiated caps. 2012-08-28 22:41:02 +00:00
codeanticode 60e11e02e5 use getNegotiatedCaps instead of getCaps in Capture 2012-08-28 21:15:11 +00:00
codeanticode 6ceb83ee23 Added Capture constructor w/out arguments, re-enabled resolution check when initializing capture 2012-08-27 17:55:43 +00:00
codeanticode 0b1c9ab2e5 changes to support device name and index filtering in the caps when retrieving supported resolutions 2012-08-27 16:21:35 +00:00
codeanticode 8de87bed3e updated todo file 2012-08-23 23:35:16 +00:00
codeanticode 309efbadd2 Takes care of issue 1156 2012-08-23 20:45:48 +00:00
codeanticode 91513360e2 Updated todo list 2012-08-21 22:11:53 +00:00
codeanticode 9ff4fa8a4d Updated LowLevelGL example 2012-08-21 20:05:44 +00:00
codeanticode 85cb330036 Renamed playBin to playbin 2012-08-21 19:49:15 +00:00
codeanticode 4d3879e6fe Made all utility functions in PGL protected, added drawTexture() to PGraphicsOpenGL 2012-08-21 19:48:15 +00:00
codeanticode bd09d8f081 Constant number of loop iterations in light shaders, to make them compatible with older Adreno GPUs (fixes issue 1145). Also, more careful handling of vectors in shaders to avoid problems with powerVR GPUs. 2012-08-20 20:16:17 +00:00
codeanticode d3e0785fc8 Removed extension check for shaders, VBOs and FBOs from PGraphicsOpenGL, moved to PGL in Java mode 2012-08-20 01:17:24 +00:00
codeanticode 036a80cd25 generates mouse released event along the swipe event. 2012-08-19 19:19:32 +00:00
codeanticode 70c9310ac1 updated todo notes 2012-08-16 20:29:00 +00:00
codeanticode 9afd5c1364 renamed setGStreamerPath() back to setPath() and useOpenGL() to useGL() in video. 2012-08-16 20:25:17 +00:00
codeanticode 3f3e3bccc7 Unwrap GLExceptions to show only the causing exception 2012-08-16 20:19:31 +00:00
codeanticode bc1055792a Fixed Framingham and Frames examples in Video, added ImageMask in OpenGL/Shaders 2012-08-16 17:52:27 +00:00
codeanticode b00dedca58 added resetShader() w/out argument 2012-08-16 03:31:23 +00:00
codeanticode 185481bbb0 more todo 2012-08-16 03:28:31 +00:00
codeanticode 26e6038f61 Updated capture examples 2012-08-15 22:18:15 +00:00
codeanticode a406170c1e Removed pipeline.getState() call from start(), it hangs capture on windows 2012-08-15 22:17:43 +00:00
codeanticode 7bba3e11a6 use play/pause/getState combination in listResolutions() to avoid hangs in OSX and/or Windows. Updated todo notes 2012-08-15 21:46:35 +00:00
codeanticode 2e77214547 added new Capture constructor that takes the output of list() as argument, additional validity checks (available devices, supported resolutions, etc) 2012-08-15 21:11:18 +00:00
codeanticode 42ee90895e Renamed Video.setPath() to Video.setGStreamerPath(), fixed logic in Capture.addResFromStructure() 2012-08-15 18:35:35 +00:00
codeanticode 683166a783 Reworking list() functionality in Capture class 2012-08-15 17:04:55 +00:00
codeanticode b52b193a43 Cleaned-up Video interface 2012-08-15 05:16:28 +00:00
codeanticode a2801bdd60 jump to multiple of framerate 2012-08-15 04:54:24 +00:00
codeanticode 59265902cf Updated OpenGL examples 2012-08-15 04:40:03 +00:00
codeanticode 15749d072c Updated Movie examples 2012-08-15 04:34:41 +00:00
codeanticode 426af4f5ea Cleaned-up Movie class API 2012-08-15 04:33:47 +00:00